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Well yeah i understand your point with the servers, but my friend has an ssd, and his loading times are much faster? Im kinda confused xD
Someone that actually makes sense, wow! I kinda had the same thought... I was posting other threads that I changed server and loading was like 1-2 min, whereis other servers were like 10 min. So I think most ppl have the loading problem when loading up a server, not the game.
Hardly matters to me... Rust is the only game that I've seen with so many ppl who have loading times out the roof.
Servers with a low population will load faster because there aren't so many entities to load into the game client. Populated servers take longer to load into because of the amount of entities in the map and how the game processes, networks and loads that data in system memory. Just the design of Rust itself is generally bad. Using abandonware in your modern era games too is generally not a very bright idea especially when it's no longer RFC compliant and can cause a wide variety of problems on a wide variety of computers and networks. Continuous lacking optimisations too is like dragging Rust over sixty grit sandpaper while it's attached to a four hundred pound ball and chain. All this affects load times as a whole.
That's not even the half of it either. The networking in Rust has been completely obsoleted and abandoned. If people only knew what goes on under the hood of Rust they would cringe.
Linux support was dropped last year. When the going gets tough, Facepunch Studios half bakes things or completely gives up - like they did with Rust Linux platform support and Ruin. Ruin was destined to use RakNet, the same obsoleted abandonware network engine Rust does. The same problems would be carried over into that game too.
All of this affects loading times and the loading times will vary from system to system because of these things and compatibility with the software in the games source code.