Rust
ArchThrone Mar 9, 2019 @ 11:04am
Installed a new ssd, rust not loading faster.
I have installed a new ssd, im 100% certain that it is active, ive done several tests thats its about 600/read and 500/write but rust still does not load any quicker.

And yes i have freshly installed rust on the ssd, still not helping.
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Showing 16-25 of 25 comments
senn. Mar 11, 2019 @ 2:48am 
re download it onto the new ssd
ArchThrone Mar 11, 2019 @ 8:39am 
Originally posted by 3a4ictka:
the only loading from your hard drive is before you get to the list of servers to choose from. subsequent loading has to do with communication with server.
unless im mistaken


Well yeah i understand your point with the servers, but my friend has an ssd, and his loading times are much faster? Im kinda confused xD
BORG (Banned) Mar 11, 2019 @ 2:14pm 
I cannot help you at all if you don't answer my question I had previously asked.
BombsOnyaMoms Mar 11, 2019 @ 2:22pm 
Originally posted by 3a4ictka:
the only loading from your hard drive is before you get to the list of servers to choose from. subsequent loading has to do with communication with server.
unless im mistaken
No, the loading speed is decided by your rig. My friend and i can be on lan, join a server at the same time, yet he will be loaded in a couple mins before me. This is simply because his ssd is much faster than mine.
Dini Mar 11, 2019 @ 4:57pm 
Originally posted by 3a4ictka:
my point is you have to ask right question. loading is pretty relative in this context. it isn't loading from your hard drive. i take it, most of the loading happens from the server. this is where all that time is spent. it will make little difference if you have ssd or not.
I have ssd but Rust is not even installed on ssd.
I think you're just trying to solve different problem.

Someone that actually makes sense, wow! I kinda had the same thought... I was posting other threads that I changed server and loading was like 1-2 min, whereis other servers were like 10 min. So I think most ppl have the loading problem when loading up a server, not the game.
BORG (Banned) Mar 11, 2019 @ 5:24pm 
Still we don't know what hardware this is all running on, but there's plenty postulations and assumptions going on. Until we know exactly what hardware they are using, there is no point in diagnostics.
Last edited by BORG; Mar 11, 2019 @ 5:24pm
Dini Mar 11, 2019 @ 10:37pm 
Originally posted by BORG:
Still we don't know what hardware this is all running on, but there's plenty postulations and assumptions going on. Until we know exactly what hardware they are using, there is no point in diagnostics.

Hardly matters to me... Rust is the only game that I've seen with so many ppl who have loading times out the roof.
BORG (Banned) Mar 11, 2019 @ 11:22pm 
Originally posted by Dini:
Originally posted by BORG:
Still we don't know what hardware this is all running on, but there's plenty postulations and assumptions going on. Until we know exactly what hardware they are using, there is no point in diagnostics.

Hardly matters to me... Rust is the only game that I've seen with so many ppl who have loading times out the roof.
Oh trust me I know. I know exactly how the software from this company behaves. Rust is the only game I know that takes this long to load into a server and start playing. This has been a problem for years and it's worse now than ever since the game got so bloated with so much unnecessary content such as skins for example. It's a sad day when skins take up more space than the base game itself and cause worse load times for the game itself.

Servers with a low population will load faster because there aren't so many entities to load into the game client. Populated servers take longer to load into because of the amount of entities in the map and how the game processes, networks and loads that data in system memory. Just the design of Rust itself is generally bad. Using abandonware in your modern era games too is generally not a very bright idea especially when it's no longer RFC compliant and can cause a wide variety of problems on a wide variety of computers and networks. Continuous lacking optimisations too is like dragging Rust over sixty grit sandpaper while it's attached to a four hundred pound ball and chain. All this affects load times as a whole.

That's not even the half of it either. The networking in Rust has been completely obsoleted and abandoned. If people only knew what goes on under the hood of Rust they would cringe.

Linux support was dropped last year. When the going gets tough, Facepunch Studios half bakes things or completely gives up - like they did with Rust Linux platform support and Ruin. Ruin was destined to use RakNet, the same obsoleted abandonware network engine Rust does. The same problems would be carried over into that game too.

All of this affects loading times and the loading times will vary from system to system because of these things and compatibility with the software in the games source code.
Last edited by BORG; Mar 11, 2019 @ 11:22pm
have good internet and ssd, i use the 850 evo but there is much better out there. before logging off try turning down render distance then turn it back up once loaded.
Big Mar 12, 2019 @ 5:54am 
Originally posted by 󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡:
have good internet and ssd, i use the 850 evo but there is much better out there. before logging off try turning down render distance then turn it back up once loaded.
I’ve never tried that but I think that makes sense. I wish the maps were preloaded into the game after you joined and then afterwards it loads the new structures, would make loading times a lot better than having to load the whole map in
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Date Posted: Mar 9, 2019 @ 11:04am
Posts: 25