Rust
Can Rust load faster?
Rust takes longer to load than any game I own. From the time I run the Rust app to the time I get in game is a solid fifteen minutes, with three quarters of the time being the loading of the server.

Is there any way to improve the load speed? I have 16 GB of RAM with an Intel i7-8750 six core. I'm still running Windows 10.

And why is Rust load time longer than other games?
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Showing 1-13 of 13 comments
Prince Apr 2, 2022 @ 4:38am 
you really need to run it on the ssd, thats the solution. Cheers
Henry of Skalitz Apr 2, 2022 @ 7:19am 
Use an SSD paired with a fast CPU and fast RAM. I upgraded to an I5-11400F and 16 GB 3200MHz ram a few weeks ago. Rust used to take ~20 mins to load on an SSD with my previous setup (10 GB 1333 MHz, I5-3470) and now it takes 2-3 minutes.

Also rust takes a long time to load because maps are procedurally generated and contain lots and lots of assets and entities by themselves. Then if you also add player bases those entities jump up by a lot which increases the loading time. For the same reason rust needs a lot of RAM to run properly.
Last edited by Henry of Skalitz; Apr 2, 2022 @ 7:19am
Henry of Skalitz Apr 2, 2022 @ 7:51am 
Originally posted by HoneyBadger') DROP TABLES * --:
Originally posted by ᲼⁧⁧Smelly Fish:
Use an SSD paired with a fast CPU and fast RAM. I upgraded to an I5-11400F and 16 GB 3200MHz ram a few weeks ago. Rust used to take ~20 mins to load on an SSD with my previous setup (10 GB 1333 MHz, I5-3470) and now it takes 2-3 minutes.

Also rust takes a long time to load because maps are procedurally generated and contain lots and lots of assets and entities by themselves. Then if you also add player bases those entities jump up by a lot which increases the loading time. For the same reason rust needs a lot of RAM to run properly.
I understand the entities aspect, never thought about me ram speed though as it's 2600 or something. I'll try faster ram :)
Make sure your motherboard supports faster ram, and if it does, once you do get a faster ram remember to turn on XMP profile in your BIOS. Otherwise your ram will run at speeds below its advertised speed. Usually in the 2000s
Last edited by Henry of Skalitz; Apr 2, 2022 @ 8:00am
Pike1263 Apr 2, 2022 @ 8:27am 
Procedural generation means that an algorithm assembles the map, it's not made beforehand. Rust uses around 10 GB of memory on my machine with a 6000 size map. When I transfer 10 GB files locally, it takes a matter of seconds. There's no reason I'm aware of for Rust to take so long to assemble data from an SSD and put it in memory. Poor coding maybe? There's certainly nothing slow or bottle necked on my rig.

There are other procedural games with huge maps that don't take nearly this long to load and I know of at least one dev that doesn't have to wipe player progress every time they do a game modifying update. Wiping buildings is one thing...that lags the servers when there's too much player building. Wiping player progress, blueprints, is ridiculous and tedious.

But that's just my take. None of it's game breaking for me, just annoying.
xWR Apr 2, 2022 @ 8:53am 
due to a memory leak, rast needs 32gb for normal operation, otherwise the system uses swap, the slower the hdd hosting the swap, the longer it takes to load the map
Last edited by xWR; Apr 2, 2022 @ 8:54am
Oscar Mike Apr 2, 2022 @ 9:57am 
RAM on 1866+ MHz and process on AM3+ FX and higer generation actually should be OK. Best you can get is latest processors compatible with DDR4 3600 and higer, the more treads the better. 3200-3600 may fulfill your needs. it is more about FPS.

The main boost in loading is by storage type. Migrate to M2 SSD, motherboard should have true M2 slots. Just compare read-speed of different types of SSD.
if not sure what it is about, check KINGSTON SKC2500M8500G for starter
MonkehMaster Apr 3, 2022 @ 6:52am 
Originally posted by Pike1263:
Procedural generation means that an algorithm assembles the map, it's not made beforehand. Rust uses around 10 GB of memory on my machine with a 6000 size map. When I transfer 10 GB files locally, it takes a matter of seconds. There's no reason I'm aware of for Rust to take so long to assemble data from an SSD and put it in memory. Poor coding maybe? There's certainly nothing slow or bottle necked on my rig.

There are other procedural games with huge maps that don't take nearly this long to load and I know of at least one dev that doesn't have to wipe player progress every time they do a game modifying update. Wiping buildings is one thing...that lags the servers when there's too much player building. Wiping player progress, blueprints, is ridiculous and tedious.

But that's just my take. None of it's game breaking for me, just annoying.

the map is being downloaded from a server to your ssd, not from your ssd to ram lol....

also wiping blueprints is needed otherwise you would simply start each wipe knowing everything...

Originally posted by xWR:
due to a memory leak, rast needs 32gb for normal operation, otherwise the system uses swap, the slower the hdd hosting the swap, the longer it takes to load the map

rust does not need 32Gb of ram to run :lunar2019crylaughingpig:

also i have never seen rust have a memory leak, i monitor all my pc's performance stats when playing any game, highest i have seen rust using in ram is maybe 10-12GB, thats not including the vram.

also to note, rust uses a GC process (garbage collection), that frees memory while playing, you can change that process in the rust console, to clear at certain amounts which will make it clear faster or slower, i believe you can even shut it off, tho i havent tried.
Last edited by MonkehMaster; Apr 3, 2022 @ 7:02am
MonkehMaster Apr 3, 2022 @ 6:56am 
loading of rust, is faster with more ram with faster speeds and a fast ssd (even better on an m.2 ssd).

keep in mind the first time you load into a server it will take longer as you have to download the map and everything on it, after that every load into server will just be map/building updates and asset warm ups, which will be much quicker.
Last edited by MonkehMaster; Apr 3, 2022 @ 6:57am
Pike1263 Apr 3, 2022 @ 8:03am 
Originally posted by MonkehMaster:
Originally posted by Pike1263:
Procedural generation means that an algorithm assembles the map, it's not made beforehand. Rust uses around 10 GB of memory on my machine with a 6000 size map. When I transfer 10 GB files locally, it takes a matter of seconds. There's no reason I'm aware of for Rust to take so long to assemble data from an SSD and put it in memory. Poor coding maybe? There's certainly nothing slow or bottle necked on my rig.

There are other procedural games with huge maps that don't take nearly this long to load and I know of at least one dev that doesn't have to wipe player progress every time they do a game modifying update. Wiping buildings is one thing...that lags the servers when there's too much player building. Wiping player progress, blueprints, is ridiculous and tedious.

But that's just my take. None of it's game breaking for me, just annoying.

the map is being downloaded from a server to your ssd, not from your ssd to ram lol....

also wiping blueprints is needed otherwise you would simply start each wipe knowing everything...

So you're saying the map data is stored on a Facepunch database server somewhere? If so, I wasn't aware of that. Okay. With my internet connection, it takes me about 2.5 minutes or less to download 10 Gbs. Ergo, the map generation is still too slow.

I don't know what your point is about blueprints. How is it needed?
Of course you'd go in knowing how to build everything. You'd still have to collect the materials to build the stuff.

Blueprints, like other games, are unlocks, i.e. player progression. Wiping player progression makes no sense to me and is counter-intuitive. That's perfectly fine if it makes sense to you and you like it. Like most players I've run into in game, I find it to be an annoying pain in the backside. A fly to be brushed away...a roach to be squashed.

The way I see it, all blueprint wipes do is make Rust a grind fest when they're wiped. That's not interesting game play to some folks, it's a time consuming, pointless loop that detracts from the real game play.

All my take on it. You don't have to agree, nor am I trying to convince you to.
Last edited by Pike1263; Apr 3, 2022 @ 8:04am
xWR Apr 3, 2022 @ 8:28am 
Originally posted by MonkehMaster:

Originally posted by xWR:
due to a memory leak, rast needs 32gb for normal operation, otherwise the system uses swap, the slower the hdd hosting the swap, the longer it takes to load the map

rust does not need 32Gb of ram to run :lunar2019crylaughingpig:

also i have never seen rust have a memory leak, i monitor all my pc's performance stats when playing any game, highest i have seen rust using in ram is maybe 10-12GB, thats not including the vram.

also to note, rust uses a GC process (garbage collection), that frees memory while playing, you can change that process in the rust console, to clear at certain amounts which will make it clear faster or slower, i believe you can even shut it off, tho i havent tried.

you can see how much free memory you have before running rast and after, subtract the first from the second and find out how much rast uses. also you can follow the great work of the garbage collector to make it more visual connect to the server, exit it and connect to another one, repeat until the rast crashes
MonkehMaster Apr 3, 2022 @ 9:33am 
Originally posted by xWR:
Originally posted by MonkehMaster:

rust does not need 32Gb of ram to run :lunar2019crylaughingpig:

also i have never seen rust have a memory leak, i monitor all my pc's performance stats when playing any game, highest i have seen rust using in ram is maybe 10-12GB, thats not including the vram.

also to note, rust uses a GC process (garbage collection), that frees memory while playing, you can change that process in the rust console, to clear at certain amounts which will make it clear faster or slower, i believe you can even shut it off, tho i havent tried.

you can see how much free memory you have before running rast and after, subtract the first from the second and find out how much rast uses. also you can follow the great work of the garbage collector to make it more visual connect to the server, exit it and connect to another one, repeat until the rast crashes

the game requires 16GB (recommend specs), i can see my ram using up to 10-12GB on a server with lots of buildings/people, even less on lower pop servers with restricted building, not including your vram usage.

second of all, i have never had rust crash while playing or loading the game, the only time i have seen rust crash is changing graphics settings and that is it (thats was years ago tho).
Last edited by MonkehMaster; Apr 3, 2022 @ 9:54am
MonkehMaster Apr 3, 2022 @ 9:43am 
Originally posted by Pike1263:
Originally posted by MonkehMaster:

the map is being downloaded from a server to your ssd, not from your ssd to ram lol....

also wiping blueprints is needed otherwise you would simply start each wipe knowing everything...

So you're saying the map data is stored on a Facepunch database server somewhere? If so, I wasn't aware of that. Okay. With my internet connection, it takes me about 2.5 minutes or less to download 10 Gbs. Ergo, the map generation is still too slow.

I don't know what your point is about blueprints. How is it needed?
Of course you'd go in knowing how to build everything. You'd still have to collect the materials to build the stuff.

Blueprints, like other games, are unlocks, i.e. player progression. Wiping player progression makes no sense to me and is counter-intuitive. That's perfectly fine if it makes sense to you and you like it. Like most players I've run into in game, I find it to be an annoying pain in the backside. A fly to be brushed away...a roach to be squashed.

The way I see it, all blueprint wipes do is make Rust a grind fest when they're wiped. That's not interesting game play to some folks, it's a time consuming, pointless loop that detracts from the real game play.

All my take on it. You don't have to agree, nor am I trying to convince you to.

im saying the maps are stored on the server you join, not some facepunch database... and your download speed isnt going to make the map/stuff download faster, simply because the server connection (their host) and w/e setting set in place are what determines the speed of downloading map/ect.. from said server, in general, the stuff is downloaded from the server you join, added to a folder in your rust files (same thing happens every time you join a new server or when that servers map wipes and is replaced with a new one), first load in takes a bit of time, but every loadin after that is much faster as its just updating the map file and warming up assets (ie... loading stuff from your rust files into vram and ram).

collecting materials is trivial, knowing everything every time you play a new wipe is not a good thing, it ruins the experience and also ruins the gameplay of others who may not have all blueprints whether they are new or have played some on that server.

also, grinding is part of the game, grinding scrap to buy everything on the workbenches tech trees are fairly easy, takes "roughly" around 20k or so (for all 3 tech trees) and if you cant do that, then it means you are dying to much and losing your farm and/or arent recycling stuff you dont need.

whats the real gameplay to you? just in case you didnt know, rust is a survival game, where you learn to craft materials to help you survive not only the environment, but also other players, thats the real gameplay.... if you think rusts real gameplay is just pvp... then you are sadly mistaken.

anywho, as mentioned... best bet to get fast load times is to have fast ram speeds and the game running on a fast ssd (faster with an m.2/nvme ssd).
Last edited by MonkehMaster; Apr 3, 2022 @ 9:53am
Pike1263 Apr 3, 2022 @ 10:55am 
Originally posted by MonkehMaster:
Originally posted by Pike1263:

So you're saying the map data is stored on a Facepunch database server somewhere? If so, I wasn't aware of that. Okay. With my internet connection, it takes me about 2.5 minutes or less to download 10 Gbs. Ergo, the map generation is still too slow.

I don't know what your point is about blueprints. How is it needed?
Of course you'd go in knowing how to build everything. You'd still have to collect the materials to build the stuff.

Blueprints, like other games, are unlocks, i.e. player progression. Wiping player progression makes no sense to me and is counter-intuitive. That's perfectly fine if it makes sense to you and you like it. Like most players I've run into in game, I find it to be an annoying pain in the backside. A fly to be brushed away...a roach to be squashed.

The way I see it, all blueprint wipes do is make Rust a grind fest when they're wiped. That's not interesting game play to some folks, it's a time consuming, pointless loop that detracts from the real game play.

All my take on it. You don't have to agree, nor am I trying to convince you to.

im saying the maps are stored on the server you join, not some facepunch database... and your download speed isnt going to make the map/stuff download faster, simply because the server connection (their host) and w/e setting set in place are what determines the speed of downloading map/ect.. from said server, in general, the stuff is downloaded from the server you join, added to a folder in your rust files (same thing happens every time you join a new server or when that servers map wipes and is replaced with a new one), first load in takes a bit of time, but every loadin after that is much faster as its just updating the map file and warming up assets (ie... loading stuff from your rust files into vram and ram).

collecting materials is trivial, knowing everything every time you play a new wipe is not a good thing, it ruins the experience and also ruins the gameplay of others who may not have all blueprints whether they are new or have played some on that server.

also, grinding is part of the game, grinding scrap to buy everything on the workbenches tech trees are fairly easy, takes "roughly" around 20k or so (for all 3 tech trees) and if you cant do that, then it means you are dying to much and losing your farm and/or arent recycling stuff you dont need.

whats the real gameplay to you? just in case you didnt know, rust is a survival game, where you learn to craft materials to help you survive not only the environment, but also other players, thats the real gameplay.... if you think rusts real gameplay is just pvp... then you are sadly mistaken.

anywho, as mentioned... best bet to get fast load times is to have fast ram speeds and the game running on a fast ssd (faster with an m.2/nvme ssd).

I know what Rust is and I know how people play it. Regardless of it's design, it's mainly PvP because in every single server I've been in, people play it with a "shoot on sight" mentality.

Your condescending, backhanded bs aside, like I said, I'm not trying to convince you to agree with me. I like what I like, you like what you like. But if it makes you feel better trying to prove other people's opinions of a game are wrong and yours is the only viable view of the game, fine. You're right. Feel better?

As far as the map info is concerned, thank you for that.
Last edited by Pike1263; Apr 3, 2022 @ 10:59am
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Date Posted: Apr 1, 2022 @ 3:09pm
Posts: 13