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Having a lower ping than the opponent gives an advantage in rust, not the other way around. Some games have it differently, like minecraft or team fortress 2 for example where if your ping is high you teleport on screens of others making it harder to hit you. This does not happen in rust. If your ping is high enough you will actually be the one being teleported back to where you stood while for other players it will seem like you are just standing still and not moving.
If your ping is high you'll be the one always getting invalid projectiles when shooting at someone because you are receiving and sending data too late. This also means that on your screen it might seem like he keeps prefiring corners, but on his screen he actually walks around the corner and then starts shooting. I have it happen often on US servers where my ping is 130. Makes it difficult to detect ESP cheaters.
But yea, once again, this will happen ONLY if your ping is higher than the enemy's. Not the other way around.
Ping difference in itself isn't a cheat and it's stupid to say that it is. I cannot control whether or not my ISP will decide that it's time to throttle my internet and give me 100 ping on EU servers vs the normal 30 I get. And yes, this throttling stuff happens and no, it's not against the law.
The person you were fighting either has a much lower ping or really has some cheats. Though I do not know of any cheats that would forcefully generate projectile invalids.
I'm bad at explaining stuff so in case you don't understand from the gibberish I wrote, here's a video that covers the exact same thing I was talking about, just explained more thoroughly and easily:
https://youtu.be/Mbx1z62uecw