Rust
boostin44 Dec 13, 2018 @ 5:47pm
Data usage so high
Hey guys I tether my laptop sometimes, me and my buddy Both use the same hotspot... when I check my usage just for rust client I want 3x higher then he is! I don’t quite understand why I am using so much more data than him when we playing on the exact same server and for the exact same time. I am onlyconcerned about this,because it uses up all my hotspot data. Both played the same amount of time yesterday on the same kind of laptop he used 154 MB and I was well over 300 MB! I got this information by looking at data usage in windows 10 on both laptops and it breaks it down to each program.
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Showing 1-13 of 13 comments
Glennard Dec 13, 2018 @ 5:53pm 
could be several things, including the differences in your pc specs, or even the hotspot itself. this is why hotspots arent reccomended for games
boostin44 Dec 13, 2018 @ 5:54pm 
We are using the same hotspot and identical laptop
Glennard Dec 13, 2018 @ 5:56pm 
Originally posted by boostin44:
We are using the same hotspot and identical laptop
then that could be the reason, wireless data transfer is an odd topic, and with certain wireless setups, secondary devices on said hotspot can sometimes recieve minimal data in order to save your data, or it can cause them to use more since it is trying to use bandwidth that cuurently isnt there since it is being used by the primary device
WookieLeaks Dec 13, 2018 @ 6:49pm 
I quite regularly use my mobile data with hotspot shield to play as a i travel quite alow, there can be several reasons.

  • Background Downloads
  • Streaming
  • Windows Update

These are just some of the things i've encountered that unhinge my connection, try setting a limited bandwidth connection to both devices so you both receive the same amount of bandwidth.
BORG (Banned) Dec 13, 2018 @ 7:11pm 
To properly identify how much network bandwidth each system is using for the game, you will need to monitor the program on its own without including any other bandwidth tracking.

Understand that Rust is still very much an alpha game, is not complete and is not optimized at all. Rust also uses an eighteen year old network engine (RakNet) and it has been abandoned for half a decade. The engine is no longer maintained so it's not RFC compliant anymore either. RakNet's network compression isn't very good in these times and Rust's lacking optimizations don't help with that problem at all. In the past RakNet was OK, but today it just doesn't fit the bill for modern era game design and development. Rust will suck the bandwidth up pretty quickly regardless what you try to do to make it consume less bandwidth.

RakNet is five years obsoleted and abandoned so don't expect this all to change anytime soon or to ever change for that matter. Things will only get worse as the network engine becomes more dated. Even the forks of RakNet are no longer maintained simply because the software is not supported anymore. There is absolutely nothing you can do to make this better.
talonde Dec 13, 2018 @ 7:44pm 
Originally posted by BORG:
To properly identify how much network bandwidth each system is using for the game, you will need to monitor the program on its own without including any other bandwidth tracking.

Understand that Rust is still very much an alpha game, is not complete and is not optimized at all. Rust also uses an eighteen year old network engine (RakNet) and it has been abandoned for half a decade. The engine is no longer maintained so it's not RFC compliant anymore either. RakNet's network compression isn't very good in these times and Rust's lacking optimizations don't help with that problem at all. In the past RakNet was OK, but today it just doesn't fit the bill for modern era game design and development. Rust will suck the bandwidth up pretty quickly regardless what you try to do to make it consume less bandwidth.

RakNet is five years obsoleted and abandoned so don't expect this all to change anytime soon or to ever change for that matter. Things will only get worse as the network engine becomes more dated. Even the forks of RakNet are no longer maintained simply because the software is not supported anymore. There is absolutely nothing you can do to make this better.
He said it used way less for his Buddy
BORG (Banned) Dec 13, 2018 @ 9:04pm 
Originally posted by talonde #LFG:
Originally posted by BORG:
To properly identify how much network bandwidth each system is using for the game, you will need to monitor the program on its own without including any other bandwidth tracking.

Understand that Rust is still very much an alpha game, is not complete and is not optimized at all. Rust also uses an eighteen year old network engine (RakNet) and it has been abandoned for half a decade. The engine is no longer maintained so it's not RFC compliant anymore either. RakNet's network compression isn't very good in these times and Rust's lacking optimizations don't help with that problem at all. In the past RakNet was OK, but today it just doesn't fit the bill for modern era game design and development. Rust will suck the bandwidth up pretty quickly regardless what you try to do to make it consume less bandwidth.

RakNet is five years obsoleted and abandoned so don't expect this all to change anytime soon or to ever change for that matter. Things will only get worse as the network engine becomes more dated. Even the forks of RakNet are no longer maintained simply because the software is not supported anymore. There is absolutely nothing you can do to make this better.
He said it used way less for his Buddy
What's your point? Bandwidth consumption will differ on both systems and could be more or less depending on each system's settings, Windows updates, other software updates, traffic and so on will produce different statistics. Sure the laptops might be identical in brand and model, but that means nothing. The game needs to be tracked specifically on its own on each system to see how much bandwidth it's consuming.

Regardless, Rust is a bandwidth hog and the network engine alone is enough to prove that all on its own.
Last edited by BORG; Dec 13, 2018 @ 9:05pm
willy Mcbean Dec 13, 2018 @ 9:20pm 
clean your download cache on steam , then clean your temp files( appdata/local/temp. may help
boostin44 Dec 13, 2018 @ 10:40pm 
I will try that but I do monitor usage through data usage app built into windows 10 .. actually breaks down very nicely... it is rust client that is using the data I’m not talking about my system updates or background stuff bc I can see what my background is using... I’m talking just about the program RUST..
boostin44 Dec 13, 2018 @ 10:41pm 
Our laptops are identical and our system settings are set up identical
boostin44 Dec 13, 2018 @ 10:42pm 
We are sitting right next to each other playing on the same exact server with the same freaking laptop... yes my background data consumes more but I’m not worried about that I’m worried about the game itself
BORG (Banned) Dec 13, 2018 @ 10:57pm 
Use this utility or something similar to track the bandwidth usage of Rust on both laptops.
https://www.nirsoft.net/utils/network_usage_view.html
boostin44 Dec 14, 2018 @ 3:16am 
I’ll check that out
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Date Posted: Dec 13, 2018 @ 5:47pm
Posts: 13