Rust
Low_IQ_Huan Feb 24, 2023 @ 7:22pm
Why is the optimization so poor ?
I have been playing rust on and off since it was in beta, I have over 2,5k hours on it but I can't help to notice that the optimization on rust is subpar/lacking alot, yes it has changed and been optimized since beta but nowhere near where a good fps should be ( I know its a survival game first but its also an fps where you can lose everything you carry on you and hours of grinding in a few second) optimization should kinda be a priority, and it still doesn't seems to be after so many years.

I still constantly get small lags when entering gunfight (screen freeze for about 0.02 seconds) its not much but makes a huge difference in gunfights
Pretty often feels like you,re being shot through walls because of latency even tho I'm playing on a server right next door at 20 ping or just getting invalid hits from your combat log --- happens far too often

those are just the ones that came to mind atm but they are all game breaking imo I dont see why those thing are not being worked on more instead of adding new stuff to the game constantly and working on a console version, pretty sad to see tbh.

I know some people are gonna say its a pc issues but its not, nothing is running at over 80% on my pc and even streamers who have the craziest PC you could build get lags like those pretty often, it is not a pc issue but a game issue. if need be I'll post exemples of top streamers lagging on rust but I think most people who already watched some gameplay or even just played the game themselves will know what I'm talking about.

thanks for taking the time to read my post and hopefully the team is already working on it !
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Showing 1-15 of 16 comments
Low_IQ_Huan Feb 25, 2023 @ 2:20am 
Originally posted by ignominious:
What was the purpose of posting this, in your mind?
the better question is what was the purpose of your comment ?

its pretty freaking obvious what the purpose is -- to give feedback on the game and start a genuine discussion about the subject. Clearly my goal wasn't to have some smartass ask a random question in the comments.
simon Feb 25, 2023 @ 3:35am 
How do you know its poorly optimised? The game will never be able to run as smooth as a game like COD. Games like Rust have ever changing system requirements depending on map and server size. How long the server has been running. How many people are online. How many items are stored and the size of bases in total and in your current chunk. A lot of it has nothing to do with your PC hardware but server infrastructure, server hardware, hops to server, your ISP etc. The number of things effecting performance are practically infinite. Games like Rust are a nightmare with 10, 000's of thing to keep track of. Games like COD are made of fixed assets and props which are static and require very little system requirements and the calculation for those things are done when the map is compiled by the map editor. Even modern video cards come with hardware to process those fixed assets away from the main GPU. Games like Rust have huge amounts of non fixed assets (entities) that are not compiled and have be calculated on the fly whilst you are playing.

You can have a game that is badly optimised run very well and a game that is very well optimised run very badly. It all depends on the load the game is processing. Its also got little to do with the game engine. Rust uses Unity but if you play games like Rust that use different game engines you will see the same issues. Ark uses Unreal Engine and DazyZ uses a custom in-house engine but both have the same performance issues as Rust does.
DrummerJacob Feb 25, 2023 @ 8:02am 
Originally posted by simon:
How do you know its poorly optimised? The game will never be able to run as smooth as a game like COD. Games like Rust have ever changing system requirements depending on map and server size. How long the server has been running. How many people are online. How many items are stored and the size of bases in total and in your current chunk. A lot of it has nothing to do with your PC hardware but server infrastructure, server hardware, hops to server, your ISP etc. The number of things effecting performance are practically infinite. Games like Rust are a nightmare with 10, 000's of thing to keep track of. Games like COD are made of fixed assets and props which are static and require very little system requirements and the calculation for those things are done when the map is compiled by the map editor. Even modern video cards come with hardware to process those fixed assets away from the main GPU. Games like Rust have huge amounts of non fixed assets (entities) that are not compiled and have be calculated on the fly whilst you are playing.

You can have a game that is badly optimised run very well and a game that is very well optimised run very badly. It all depends on the load the game is processing. Its also got little to do with the game engine. Rust uses Unity but if you play games like Rust that use different game engines you will see the same issues. Ark uses Unreal Engine and DazyZ uses a custom in-house engine but both have the same performance issues as Rust does.
You can tell a game is poorly optimized when it doesnt run well on your computer, and everyone elses computer too, and when every content creator and Twitch streamer that plays the game is constantly complaining about how their 3080 i9 64GB ram combo can barely run the game at a playable level to where fights arent affected by video lag or other hiccups.

How can you not tell a game is optimized? You ask that question like its subjective and abstract when its literally the most spoken about topic in the Rust community behind hackers and the future of game updates.
Rambler' Feb 25, 2023 @ 8:57am 
The engine can't handle it. It ran amazing in the old bp, xp days as you know. They are incapable on making everything they've added over the years run smooth on the current engine.
I wonder if they have plans to recreate the game on a new engine.
Low_IQ_Huan Feb 25, 2023 @ 9:08am 
Originally posted by Zeebot':
The engine can't handle it. It ran amazing in the old bp, xp days as you know. They are incapable on making everything they've added over the years run smooth on the current engine.
I wonder if they have plans to recreate the game on a new engine.
hopefully they will, they did it with legacy rust but it meant basically starting all over from scratch, legacy had a huge hacker problem but it was running much smoother than the game we have now. They decided to start all over again but they had maybe 1 to 3 years of work put into the game at that point, now they have been working on the current version of rust for over 7 years now, so I doubt they will be willing to start all over again a second time after so many years of work put into the game... I hope I'm wrong tho and that they can remake or just optimize the game alot in the next few years because I f*ing love rust ! its just a pain when you die due to lag which happens pretty often
simon Feb 25, 2023 @ 9:15am 
Originally posted by DrummerJacob:
Originally posted by simon:
How do you know its poorly optimised? The game will never be able to run as smooth as a game like COD. Games like Rust have ever changing system requirements depending on map and server size. How long the server has been running. How many people are online. How many items are stored and the size of bases in total and in your current chunk. A lot of it has nothing to do with your PC hardware but server infrastructure, server hardware, hops to server, your ISP etc. The number of things effecting performance are practically infinite. Games like Rust are a nightmare with 10, 000's of thing to keep track of. Games like COD are made of fixed assets and props which are static and require very little system requirements and the calculation for those things are done when the map is compiled by the map editor. Even modern video cards come with hardware to process those fixed assets away from the main GPU. Games like Rust have huge amounts of non fixed assets (entities) that are not compiled and have be calculated on the fly whilst you are playing.

You can have a game that is badly optimised run very well and a game that is very well optimised run very badly. It all depends on the load the game is processing. Its also got little to do with the game engine. Rust uses Unity but if you play games like Rust that use different game engines you will see the same issues. Ark uses Unreal Engine and DazyZ uses a custom in-house engine but both have the same performance issues as Rust does.
You can tell a game is poorly optimized when it doesnt run well on your computer, and everyone elses computer too, and when every content creator and Twitch streamer that plays the game is constantly complaining about how their 3080 i9 64GB ram combo can barely run the game at a playable level to where fights arent affected by video lag or other hiccups.

How can you not tell a game is optimized? You ask that question like its subjective and abstract when its literally the most spoken about topic in the Rust community behind hackers and the future of game updates.

Thats not how it works. You cant just get a game to run well by optimising it. Its not a silver bullet and depends on what the game is doing. Rust could be very well optimised but still run badly depending on what the code is required to do. Its the same as engines and mass. An engine can have 1000hp but if you put in a 40 ton truck the truck will only do 70 MPH as apposed to in a car that ways 2 ton and will do 200MPH irreverent of how well made the engine is.. You can optimise as much as you like but if you are asking to much the game will still perform badly.

And BTW, I run Rust moslty without issue. As much as you like to exaggerate and generalise not every one has issues with it. Granted more people are going to struggle running Rust than COD and this forum could have plenty of posts regarding this issue but that because its the place to come to complain and Rust is demanding. Not many people who play Rust are going to come in the forum just to post they have no issues.
Last edited by simon; Feb 25, 2023 @ 9:19am
simon Feb 25, 2023 @ 9:19am 
Originally posted by Zeebot':
The engine can't handle it. It ran amazing in the old bp, xp days as you know. They are incapable on making everything they've added over the years run smooth on the current engine.
I wonder if they have plans to recreate the game on a new engine.

How many games like this do you play and if you do play others can you name one that runs flawlessly on another engine? I play and have played just about every online, base building, resource gathering pvp game there is and they use different engines and none of them run without the negative effects that is inherent in type of game. Its not possible to have a completely smooth experience without the occasional issue.
Rambler' Feb 25, 2023 @ 9:37am 
Originally posted by simon:
Originally posted by Zeebot':
The engine can't handle it. It ran amazing in the old bp, xp days as you know. They are incapable on making everything they've added over the years run smooth on the current engine.
I wonder if they have plans to recreate the game on a new engine.

How many games like this do you play and if you do play others can you name one that runs flawlessly on another engine? I play and have played just about every online, base building, resource gathering pvp game there is and they use different engines and none of them run without the negative effects that is inherent in type of game. Its not possible to have a completely smooth experience without the occasional issue.

Simple Simon says its ok the devs choose bloat content rather than performance. Everyone can relax now.
simon Feb 25, 2023 @ 9:58am 
Originally posted by Zeebot':
Simple Simon says its ok the devs choose bloat content rather than performance. Everyone can relax now.

Except i haven't said that at any point. I have not given an opinion on if i think they made good decisions or bad when it comes to the scope of the games content and how it effects performance.
Last edited by simon; Feb 25, 2023 @ 9:59am
Low_IQ_Huan Feb 25, 2023 @ 10:01am 
Originally posted by simon:
Originally posted by DrummerJacob:
You can tell a game is poorly optimized when it doesnt run well on your computer, and everyone elses computer too, and when every content creator and Twitch streamer that plays the game is constantly complaining about how their 3080 i9 64GB ram combo can barely run the game at a playable level to where fights arent affected by video lag or other hiccups.

How can you not tell a game is optimized? You ask that question like its subjective and abstract when its literally the most spoken about topic in the Rust community behind hackers and the future of game updates.

Thats not how it works. You cant just get a game to run well by optimising it. Its not a silver bullet and depends on what the game is doing. Rust could be very well optimised but still run badly depending on what the code is required to do. Its the same as engines and mass. An engine can have 1000hp but if you put in a 40 ton truck the truck will only do 70 MPH as apposed to in a car that ways 2 ton and will do 200MPH irreverent of how well made the engine is.. You can optimise as much as you like but if you are asking to much the game will still perform badly.

And BTW, I run Rust moslty without issue. As much as you like to exaggerate and generalise not every one has issues with it. Granted more people are going to struggle running Rust than COD and this forum could have plenty of posts regarding this issue but that because its the place to come to complain and Rust is demanding. Not many people who play Rust are going to come in the forum just to post they have no issues.

I mean yeah if the only thing you do is farming materials you'll never have any issue but there isnt a single streamer I have watched playing rust that didnt get some lag and they have some of the best pc you can build.

I get your point its true that most survival games struggle like that but also true that most survival games are made by relatively small studios and have a lot lower budget than some other games, the problem is they try to impress people with their graphics and it makes the game ♥♥♥♥. Also the ressource management is just not great on rust, for exemple minecraft is a survival game, it can have way more entities to manage than rust will ever have to, its just better at managing what needs to be loaded by the player's pc and what doesnt need to.

There are even more intensive games out there like black desert and it still manages to run smooth because they have good optimization/in game option to optimize.
They can have hundred's of people casting spells, building structure and doing many more all at the same time without issue. The fact that some games are laggy shouldn't be an excuse to lack on the optimization side of things, the reason minecraft got so freaking popular is because it could basically run on any console or pc because the requirement were pretty low, right now rust has pretty high requirement but and even when you meet those requirement you still manage to encounter plenty of lag, its just sad.

I never took my time to make any posts about rust in the past 10 years, the only reason I did so now is that it felt weird to not see any improvement in the past 5 years on the optimization side when I thought that would be a priority, obviously it isnt.
simon Feb 25, 2023 @ 10:14am 
Originally posted by Lowbei_is_Salty:
Snip

I dont disagree with you or the op about the games performance and also the performance of other games like this. They do all try to do too much. I would happily see a down grade in the game to help improve performance for more players. The issue i have is with the way people use the term optimisation. No-body but the devs know how well the game has been optimised. Good optimisation does not always correlate to good performance.

Its a confusing word to use in a forum discussion as it can be interpreted in different ways. you could use it in the instance that a game runs well. Doom 2016 is a good example. It runs very well on low end machines. But the word also describes the actual process from a technical point of view (which is how im using it) and its possible to optimise a game very well and it still run poorly. People use the word to describe the actual performance as the user experiences it which is different.
Last edited by simon; Feb 25, 2023 @ 10:15am
Kira Oct 14, 2023 @ 3:48pm 
Yup this game have just started to loose more and more and more fps. Dont seem like they care thoe. But if they make rust 2. Ig it will be better in a newer engine.a

Its sad how a game like DayZ that so much bigger and old also. Is 6 times better optimized
8-Bit Ears Oct 14, 2023 @ 3:50pm 
This is mostly an nvidia problem.

The game uses ~15gb vram at 1440p , and most nvidia cards are 8-12gb and can not handle that, which causes stutters.

I get zero stutters with a 16gb 6950 xt, but i got them all the time with a 3070 ti. Its the vram.
Last edited by 8-Bit Ears; Oct 14, 2023 @ 3:51pm
ZBlack Oct 17, 2023 @ 3:35pm 
After This Game Started Getting Unbearable even on a 4090, I switched over to playing 7 days to Die with my friends, and Have not looked back honestly.
󠁳 ⁧katti Jan 5, 2024 @ 6:03am 
can't relate, nowadays I'm averaging 200fps on 500 pop servers. Even reaching 300 on quieter servers
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Date Posted: Feb 24, 2023 @ 7:22pm
Posts: 16