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its pretty freaking obvious what the purpose is -- to give feedback on the game and start a genuine discussion about the subject. Clearly my goal wasn't to have some smartass ask a random question in the comments.
You can have a game that is badly optimised run very well and a game that is very well optimised run very badly. It all depends on the load the game is processing. Its also got little to do with the game engine. Rust uses Unity but if you play games like Rust that use different game engines you will see the same issues. Ark uses Unreal Engine and DazyZ uses a custom in-house engine but both have the same performance issues as Rust does.
How can you not tell a game is optimized? You ask that question like its subjective and abstract when its literally the most spoken about topic in the Rust community behind hackers and the future of game updates.
I wonder if they have plans to recreate the game on a new engine.
Thats not how it works. You cant just get a game to run well by optimising it. Its not a silver bullet and depends on what the game is doing. Rust could be very well optimised but still run badly depending on what the code is required to do. Its the same as engines and mass. An engine can have 1000hp but if you put in a 40 ton truck the truck will only do 70 MPH as apposed to in a car that ways 2 ton and will do 200MPH irreverent of how well made the engine is.. You can optimise as much as you like but if you are asking to much the game will still perform badly.
And BTW, I run Rust moslty without issue. As much as you like to exaggerate and generalise not every one has issues with it. Granted more people are going to struggle running Rust than COD and this forum could have plenty of posts regarding this issue but that because its the place to come to complain and Rust is demanding. Not many people who play Rust are going to come in the forum just to post they have no issues.
How many games like this do you play and if you do play others can you name one that runs flawlessly on another engine? I play and have played just about every online, base building, resource gathering pvp game there is and they use different engines and none of them run without the negative effects that is inherent in type of game. Its not possible to have a completely smooth experience without the occasional issue.
Simple Simon says its ok the devs choose bloat content rather than performance. Everyone can relax now.
Except i haven't said that at any point. I have not given an opinion on if i think they made good decisions or bad when it comes to the scope of the games content and how it effects performance.
I mean yeah if the only thing you do is farming materials you'll never have any issue but there isnt a single streamer I have watched playing rust that didnt get some lag and they have some of the best pc you can build.
I get your point its true that most survival games struggle like that but also true that most survival games are made by relatively small studios and have a lot lower budget than some other games, the problem is they try to impress people with their graphics and it makes the game ♥♥♥♥. Also the ressource management is just not great on rust, for exemple minecraft is a survival game, it can have way more entities to manage than rust will ever have to, its just better at managing what needs to be loaded by the player's pc and what doesnt need to.
There are even more intensive games out there like black desert and it still manages to run smooth because they have good optimization/in game option to optimize.
They can have hundred's of people casting spells, building structure and doing many more all at the same time without issue. The fact that some games are laggy shouldn't be an excuse to lack on the optimization side of things, the reason minecraft got so freaking popular is because it could basically run on any console or pc because the requirement were pretty low, right now rust has pretty high requirement but and even when you meet those requirement you still manage to encounter plenty of lag, its just sad.
I never took my time to make any posts about rust in the past 10 years, the only reason I did so now is that it felt weird to not see any improvement in the past 5 years on the optimization side when I thought that would be a priority, obviously it isnt.
I dont disagree with you or the op about the games performance and also the performance of other games like this. They do all try to do too much. I would happily see a down grade in the game to help improve performance for more players. The issue i have is with the way people use the term optimisation. No-body but the devs know how well the game has been optimised. Good optimisation does not always correlate to good performance.
Its a confusing word to use in a forum discussion as it can be interpreted in different ways. you could use it in the instance that a game runs well. Doom 2016 is a good example. It runs very well on low end machines. But the word also describes the actual process from a technical point of view (which is how im using it) and its possible to optimise a game very well and it still run poorly. People use the word to describe the actual performance as the user experiences it which is different.
Its sad how a game like DayZ that so much bigger and old also. Is 6 times better optimized
The game uses ~15gb vram at 1440p , and most nvidia cards are 8-12gb and can not handle that, which causes stutters.
I get zero stutters with a 16gb 6950 xt, but i got them all the time with a 3070 ti. Its the vram.