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Also rust takes a long time to load because maps are procedurally generated and contain lots and lots of assets and entities by themselves. Then if you also add player bases those entities jump up by a lot which increases the loading time. For the same reason rust needs a lot of RAM to run properly.
There are other procedural games with huge maps that don't take nearly this long to load and I know of at least one dev that doesn't have to wipe player progress every time they do a game modifying update. Wiping buildings is one thing...that lags the servers when there's too much player building. Wiping player progress, blueprints, is ridiculous and tedious.
But that's just my take. None of it's game breaking for me, just annoying.
The main boost in loading is by storage type. Migrate to M2 SSD, motherboard should have true M2 slots. Just compare read-speed of different types of SSD.
if not sure what it is about, check KINGSTON SKC2500M8500G for starter
the map is being downloaded from a server to your ssd, not from your ssd to ram lol....
also wiping blueprints is needed otherwise you would simply start each wipe knowing everything...
rust does not need 32Gb of ram to run
also i have never seen rust have a memory leak, i monitor all my pc's performance stats when playing any game, highest i have seen rust using in ram is maybe 10-12GB, thats not including the vram.
also to note, rust uses a GC process (garbage collection), that frees memory while playing, you can change that process in the rust console, to clear at certain amounts which will make it clear faster or slower, i believe you can even shut it off, tho i havent tried.
keep in mind the first time you load into a server it will take longer as you have to download the map and everything on it, after that every load into server will just be map/building updates and asset warm ups, which will be much quicker.
So you're saying the map data is stored on a Facepunch database server somewhere? If so, I wasn't aware of that. Okay. With my internet connection, it takes me about 2.5 minutes or less to download 10 Gbs. Ergo, the map generation is still too slow.
I don't know what your point is about blueprints. How is it needed?
Of course you'd go in knowing how to build everything. You'd still have to collect the materials to build the stuff.
Blueprints, like other games, are unlocks, i.e. player progression. Wiping player progression makes no sense to me and is counter-intuitive. That's perfectly fine if it makes sense to you and you like it. Like most players I've run into in game, I find it to be an annoying pain in the backside. A fly to be brushed away...a roach to be squashed.
The way I see it, all blueprint wipes do is make Rust a grind fest when they're wiped. That's not interesting game play to some folks, it's a time consuming, pointless loop that detracts from the real game play.
All my take on it. You don't have to agree, nor am I trying to convince you to.
you can see how much free memory you have before running rast and after, subtract the first from the second and find out how much rast uses. also you can follow the great work of the garbage collector to make it more visual connect to the server, exit it and connect to another one, repeat until the rast crashes
the game requires 16GB (recommend specs), i can see my ram using up to 10-12GB on a server with lots of buildings/people, even less on lower pop servers with restricted building, not including your vram usage.
second of all, i have never had rust crash while playing or loading the game, the only time i have seen rust crash is changing graphics settings and that is it (thats was years ago tho).
im saying the maps are stored on the server you join, not some facepunch database... and your download speed isnt going to make the map/stuff download faster, simply because the server connection (their host) and w/e setting set in place are what determines the speed of downloading map/ect.. from said server, in general, the stuff is downloaded from the server you join, added to a folder in your rust files (same thing happens every time you join a new server or when that servers map wipes and is replaced with a new one), first load in takes a bit of time, but every loadin after that is much faster as its just updating the map file and warming up assets (ie... loading stuff from your rust files into vram and ram).
collecting materials is trivial, knowing everything every time you play a new wipe is not a good thing, it ruins the experience and also ruins the gameplay of others who may not have all blueprints whether they are new or have played some on that server.
also, grinding is part of the game, grinding scrap to buy everything on the workbenches tech trees are fairly easy, takes "roughly" around 20k or so (for all 3 tech trees) and if you cant do that, then it means you are dying to much and losing your farm and/or arent recycling stuff you dont need.
whats the real gameplay to you? just in case you didnt know, rust is a survival game, where you learn to craft materials to help you survive not only the environment, but also other players, thats the real gameplay.... if you think rusts real gameplay is just pvp... then you are sadly mistaken.
anywho, as mentioned... best bet to get fast load times is to have fast ram speeds and the game running on a fast ssd (faster with an m.2/nvme ssd).
I know what Rust is and I know how people play it. Regardless of it's design, it's mainly PvP because in every single server I've been in, people play it with a "shoot on sight" mentality.
Your condescending, backhanded bs aside, like I said, I'm not trying to convince you to agree with me. I like what I like, you like what you like. But if it makes you feel better trying to prove other people's opinions of a game are wrong and yours is the only viable view of the game, fine. You're right. Feel better?
As far as the map info is concerned, thank you for that.