Rust
codelock raiding now impossible, zergs cried too hard
you can no longer code raid. why? this is so easy to prevent, use a different code on each door

there is no pandemic of code raiding zergs wandering around servers unlocking bases in 10 minutes, it takes HOURS of repeated attempts and is usually only one player with multiple bags, FOR ONE SINGLE DOOR/CODE. it's already discouraging enough for 99.99% of the playerbase, no one wants to continuously respawn and enter codes off a an excel sheet for 7 hours, it's a niche activity

why do you guys make it harder and harder to play solo or grub every single update, especially with the comp bow changes? this direction sucks really hard
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Showing 1-15 of 46 comments
Ethan Dec 3, 2021 @ 8:32am 
Comp bow changes aren't that bad. I'd rather not have a bunch of nakeds running around in the trees comp bowing everything in sight. Any change is going to benefit zergs because they have numbers. There isn't going to be a change that "nerfs" zergs alone because they too are... wait for it.... players.
Mad Scientist Dec 3, 2021 @ 8:36am 
Well, yeah, why would someone use the same code on every door when code raiding is a thing? It's also hilarious to use the same code to setup traps.

It also keeps certain sections of the base to certain people, that might not be fully trusted or may be of a sub-section of their clan or an allied force to stay in. Either way, making it hard for people to raid is literally part of the game and ever-evolves so people can't just raid easily and walk away with everything.
end Dec 3, 2021 @ 8:49am 
Its such a niche strat that takes hours to even accomplish. So what? Now you have to play the game the way it was intended?

I believe the reason that they had in the patch notes were that some cheat scripts had automatic code guessers and set the player invincible while it happend or something similar to that effect
Originally posted by DIRECTORKHAL:
some cheat scripts had automatic code guessers and set the player invincible while it happend or something similar to that effect

not even possible



Originally posted by Mr. Gentlebot:
Either way, making it hard for people to raid is literally part of the game and ever-evolves so people can't just raid easily and walk away with everything.

if 7 hours of entering codes from an excel sheet is your idea of easily walking away with everything then i'm not sure what a hard raid would be



Originally posted by 6'5 Fresh AF:
Any change is going to benefit zergs because they have numbers. There isn't going to be a change that "nerfs" zergs alone because they too are... wait for it.... players.

explain to me how comp bow changes hurt zergs and benefit solos

oh wait, it's the other way around. almost like it's very easy to make changes to the game that only benefit zergs, and it's also easy to make changes that hurt zergs
Ethan Dec 3, 2021 @ 11:30am 
Originally posted by choekyong.tsering.kabaddi.2009:
Originally posted by DIRECTORKHAL:
some cheat scripts had automatic code guessers and set the player invincible while it happend or something similar to that effect

not even possible



Originally posted by Mr. Gentlebot:
Either way, making it hard for people to raid is literally part of the game and ever-evolves so people can't just raid easily and walk away with everything.

if 7 hours of entering codes from an excel sheet is your idea of easily walking away with everything then i'm not sure what a hard raid would be



Originally posted by 6'5 Fresh AF:
Any change is going to benefit zergs because they have numbers. There isn't going to be a change that "nerfs" zergs alone because they too are... wait for it.... players.

explain to me how comp bow changes hurt zergs and benefit solos

oh wait, it's the other way around. almost like it's very easy to make changes to the game that only benefit zergs, and it's also easy to make changes that hurt zergs
The only way to make a change that hurts zergs is to have consequences for playing in numbers. Last I checked playing in groups is not against the rules. Name a good change they could implement that would benefit solos while also taking away from a 6 man.
allowing solos to counter them with things that zergs can also fight back against, like high damage compound bow shots (now even harder), and code raiding (now impossible)
Ethan Dec 3, 2021 @ 12:04pm 
? Yes comp bows do less for solos as well as zergs now. Once again numbers win. Code raiding is a waste of time I can't see how anybody would do it to piss off a zerg. Once again asking you for a change that benefits solos while also hurts zergs.
if you just don't care about the things i tell you when you ask me to answer something then stop asking questions, i answered them. what zerg is roaming 7 compound bows? if YOU don't care about code lock raiding, or think it's a waste of time, then surely you'd agree it's stupid to remove it
Last edited by BORDER OF PURGATORY; Dec 3, 2021 @ 1:17pm
If it’s so hard and unviable why do you care that it’s gone? You want cheap scummy exploits in the game to abuse cuz ur ♥♥♥♥ at it, be honest with yourself
Originally posted by duwap:
If it’s so hard and unviable why do you care that it’s gone? You want cheap scummy exploits in the game to abuse cuz ur ♥♥♥♥ at it, be honest with yourself

contributed nothing to the discussion other than "no you", congrats

the unviable and hard argument argues against its removal, not for it, not my problem if you can't use more than one code on every single door in the base
Mad Scientist Dec 3, 2021 @ 4:41pm 
Originally posted by choekyong.tsering.kabaddi.2009:
Originally posted by Mr. Gentlebot:
Either way, making it hard for people to raid is literally part of the game and ever-evolves so people can't just raid easily and walk away with everything.
if 7 hours of entering codes from an excel sheet is your idea of easily walking away with everything then i'm not sure what a hard raid would be
Minimal resource use, thus easy but time consuming.
The real effort is farming and raiding without losing everything in the process or getting severely slowed down by campers or large groups when you're gathering resources to raid with.

I used to be a 1-man army on a server and you're complaining about code raiding taking a while, lol.
1: if any member of the clan you're code raiding logs on during the process it's over and you cannot recover from it
2: if they're smart enough to use different codes you've wasted hours for nothing

it is literally easier to do brad or oil and get c4 from a crate and raid the base than it is to code raid
oh also let's not forget traps and bunker designs inhibiting the process further
Marz Dec 3, 2021 @ 6:21pm 
I was being camped by a zerg with a couple of blatant hackers in it. I was solo, they just took turns sitting around where i was trying to gather some resources to rebuild after they raided me. shooting a naked non stop for 2 hours. Normally i wouldn't bother but i code raided them because its the only thing they couldn't stop. they had 3 insanely expensive bases and i took over 2 of them and despawned their loot - just like they did to my loot. I think code raiding was a nice incentive for zergs to be less toxic. Sure. Raid me. Thats fair. I wouldn't bother code raiding for that.. but actively trying to stop someone playing for 2 hours? Targeting a solo who was literally kind to them prior? They deserve it.

Code raiding is boring enough that you'd only ever really resort to it to get revenge on a toxic group.
exactly the purpose, it allows you to go head to head against a large clan in a way that the clan CAN counter if they choose to, just like you're countering them after they messed with you
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Date Posted: Dec 3, 2021 @ 7:32am
Posts: 46