Rust
Dethesius Apr 10, 2024 @ 4:06pm
Anyone else dealing with mad rubber banding?
Any hope in finding a fix for these rubber banding issues? Every few minutes or less, it's 5 seconds of continually rebounding to the same position if you're trying to move. It's continual and unplayable. The admin has changed the map to a much smaller map than what previously worked and nothing's changed.

I read up to try and help the guy get it fixed because hey... I'd love to play this month. New to the game and would like to get some enjoy time in. Seems others are having the same issue based on what I've readdit?

Anyone else dealing with this? Those in the know, any idea of an ETA?

We've been seeing a good many game crashes - server crashes - and the ugly non-stop all day rubber banding. It's deadly especially when flying.

You'd think it's funny - and it is... Have you ever been lag slapped to death? Tried jumping off of a boulder last night, knew it was high enough to break a leg for a bit but nothing major... until you jump in the start of a major lag spike.

You keep returning to the second after you jumped. What doesn't return are the hitpoints from the SPLAK! SPLAK! SPLAK! SPLAK!.... SPLAK!

It was a funny, yet painful death.



FIX Please?
< >
Showing 1-15 of 34 comments
DrummerJacob Apr 10, 2024 @ 6:12pm 
Originally posted by Dethesius:
Any hope in finding a fix for these rubber banding issues? Every few minutes or less, it's 5 seconds of continually rebounding to the same position if you're trying to move. It's continual and unplayable. The admin has changed the map to a much smaller map than what previously worked and nothing's changed.

I read up to try and help the guy get it fixed because hey... I'd love to play this month. New to the game and would like to get some enjoy time in. Seems others are having the same issue based on what I've readdit?

Anyone else dealing with this? Those in the know, any idea of an ETA?

We've been seeing a good many game crashes - server crashes - and the ugly non-stop all day rubber banding. It's deadly especially when flying.

You'd think it's funny - and it is... Have you ever been lag slapped to death? Tried jumping off of a boulder last night, knew it was high enough to break a leg for a bit but nothing major... until you jump in the start of a major lag spike.

You keep returning to the second after you jumped. What doesn't return are the hitpoints from the SPLAK! SPLAK! SPLAK! SPLAK!.... SPLAK!

It was a funny, yet painful death.



FIX Please?
Rubberbanding is a latency issue. Theres not something someone is going to do thats going to fix your lag. Of course other people on Reddit are having lag, many people have lag in the thousands of hours they play this game, that is to be expected unfortunately.

Sometimes its the server lagging, and thats natural in an online video game with hundreds of people all doing things that demand resources.

I noticed youre playing on a server called |US| AP GAMING | 3x | No BPs | Monthly

My guess, is they arent using top of the line hardware and are probably renting a shared server slot from a hosting company for $20/month.

The admin did not in fact, change the map size, its the largest map size possible in the game.

Your map size is a 6,000 size map which is MUCH larger than what even the high pop top official servers play on. This is a major concern because with what is likely a cheap rental server, there will definitely be lag just with that even with zero people online.

For example, Rusty Moose right now has 4500 size maps and same with Rustoria, the top 2 servers right now in terms of pop and biggest server networks in the game.

I also noticed the map your on has 250,000 entities on it. What the hell? Youre the only person online on the server right now and its an extremely low pop server overall and it has quarter million entities? Thats wild. Thats the amount of entities youd expect on a medium pop server toward the end, or a top 10 official server halfway through wipe.

My guess is you should just stop playing on zero pop servers hosted on cheap servers and find a good server network that uses quality hardware. And for the 250,000 entities? I have no idea whats going on on that server, maybe because its heavily modded people are building giant structures, but that appears to be a large part of the issue as well.
DrummerJacob Apr 10, 2024 @ 6:50pm 
Originally posted by ignominious:
Originally posted by DrummerJacob:
Rubberbanding is a latency issue. Theres not something someone is going to do thats going to fix your lag. Of course other people on Reddit are having lag, many people have lag in the thousands of hours they play this game, that is to be expected unfortunately.
It isn't latency this time but rather a bug in the current version of the game. It even happened on a server I connected to over localhost. Seems to be related to the autosave feature. Maybe they'll disclose what caused it but I doubt that.
Well, connecting to localhost servers taxes the crap out of your system so that opens up a whole new set of possibilities for lag since youre both hosting the game and rendering the client.

I havent experienced anything like this other than some wipe day lag. Forced wipe always attracts more people so it tends to be the laggiest week of the month no matter where you are.

I used to play on servers like the one youre on just to build in peace and chill, and have noticed thats not real Rust and so any issues you have on there arent necessarily Rust issues. Having no BPs is also why people are building so many entities since they dont have to scrap farm for BPs, making progression faster.

Anyway, if you see a bug, definitely report it using f7. Theres a bug reporting option.
𐂃𐂃𐂃 Apr 11, 2024 @ 12:50am 
Originally posted by ignominious:
But this wipe I've talked to several people experiencing the nastiest hitch exactly every 10 minutes, it lasts a few seconds and then all goes back to normal

Yes pretty much everyone is dealing with mad rubber banding...except those smart enough to skip this update & wipe entirely xD

FP are notorious for bad updates and taking forever to fix them...every time they do something "big" or add their own weapons skins (that always glitch into infinite sulfur like the frost ak and chinese rocket launcher) it is recommended to not play Rust for at least 2 months xD
Last edited by 𐂃𐂃𐂃; Apr 11, 2024 @ 12:54am
𐂃𐂃𐂃 Apr 11, 2024 @ 2:20am 
Originally posted by NUMBERS:
be capable of identifying problems and solving them in reasonable time

Why they spell it "engine optimisation"[facepunch.com]...

Is this the UK way of spelling it? They have both spellings on the description page xD

I've never heard of that job title / specialization, maybe they meant 'performance engineer'

My bad, I mean specialisation innit? xD
Last edited by 𐂃𐂃𐂃; Apr 11, 2024 @ 2:44am
No_Quarter Apr 11, 2024 @ 3:13am 
Supposedly Facepunch was messing with some networking stuff that was supposed to deal with ping but ended up causing everyone to rubberband.

it's something server side, I've heard that some server owners have figured out how to mitigate it but can't confirm it.
Rockefeller Apr 11, 2024 @ 7:38am 
There is a plugin to mitigate the negative effects of the recently introduced Ping Estimator or watever came in this months update.

To piggyback off what a comment said above, alot of server owners rent ♥♥♥♥♥♥ servers and then run their ♥♥♥♥ configs on them. And guess what, they run like ♥♥♥♥. Even on a good day. New issues from forced wipe only make that worse.

The rubberbanding has been terrible this wipe.
Dethesius Apr 11, 2024 @ 2:15pm 
Originally posted by DrummerJacob:
Originally posted by Dethesius:
Any hope in finding a fix for these rubber banding issues? Every few minutes or less, it's 5 seconds of continually rebounding to the same position if you're trying to move. It's continual and unplayable. The admin has changed the map to a much smaller map than what previously worked and nothing's changed.

I read up to try and help the guy get it fixed because hey... I'd love to play this month. New to the game and would like to get some enjoy time in. Seems others are having the same issue based on what I've readdit?

Anyone else dealing with this? Those in the know, any idea of an ETA?

We've been seeing a good many game crashes - server crashes - and the ugly non-stop all day rubber banding. It's deadly especially when flying.

You'd think it's funny - and it is... Have you ever been lag slapped to death? Tried jumping off of a boulder last night, knew it was high enough to break a leg for a bit but nothing major... until you jump in the start of a major lag spike.

You keep returning to the second after you jumped. What doesn't return are the hitpoints from the SPLAK! SPLAK! SPLAK! SPLAK!.... SPLAK!

It was a funny, yet painful death.



FIX Please?
Rubberbanding is a latency issue. Theres not something someone is going to do thats going to fix your lag. Of course other people on Reddit are having lag, many people have lag in the thousands of hours they play this game, that is to be expected unfortunately.

Sometimes its the server lagging, and thats natural in an online video game with hundreds of people all doing things that demand resources.

I noticed youre playing on a server called |US| AP GAMING | 3x | No BPs | Monthly

My guess, is they arent using top of the line hardware and are probably renting a shared server slot from a hosting company for $20/month.

The admin did not in fact, change the map size, its the largest map size possible in the game.

Your map size is a 6,000 size map which is MUCH larger than what even the high pop top official servers play on. This is a major concern because with what is likely a cheap rental server, there will definitely be lag just with that even with zero people online.

For example, Rusty Moose right now has 4500 size maps and same with Rustoria, the top 2 servers right now in terms of pop and biggest server networks in the game.

I also noticed the map your on has 250,000 entities on it. What the hell? Youre the only person online on the server right now and its an extremely low pop server overall and it has quarter million entities? Thats wild. Thats the amount of entities youd expect on a medium pop server toward the end, or a top 10 official server halfway through wipe.

My guess is you should just stop playing on zero pop servers hosted on cheap servers and find a good server network that uses quality hardware. And for the 250,000 entities? I have no idea whats going on on that server, maybe because its heavily modded people are building giant structures, but that appears to be a large part of the issue as well.
That's a whole lot of nothing to tell me that you really don't know what's going on. Why not just... Not respond? I saw your response as more of a retort than an actual useful conversation.
Dethesius Apr 11, 2024 @ 2:17pm 
Thanks for the responses and info, the rest of you. It's so hard to get any logical sense from forums these days. people rather just throw nonsense at you than real information.


Thanks again!
𐂃𐂃𐂃 Apr 11, 2024 @ 4:29pm 
There is indeed such plugin using harmony libraries to intercept UpdateClosestRegion and return as false.

Also mentioned in the patch notes:

"There is a new checkbox below "Use Cache" called "Estimate Ping"[ibb.co]. We will enable this by default in the future once we confirm the estimated values are more accurate than the existing ones".

Pinging the servers shouldn't be causing that much rubber banding...it`s seems slow sometimes and conflicts with the cache option tho
Last edited by 𐂃𐂃𐂃; Apr 11, 2024 @ 4:35pm
5150 Jul 28, 2024 @ 12:01pm 
Sorry for bumping this thread, but I seem to have similar or even worse experience the last couple of days. Every 30 seconds I get rubberband lag for about 5 seconds, then it returns to normal again for 30 seconds, etc. I thought it might be my isp since this happens on any server I play, and on all 3 of my machines. I had a looooong discussion with my isp and it turns out everything is cool on their side. My up/down/ping is 1000mb/500mb/11 of which speedtest shows +-930/400/22 constantly, so that confirms the isp is okay. Anyone knows why this might be happening? Or anyone experiencing the same issue since 3 days ago? This is really frustrating.

Again, I'm sorry for hijacking the OP's thread.
Ezra Jul 30, 2024 @ 1:42am 
Same here. Been having this kind of rubber banding for a few months now. New game updates didn't fix anything after Road Renegades
Coldblackice Jul 30, 2024 @ 10:44am 
3
They definitely borked some of Rust's net code a few months back. If you're having issues, open Rust's F1 console, type "find ping" -> Enter -> it'll show some variables that can be tweaked, look for the one called "ping estimation", type it out (press Tab to autocomplete it), and then set it to false (off) -> Enter

Facepunch tried to make Rust smarter about ping, but all it did was cause ping issues for players and servers across the board. Yet another broken update "feature" that was hastily added, just like "Global Rendering" (which remains broken after it was immediately disabled by Facepunch the week after it was released, broken for nearly a year ago since).
5150 Aug 6, 2024 @ 9:40am 
Awesome 👌 thanks man. Appreciate your help.
Dethesius Aug 6, 2024 @ 2:08pm 
Originally posted by CФLDBLΛCҜICΞ:
They definitely borked some of Rust's net code a few months back. If you're having issues, open Rust's F1 console, type "find ping" -> Enter -> it'll show some variables that can be tweaked, look for the one called "ping estimation", type it out (press Tab to autocomplete it), and then set it to false (off) -> Enter

Facepunch tried to make Rust smarter about ping, but all it did was cause ping issues for players and servers across the board. Yet another broken update "feature" that was hastily added, just like "Global Rendering" (which remains broken after it was immediately disabled by Facepunch the week after it was released, broken for nearly a year ago since).

F1 is limited what it shows. Refer to posts on this subject. Its pretty useless.
Winston Smith Aug 6, 2024 @ 2:50pm 
I have the same problem. It`s driving me nuts. I hope me or someone finds a solution to this issue... I hope it`s fixable from our end.

EDIT: The find ping thing that COLDBLACKICE suggested worked for me.
After trying for months to find a solution, it is finaly done... The dragon has been put to sleep again.
ty COLDBLACKICE
Last edited by Winston Smith; Sep 5, 2024 @ 1:29pm
< >
Showing 1-15 of 34 comments
Per page: 1530 50