Rust
Blueprints should be tied to research table instead of player account
Having only 1 person in base crafting is very time consuming and not practical if they need to go offline.

Players should be able to pickup a research table , and the research table should be what stores all of the learned blueprints. That way people can steal it if they get TC access, or players have to make risky decisions to pick up their blueprints and move it to a forward base with the risk of losing all of their progress. If a research table is destroyed it gets transformed into a research booklet or something indestructable that people can compete over.
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Showing 1-14 of 14 comments
Cujo Feb 2, 2019 @ 7:11pm 
People would grief by destroying research tables then. The lesson Rust teaches us is that in a situation with power, humans are ♥♥♥♥♥.
Chrono Feb 2, 2019 @ 7:13pm 
I kinda like the idea of reworking blueprints but perhaps you could have it where someone who knows a blueprint could make it at a reduced cost, say 50% of the original cost. 75 for rev, teach it to someone for 38 or something.
RecoJohnson Feb 2, 2019 @ 7:13pm 
Originally posted by Cujo:
People would grief by destroying research tables then. The lesson Rust teaches us is that in a situation with power, humans are ♥♥♥♥♥.

Yes you would need to protect it like you protect a tool cupboard. But they may not destroy it , because if they steal it and put it in their own base they can use the research themselves.
Cujo Feb 2, 2019 @ 7:16pm 
Originally posted by RecoJohnson:
Originally posted by Cujo:
People would grief by destroying research tables then. The lesson Rust teaches us is that in a situation with power, humans are ♥♥♥♥♥.

Yes you would need to protect it like you protect a tool cupboard. But they may not destroy it , because if they steal it and put it in their own base they can use the research themselves.
A TC costs a small amount of wood and resources to replace. A research table could cost you 20 hours worth of blueprints.

Besides, there would be no permanence in wipes, thus even less reason to play. If you never carry anything over, you have no incentive to join again. The idea behind blueprints is to give the people who invest time in the game a leg up on others when the wipe starts. They are being rewarded for playing the game. With your suggestion, there would be no reward, only punishment.
Last edited by Cujo; Feb 2, 2019 @ 7:16pm
RecoJohnson Feb 2, 2019 @ 7:18pm 
Originally posted by Cujo:
Originally posted by RecoJohnson:

Yes you would need to protect it like you protect a tool cupboard. But they may not destroy it , because if they steal it and put it in their own base they can use the research themselves.
A TC costs a small amount of wood and resources to replace. A research table could cost you 20 hours worth of blueprints.

Besides, that there would be no permanence in wipes, thus even less reason to play. If you never carry anything over, you have no incentive to join again. The idea behind blueprints is to give the people who invest time in the game have a leg up on others when the wipe starts. They are being rewarded for playing the game. With your suggestion, there would be no reward, only punishment.


People store scrap, HQ, metal, etc.. in their TC. I would say TC could be just as big of a loss as blueprints + research table.

Big Feb 2, 2019 @ 7:33pm 
What about this: schematics are not crafted but instead found as blueprint parts (like gun stock, barrel, clip and fireing mechanism, for each and every weapon) this makes things way more balanced because: a.) grinding scrap will be a lot less stressful (still need a decent amount but researching will be a lot less grinding and more fun just playing the game). b.) it makes way more sense this way, you don’t find guns in the world, use scrap and figure out how to make them like that, being able to assemble the gun components makes way more sense (I understand things like springs, pipes and smg/semi-automatic/rifle bodies exist) because you assemble a gun in parts. Yes it’s more time consuming if you think about it but it’s a better than grinding barrels for scrap and then getting double dinked by a semi guy running back from launch or military tunnels
Cujo Feb 2, 2019 @ 7:37pm 
Originally posted by RecoJohnson:
Originally posted by Cujo:
A TC costs a small amount of wood and resources to replace. A research table could cost you 20 hours worth of blueprints.

Besides, that there would be no permanence in wipes, thus even less reason to play. If you never carry anything over, you have no incentive to join again. The idea behind blueprints is to give the people who invest time in the game have a leg up on others when the wipe starts. They are being rewarded for playing the game. With your suggestion, there would be no reward, only punishment.


People store scrap, HQ, metal, etc.. in their TC. I would say TC could be just as big of a loss as blueprints + research table.
All stuff you can farm. Blueprints are much rarer than any resource.
RecoJohnson Feb 2, 2019 @ 7:39pm 
Originally posted by Cujo:
Originally posted by RecoJohnson:


People store scrap, HQ, metal, etc.. in their TC. I would say TC could be just as big of a loss as blueprints + research table.
All stuff you can farm. Blueprints are much rarer than any resource.

You can farm blueprints too? I dont think its a good arguement



Originally posted by Bigesj:
What about this: schematics are not crafted but instead found as blueprint parts (like gun stock, barrel, clip and fireing mechanism, for each and every weapon) this makes things way more balanced because: a.) grinding scrap will be a lot less stressful (still need a decent amount but researching will be a lot less grinding and more fun just playing the game). b.) it makes way more sense this way, you don’t find guns in the world, use scrap and figure out how to make them like that, being able to assemble the gun components makes way more sense (I understand things like springs, pipes and smg/semi-automatic/rifle bodies exist) because you assemble a gun in parts. Yes it’s more time consuming if you think about it but it’s a better than grinding barrels for scrap and then getting double dinked by a semi guy running back from launch or military tunnels

The system used to be like this and it was really good, but people were getting AKs on day 1 which was a problem.
Big Feb 2, 2019 @ 8:01pm 
But what about the parts. You can just research the assault rifle and you can just make one with just having one already learned but with pieces, you can’t just craft an ak using one piece, having individual parts makes the game a bit more challenging while almost making it way more fun
Cujo Feb 2, 2019 @ 8:25pm 
Originally posted by RecoJohnson:
Originally posted by Cujo:
All stuff you can farm. Blueprints are much rarer than any resource.

You can farm blueprints too? I dont think its a good arguement



Originally posted by Bigesj:
What about this: schematics are not crafted but instead found as blueprint parts (like gun stock, barrel, clip and fireing mechanism, for each and every weapon) this makes things way more balanced because: a.) grinding scrap will be a lot less stressful (still need a decent amount but researching will be a lot less grinding and more fun just playing the game). b.) it makes way more sense this way, you don’t find guns in the world, use scrap and figure out how to make them like that, being able to assemble the gun components makes way more sense (I understand things like springs, pipes and smg/semi-automatic/rifle bodies exist) because you assemble a gun in parts. Yes it’s more time consuming if you think about it but it’s a better than grinding barrels for scrap and then getting double dinked by a semi guy running back from launch or military tunnels

The system used to be like this and it was really good, but people were getting AKs on day 1 which was a problem.
Farming blueprints takes a LOT longer-I've been on loot++ servers and still not gotten the ladder from crates for hours on end.

Finding nodes is really not hard, and you don't need to pay scrap for them or sacrifice a usable item for them.
RecoJohnson Feb 2, 2019 @ 8:26pm 
Originally posted by Cujo:
Originally posted by RecoJohnson:

You can farm blueprints too? I dont think its a good arguement





The system used to be like this and it was really good, but people were getting AKs on day 1 which was a problem.
Farming blueprints takes a LOT longer-I've been on loot++ servers and still not gotten the ladder from crates for hours on end.

Finding nodes is really not hard, and you don't need to pay scrap for them or sacrifice a usable item for them.

Its harder, but theres also lots of people with vending machines or who are willing to trade for blueprints like that, so i dont see it as big of an issue.
Cujo Feb 2, 2019 @ 8:29pm 
Originally posted by RecoJohnson:
Originally posted by Cujo:
Farming blueprints takes a LOT longer-I've been on loot++ servers and still not gotten the ladder from crates for hours on end.

Finding nodes is really not hard, and you don't need to pay scrap for them or sacrifice a usable item for them.

Its harder, but theres also lots of people with vending machines or who are willing to trade for blueprints like that, so i dont see it as big of an issue.
So how are they going to trade BP if the BP's are tied to the research table. You lose that economy.
FilthyRatGoblin Feb 2, 2019 @ 9:22pm 
No. Keep the blueprints the way they are. Let's not favor groups even more than the game already does.
RecoJohnson Feb 2, 2019 @ 10:37pm 
Originally posted by Cujo:
Originally posted by RecoJohnson:

Its harder, but theres also lots of people with vending machines or who are willing to trade for blueprints like that, so i dont see it as big of an issue.
So how are they going to trade BP if the BP's are tied to the research table. You lose that economy.

You trade the items not the blueprints. And then you research the items...
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Date Posted: Feb 2, 2019 @ 7:08pm
Posts: 14