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报告翻译问题
It's been a full year almost I've been off this game, and thought to myself today after earning some twitch drops on my phone let's hop on rust and see what's changed. AND THEY STILL CAN SPOOF LOCATIONS FOR FAKING PING! Are you freaking kidding me?
The devs can't do anything to prevent servers from "spoofing locations." It is not a "game problem." There's nothing wrong with the game allowing them to do it. It's the way the internet works as a whole that allows this kind of thing to happen. Sure the devs can waste their time chasing after them, just for them to come back 5 seconds later. But why?
That being said I've only seen this be a problem with Chinese and Russian servers.
The server pings in any game on steam are always affected by your ping to the steam servers. They are never 100% accurate because of steam's requirements that game connectivity goes through their servers. So you're essentially pinging off of 2 end points with the in-game browser. This, for example, will cause a server to show 150 ping when it actually has 50 ping to you. Or it may also cause a server to show lower ping.
Then factoring in your own personal connection, if that's not too great it only compiles the problem and makes all servers look like they have bad ping.
They can redirect you to any IP and infect your PC as well. Facepunch won't care, since this saves them thousands in hosting and administration.
What I find more annoying are the constant restarts and unscheduled wipes. Even the majority of "official" servers are private, so once again, there is nothing that can be done about it.
I suspect this fake ping is not spoofing, but just the way their server browser works. The ping is based on the location of the server listing script, not yours. The warning is indeed confusing and makes you think it's "your browser" or the server's fault, while in reality, it's the studio that coded it this way.
I am not complaining tho since i had tried the game once before for 2 days and knew about the huge amount of problems. One thing is for sure tho, as soon as another attempt for open world survival of this scale releases Rust will die instantly.
That doesn’t even make sense.
, Imagine commenting on an issue that you don't actually care about?
he's absolutely right! you are a complete clown "VikingClown"
Ping in menu is just a simple actual ping, like when you ping google, it's just a packet you send and it responds without processing anything.
Ping in game is ping that's seen after you're connected to the server so it's also measuring server processing time. It's no longer just a braindead ping, it's everything. And it's more accurate.
But it's not possible to implement that in main menu without overloading all the servers, because then they'd all be too busy responding to all processing requests of 10k people who are just booting up Rust.
Almost all of the servers with the fake 47-50ms ping are on the other side of the world to me and have in game 250-350ms+ ping
All other pings that aren't in the range (47-50ms) are reasonably accurate, both below and above
For the sake pinging the server those are likely to give you the same or similar response time.
Furthermore, I do not think game pings those servers each time one of us opens the game, I think servers are getting pinged from different locations like every hour and what we get is sort of an estimate of what our experience should be.
Otherwise I would see a potential problem of ALL servers getting effectively ddosed when 10k people load in on peak time.
Main menu ping is an estimate, it's unreasonable to expect 50k+ online player can have accurate ping to what, like 20-30k Rust servers?
but that is clearly harder than a public tantrum