Rust
Skip Asset Warmup
Is there a new way to skip asset Warm-up? The old "loading screen cancel" technique doesn't work anymore. Does anyone know a new way skip it or is mandatory this time?
Originally posted by lama:
Skipping asset warmup is a known cause of crashes so yes, you really don't want to do it.

What you can do is enable the experimental 'Optimized Loading' setting found in the options menu. This will change asset warmup to use a faster loading method AND make it start as soon as you boot into Rust (meaning it will load while picking a server and even while in the queue).

If anyone comes here who is already skipping asset warmup - be warned that it could work fine for you for weeks or months and then suddenly start causing crashes all the time. So if you're skipping asset warmup and have suddenly started crashing... it's probably that!
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Showing 1-15 of 15 comments
OldGame0122 Jan 6, 2023 @ 4:31pm 
U dont want to skip asset warmup
The author of this thread has indicated that this post answers the original topic.
lama  [developer] Jan 6, 2023 @ 5:04pm 
Skipping asset warmup is a known cause of crashes so yes, you really don't want to do it.

What you can do is enable the experimental 'Optimized Loading' setting found in the options menu. This will change asset warmup to use a faster loading method AND make it start as soon as you boot into Rust (meaning it will load while picking a server and even while in the queue).

If anyone comes here who is already skipping asset warmup - be warned that it could work fine for you for weeks or months and then suddenly start causing crashes all the time. So if you're skipping asset warmup and have suddenly started crashing... it's probably that!
Tinkuwu Jan 6, 2023 @ 5:08pm 
Unity prefabs are preloaded for a reason.
Parka Nov 4, 2023 @ 6:21pm 
Loading times are ♥♥♥♥♥♥♥ ridiculous. Its been 8 years and this ♥♥♥♥ takes 30 minutes the first time you load it up. Come on man.
APOSTATE Nov 4, 2023 @ 6:23pm 
Originally posted by Parka:
Loading times are ♥♥♥♥♥♥♥ ridiculous. Its been 8 years and this ♥♥♥♥ takes 30 minutes the first time you load it up. Come on man.
Either swap your game to an SSD from HDD, meet the system requirements, clear your storage, or lower your graphical settings.
Stubbs Dec 1, 2023 @ 12:30am 
Originally posted by 职业射手:
Originally posted by Parka:
Loading times are ♥♥♥♥♥♥♥ ridiculous. Its been 8 years and this ♥♥♥♥ takes 30 minutes the first time you load it up. Come on man.
Either swap your game to an SSD from HDD, meet the system requirements, clear your storage, or lower your graphical settings.

Nope, sorry, I have way more than the system requirements, and it's still brutal. Why is this the only game with this problem? The graphics aren't even that good compared to other mmos that load immediately. I love Facepunch for not taking sh*t from anyone, but on this point, they're just dead wrong.

It could be done better, even if it means redesigning the game from the ground up. They're raking in cash, and can afford to hire whole teams of people to work on individual problems like this.

It's not that it isn't an issue, it's just that people have become numb to it, and stopped complaining.
Security Cam #7 Dec 1, 2023 @ 1:20am 
Originally posted by artemiseritu:
Originally posted by 职业射手:
Either swap your game to an SSD from HDD, meet the system requirements, clear your storage, or lower your graphical settings.

Nope, sorry, I have way more than the system requirements, and it's still brutal. Why is this the only game with this problem? The graphics aren't even that good compared to other mmos that load immediately. I love Facepunch for not taking sh*t from anyone, but on this point, they're just dead wrong.

It could be done better, even if it means redesigning the game from the ground up. They're raking in cash, and can afford to hire whole teams of people to work on individual problems like this.

It's not that it isn't an issue, it's just that people have become numb to it, and stopped complaining.
Install rust on an SSD. Problem fixed.

Takes 5 minutes to load for me.

Why is this the only game with this problem? The graphics aren't even that good compared to other mmos that load immediately.
Rust isn't an mmo. MMOs have prebuilt worlds. Rust's world is randomly generated, with each and every tree, node, animals and player placed entities being accounted for.

A huge map which you can see from one end to the other if you are high enough, with tens of thousands of entities is nowhere near an MMO game which consists usually of regions that fully load in only once you cross the border.
APOSTATE Dec 1, 2023 @ 2:24am 
Originally posted by artemiseritu:
Originally posted by 职业射手:
Either swap your game to an SSD from HDD, meet the system requirements, clear your storage, or lower your graphical settings.

Nope, sorry, I have way more than the system requirements, and it's still brutal. Why is this the only game with this problem? The graphics aren't even that good compared to other mmos that load immediately. I love Facepunch for not taking sh*t from anyone, but on this point, they're just dead wrong.

It could be done better, even if it means redesigning the game from the ground up. They're raking in cash, and can afford to hire whole teams of people to work on individual problems like this.

It's not that it isn't an issue, it's just that people have become numb to it, and stopped complaining.
This isn't an MMO, and I guarantee you're facing problems of your own design. What system do you run on?

Make sure to be on an SSD drive, meet the system requirements, and have available CPU, Memory, and GPU before trying to play this game.
RiotPill Dec 18, 2023 @ 3:43am 
Originally posted by 职业射手:
Originally posted by artemiseritu:

Nope, sorry, I have way more than the system requirements, and it's still brutal. Why is this the only game with this problem? The graphics aren't even that good compared to other mmos that load immediately. I love Facepunch for not taking sh*t from anyone, but on this point, they're just dead wrong.

It could be done better, even if it means redesigning the game from the ground up. They're raking in cash, and can afford to hire whole teams of people to work on individual problems like this.

It's not that it isn't an issue, it's just that people have become numb to it, and stopped complaining.
This isn't an MMO, and I guarantee you're facing problems of your own design. What system do you run on?

Make sure to be on an SSD drive, meet the system requirements, and have available CPU, Memory, and GPU before trying to play this game.

I meet system requirements… I am on an SSD and I find the load times to be horrendous on this game. Not sure what else to say… I know others who experience it as well
_KC76_ Dec 18, 2023 @ 4:20am 
Blame Unity.

Hopefully Gary keeps his word and "Rust 2 will NOT be on the Unity Engine" ..

Every Unity-based game suffers these same problems, it isn't cased by Rust itself, or bad development.
Seth. Dec 18, 2023 @ 5:48am 
Originally posted by lama:
Skipping asset warmup is a known cause of crashes so yes, you really don't want to do it.

What you can do is enable the experimental 'Optimized Loading' setting found in the options menu. This will change asset warmup to use a faster loading method AND make it start as soon as you boot into Rust (meaning it will load while picking a server and even while in the queue).

If anyone comes here who is already skipping asset warmup - be warned that it could work fine for you for weeks or months and then suddenly start causing crashes all the time. So if you're skipping asset warmup and have suddenly started crashing... it's probably that!
...im waiting for warmup a eternity and when finally i get in game is coming divers things like server restart or bad internet connection and so on,at this point i hawe to wait almost 2-3 hous in loading screen and that is happening nowhere on this planet. Please add option for single or coop ....! all game hawe an single player except those what is more used as market than game!
Last edited by Seth.; Dec 18, 2023 @ 5:50am
Batair Dec 18, 2023 @ 8:10am 
Snoop Dag is Anti-Trump so Snoop Dog is a pos, just saying

Hey Lama, why cant you guys fix the game so it doesnt crash at loadup or lag or ect....
Last edited by Batair; Dec 18, 2023 @ 8:12am
VYX GENZ Jan 11, 2024 @ 3:16pm 
Originally posted by lama:
Skipping asset warmup is a known cause of crashes so yes, you really don't want to do it.

What you can do is enable the experimental 'Optimized Loading' setting found in the options menu. This will change asset warmup to use a faster loading method AND make it start as soon as you boot into Rust (meaning it will load while picking a server and even while in the queue).

If anyone comes here who is already skipping asset warmup - be warned that it could work fine for you for weeks or months and then suddenly start causing crashes all the time. So if you're skipping asset warmup and have suddenly started crashing... it's probably that!
my game crashes during the asset warmup
CannonFodder69 May 29, 2024 @ 7:24am 
I love listening to people who apparently know little about coding and optimizations..
Unity might have issues - but the load times in Rust is not a Unity issue, but a design issue. I full respect for the developers prioritizing other things.

But with a few experiences hours of debugging skills, it is quite easy to see the I/O going on towards disk, memory and GPU during startup. And there are plenty of room for optimizations - startup time could probably be cooked down to at least 25% with little effort..

BUT - as mentioned, I have full respect for the developers prioritizing differently. Do I agree, no - but I am not working on the codebase, having a huge backlog of other important things..

But it would be nice if less knowledgably "fans" would stop with weird protective arguments, he he.. The SSD and lowering gfx quality arguments are good - but that was also was usable from this thread :D
ChloeNow Jul 15, 2024 @ 12:14pm 
Originally posted by CannonFodder69:
I love listening to people who apparently know little about coding and optimizations..
Unity might have issues - but the load times in Rust is not a Unity issue, but a design issue. I full respect for the developers prioritizing other things.

But with a few experiences hours of debugging skills, it is quite easy to see the I/O going on towards disk, memory and GPU during startup. And there are plenty of room for optimizations - startup time could probably be cooked down to at least 25% with little effort..

BUT - as mentioned, I have full respect for the developers prioritizing differently. Do I agree, no - but I am not working on the codebase, having a huge backlog of other important things..

But it would be nice if less knowledgably "fans" would stop with weird protective arguments, he he.. The SSD and lowering gfx quality arguments are good - but that was also was usable from this thread :D

No but really though lol. As a game developer who does a lot of Unity work, it's kind of infuriating to read things like:

"Install rust on an SSD. Problem fixed. Takes 5 minutes to load for me."

"Every Unity-based game suffers these same problems, it isn't cased by Rust itself, or bad development."

5 minutes is too long, I have never. neeeever. played another game where I had to go do something else while it loaded. Even lowering all the settings doesn't do much.

"Rust isn't an mmo. MMOs have prebuilt worlds. Rust's world is randomly generated" That is irrelevant to how long it takes to load assets and I can't really elaborate on that. I have a friend who does NOT have a good PC, and his load times are inexplicably about 45 seconds. This is not an issue of people not meeting minimum requirements, and it's not an issue of "well it's completely unavoidable they can't be blamed"

It's also not download time. Downloading the map doesn't take it very long.

"A huge map which you can see from one end to the other if you are high enough" Oh, you mean like Elden Ring? A game that has about 15 second load times? Yeah, I'm sure it's that.

Y'all just be saying stuff :p
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Date Posted: Jan 6, 2023 @ 4:25pm
Posts: 15