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You assume everyone has a dynamic IP - They don't.
By cheatERS. ftfy. Still doesn't change the fact there is other, better indicators of someone planning to cheat. Like using a lowLvl throwaway steam account which only owns Rust. Someone who cheats on their main also cheats without vpn, since that's equally smart.
I don't. That's one of the reasons i hide behind vpn. Still, the majority has dynamic ip. Over here basically everyone who doesn't pay extra for a static ip has a dynamic one.
Filtering by ip and ipbans are a thing of the past, people heard in teamspeak once 10years ago and now still think it's a way to prevent malicious people from coming back.
If someone wanted to cheat with their public ip hidden then they could vpn through a 4$ VPS with an ip they can change at any time, which isn't a known vpn ip so it goes right past your blacklists.
All i am saying is a Vpn blacklist isn't a solution, atleast not a working one. All it prevents is the bottom of the barrel, the dumbest of dumb cheaters, which you could automatically identify & block otherwise without preventing everyone else from playing.
You don't have to like the answer but that's why some servers don't allow VPN's, deal with it, it's not going to change.
It is a solution depending on the problem you're trying to mitigate against.
Also IP Bans are not a thing of the past, it just depends what you're trying to achieve, details I wont go into here.
Rust Admin uses both IP and SteamID bans.
As I've said you asked I answered, you don't have to like it, but there it is, I'm not responding anymore as I dislike your tone.
But does it mean something in a global network where the ipv4 pool is exhausted?
If i got a dollar everytime someone said "it's not going to change" and then it changed i'd probably have enough for another copy of rust.
If the goal is to mildly annoy cheaters but not hinder them connecting then well done.
As said, ipbans in 2022 are nothing more than silly. The only reason it "works" right now is because a ipbans are per server. You ipban a cheater on server A they can still play on server B until they get gamebanned. if that wasn't the case you would ipban someone and suddenly 100 People across different servers would get dropped because virtually every residential internet connection uses cgnat.
All your "solution" does is to prevent the same cheater with a new account come back to the same server within the same hour. If they are smarter than a literal brick not even that.
also region locking asian and russian servers should be mandatory as well. most cheaters come from those two regions
Hey Facepunch, please listen to this man and take some actions.
All Vpns are blocked. So cheaters can not use it to circumvent restricitons. They are clearly using something else. Again. VPN IS BLOCKED. NOBODY NOT EVEN CHEATERS CAN USE IT.
You complaining about cheaters even though vpn block already exsist proves it does pretty much nothing. You still have cheaters even with blocked vpn don't you?
What do you want them to do? Block the ips harder? Blocked is blocked.
it cost almost nothing and you are protected againts HACKERS and such
why do I need to put my self at risk to play a game ? full of cheater already.
why would I want to play a game that prevent people using VPN to play it
more then 90% of the people I know run VPN. so we dont play games like that
or it will be a Private server with our own rules
By that logic they'd need to ban each and every datacenter ip, past and future proxy ips, every tor exit node which every public ip probably was at some point. Basically the whole pool and implement a whitelist.
Instead of using anticheat or filter by something that makes sense they block ip's, like cavemen. That's one way to say "We don't know what else to do"
Moreover, it's not that your entire VPN needs to go dark. you can make a rule to only exclude rust from your VPN.
If the steam account is set to private that would not work. This is in many instances (solely the account creation time and LVL that can be hacked as well). There is an IP blacklist available online that gets updated by the second, it contains all IPs of past banned players. That is the first thing most admins use to determine alt accounts from past cheaters.
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My friend uses ProtonVPN, in some way even that is low-key enough to go through (VPN) IP filters.
I utilize other tricks. But back in the day I used Torguard VPN so I could get my own private unique dedicated IP. And after that I made my own VPN servers.
Probably, but i have a whole house vpn, sure i can route just my machine through my naked ip, but that's about as smart as occasionally not wearing a condom because "it's fiiiine".
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That's good enough? If it stops 10 legit people, because let's be honest here everyone who values their privacy atleast a little uses vpn, just so one cheater can get blocked it's good enough? Sorry i don't see it. I don't get how excluding legit players is worth it just because one cheater can get blocked. One which probably tries to reconnect 10 min after they get banned so it should be easy for staff to identify them. Even if they block cheaters, they will just keep trying different methods until something lets them connect. As said cgnat is a thing and for most residential connections it's not more than unplugging your modem for a minute to get a new ip. The only cheaters this is really combating is the minority who has a static ip and to be honest not even those.
well then exclude that instead of vpn. what reason is there to private your steam acc anyway? There probably is one, i don't see it. especially when you play multiplayer games.
Account creation time should be static info which is read only. If you know of a method to edit that please report that to valve. https://hackerone.com/valve?type=team if they don't listen report it to https://twitter.com/Tyler_McV He will make a fuss about it until they fix that.
Level can be farmed but it should be obvious who farmed they lvl and who got their lvl over the years by simply using the platform. Methods are public and its always the same tradingcards being farmed.
So those who use a dynamic ip too? Whats the point in banning those since those get reassigned every 24h? How many ips are banned because a cheater had it for until they unplugged their modem? What happens to future players who get assigned that ip? Are they instantly banned/blocked? How do those play? What happens when the majority of cgnat ips is banned? It's just a matter of time until that's the case with the current method.
If the ips are banned how do past cheater use it to connect with a new account? Wouldnt they have to use a not blocked ip?
That's how much that whole vpn blacklist is worth. proton is known to cycle their ips quite often to get past all sorts of blocks (netflix etc.). If you can do it, why can't a cheater?
A cheater can simply use proton as you said and go past that filter, while regular people who use other services who don't cycle their ips, those who use the service for privacy instead of evading blocks and bans, get blocked. Looks like they blocking the wrong people. I don't see why i as a legit player should sign up for proton just to get past the filters like cheaters do.