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Skill issue
Not all games have to be the same
Is it okay that you must spend a few hours practicing cooking to be a cook?
Is it okay that you must spend a few hours practicing shooting to become a good shooter?
Is it okay that it takes time to be good at something? I dont know man, you ask yourself and see if that question makes sense.
I grew up playing PS1-2 games and that means that I grew up playing with a controller. On which throttle, break and such are on the right hand and directional controls are on the left hand.
I am not saying controls are terrible in general, but for me there's something quite unenjoyable to reverse that and use my left hand for throttle controls but use my right for directions. And this comes from someone who is quite ambidextrous, I can use power tools with both my hands, weld with both my hands and I play multiple instruments, both my hands are capable of doing multiple tasks.
Weirdly enough I do not experience that "discomfort" when it comes to actual movement and shooting in game, it's just in vehicles.
When I move my mouse from my right dominant hand to left one and I use WASD with my right, heli flying makes more sense to me and I can react much better even with my lower skill with operating the mouse with my left hand.
I can spend a few hours and be good at mini flying, but I will quickly forget it because it's not enjoyable to me. On the other hand, if you were to allow me to fly it with a controller by using both pads then I'd be one of the best pilots in the game.
I really wish they were to introduce controller support for all vehicles in Rust. It would raise the ceiling for all of them, kb/m is superior for fighting but it cannot match controller when it comes to driving.
I used to play PS2 and Xbox GTA 3/vice city/san andreas and im used to the controls you talk about, especially when it comes to flying helicopters/airplanes.
Helicopters in Rust used to simply spawn on the road when they first came out till they realized that was a bit OP. But for 2-3 months, we all had the chance to just easily practice without any stress of losing 750 scrap.
Obviously that has changed, which is why I pointed you to KoalaKopter. Not only because you can get better there, but because its fun. Theres cool people there, you can hop in peoples minicopter at spawn and theyll take you around doing trips andf lips and all sorts of wild ♥♥♥♥ and its just generally fun.
I bought this game because of how hardcore it is. I still play this game because it never stops even when you sleep, because you start with a rock in your hand and nothing more and previously I enjoyed how hard the spray was to learn as well as how hard it was to find your dead body and the darker night time etc...
Those things are gone now, the game has been nerfed into oblivion for more casual console gamers like yourself, and it hurts to see my game go the way of every other game, and here you are complaining even further. Thats why your post put me off, theyve already made everything so easy, complaining about making more things easy and wishing there wasnt skill required just makes me annoyed.
This game is all about having the PVP/1st person shooter elements as other games while having the sandbox style of Minecraft and the hardcore level of no game thats ever existed before, but the more they nerf everything and make it all "what you grew up with" or "what youre used to", just makes the game boring.
Biggest example is the spray patterns of just moving mouse down, so boring. Nothing to learn. You install the game and boom, youre at the same level as 15k+ hour players.
Regarding controller support, I have no issue with that as an idea, other than:
1. Controllers can be hacked and have scripts put in
2. If you dont hack, youll absolutely get shredded by everyone with a mouse which is everyone. There is NO comparison between the ability for a controller and a mouse to control a gun in any FPS game. Zero. The difference between those is even greater than the difference between olympic men on steroids competing against elementary school girls in boxing. Theres just no comparison whatsoever.
If youre talking about just using a controller only for flying, thats one thing, but with the ability to install scripts, its a no-go. They already banned mouse that do that.
1) I am not a casual player, 4000+ hours should tell you that.
2) controller wouldn't make flying easier at all, flying with 2 analog sticks would make it harder but with higher skill ceiling
3) at no point I suggested controllers should be used for general gameplay, I was very specific in language I used and said that it's for vehicles
4) Rust is not all about whatever you think it is - it's whatever it is to each one of us which is unlikely the same thing
It's just ignorant how you wrote that I am seeking comfort by asking to make mini controls harder to master by adding different levels of throttle and breaking and different levels of turning - something that doesn't exist on keyboard WASD that's currently used in flying.
I am simply telling why I do not enjoy flying and adding on top what would make me enjoy it more and what would UNDENIABLY make it harder to be a true god of flying because it would 100% raise the ceiling of what's possible with all vehicles and not just minicopters.
I am asking it to be harder. My problem with struggling to adapt my right hand to do left hand thing and vice versa has nothing to do with it. You calling me a casual while failing to understand I am asking for minicopter game to be put on a whole new level is quite ironic.
It just happens so that a natural way of implementing mini controls to a controller in Rust would solve my issue, But if you think I am just asking that for me you are missing the point, it would elevate the game and even without my issue I'd very much prefer being able to fly with 2 analog sticks instead of kb/m.
It's just flat out superior in every single way.
I hope next time you can read and try to understand instead of trying strawman a reason to put people down.
take off and land on the flat to begin with as it saves correcting stuff close to the ground
when you get in take off and touch NOTHING ELSE not even look till you have some height!
to move and control in the air use wsad to DIRECT and then SLOWLY correct the horizon with the mouse!
W is more power s is less so changes height as well as can control speed to a degree with the right angle
most people get it quick after that!
the scrappy is good for forcing you to slow down!
most new pilots in Rust are getting in their own way when you will find LESS is MORE
like I said
I really DO feel your pain BUT
it is doable quite quickly once the "penny drops"
and do you REALLY want control updates?
I mean... do you really think that even IF it were ever done
it would be better and bug free?
best wishes to all and I hope you can learn to live with the controls in your own way
tc and hope this helps someone
I would love to see force feedback and stick support etc but after all these hours I don't notice it these days
however
I think you may have nailed why it felt so alien to me and I had not noted that!
I found early on I was hyperactive on the right and just needed to shift focus
but yeah
now I know why! lool
have a good one!