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It also keeps certain sections of the base to certain people, that might not be fully trusted or may be of a sub-section of their clan or an allied force to stay in. Either way, making it hard for people to raid is literally part of the game and ever-evolves so people can't just raid easily and walk away with everything.
I believe the reason that they had in the patch notes were that some cheat scripts had automatic code guessers and set the player invincible while it happend or something similar to that effect
not even possible
if 7 hours of entering codes from an excel sheet is your idea of easily walking away with everything then i'm not sure what a hard raid would be
explain to me how comp bow changes hurt zergs and benefit solos
oh wait, it's the other way around. almost like it's very easy to make changes to the game that only benefit zergs, and it's also easy to make changes that hurt zergs
contributed nothing to the discussion other than "no you", congrats
the unviable and hard argument argues against its removal, not for it, not my problem if you can't use more than one code on every single door in the base
The real effort is farming and raiding without losing everything in the process or getting severely slowed down by campers or large groups when you're gathering resources to raid with.
I used to be a 1-man army on a server and you're complaining about code raiding taking a while, lol.
2: if they're smart enough to use different codes you've wasted hours for nothing
it is literally easier to do brad or oil and get c4 from a crate and raid the base than it is to code raid
Code raiding is boring enough that you'd only ever really resort to it to get revenge on a toxic group.