Rust
illinar Dec 18, 2019 @ 2:34pm
No sprint toggle? Seriously??
It's.. let me check.. 2019 Thousands of people complain about strain issues. Toggle was a standard option in FPS for a decade. It is completely client side and takes no time to develop. There is no excuse.
Last edited by illinar; Dec 18, 2019 @ 2:36pm
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Showing 1-15 of 16 comments
Big Boris Dec 18, 2019 @ 3:00pm 
Then you make a game like Rust with this issue solved. I'd buy it if you did.
Bombshell Dec 18, 2019 @ 3:23pm 
Do you just mean a key that will make you continually sprint...that can be turned on and off with a single button (or go back to walking with another single button)...like the ones that the rest of us playing Rust have been using? Ha ha. What functionality do you need that can't be done with simple F1 console key binds?
BombsOnyaMoms Dec 18, 2019 @ 4:14pm 
Originally posted by Queen of Titsburgh:
Do you just mean a key that will make you continually sprint...that can be turned on and off with a single button (or go back to walking with another single button)...like the ones that the rest of us playing Rust have been using? Ha ha. What functionality do you need that can't be done with simple F1 console key binds?
This^. For me, my auto run key is "Q". I also have an auto farm key bound to my mouse. All made with the in game console.
Last edited by BombsOnyaMoms; Dec 18, 2019 @ 4:15pm
illinar Dec 19, 2019 @ 1:36am 
Originally posted by BombsOnyaMoms:
Originally posted by Queen of Titsburgh:
Do you just mean a key that will make you continually sprint...that can be turned on and off with a single button (or go back to walking with another single button)...like the ones that the rest of us playing Rust have been using? Ha ha. What functionality do you need that can't be done with simple F1 console key binds?
This^. For me, my auto run key is "Q". I also have an auto farm key bound to my mouse. All made with the in game console.

see its that ♥♥♥♥♥♥♥ simple and devs cant put a ♥♥♥♥♥♥♥ toggle into the game. the q autorun thing is janky I'm sure. Because I'm using autoaim with RMB and it is janky. sometimes it fails to start aiming, it requires a second button to stop aiming. There is no ♥♥♥♥♥♥♥ way you are going to argue that this shouldnt be properly implemented in the game
Timbercock Dec 19, 2019 @ 1:37am 
If you hold shift for long enough you will keep sprinting after releasing it
illinar Dec 19, 2019 @ 1:39am 
Originally posted by Glass | Trading:
If you hold shift for long enough you will keep sprinting after releasing it

Yes, that doesn't help in combat though.
Timbercock Dec 19, 2019 @ 1:41am 
Originally posted by illinar:
Originally posted by Glass | Trading:
If you hold shift for long enough you will keep sprinting after releasing it

Yes, that doesn't help in combat though.
Well yeah. But really, i do like toggle nore than hold, but this system hasnt really ruined anything
BombsOnyaMoms Dec 19, 2019 @ 2:56am 
Originally posted by illinar:
Originally posted by BombsOnyaMoms:
This^. For me, my auto run key is "Q". I also have an auto farm key bound to my mouse. All made with the in game console.

see its that ♥♥♥♥♥♥♥ simple and devs cant put a ♥♥♥♥♥♥♥ toggle into the game. the q autorun thing is janky I'm sure. Because I'm using autoaim with RMB and it is janky. sometimes it fails to start aiming, it requires a second button to stop aiming. There is no ♥♥♥♥♥♥♥ way you are going to argue that this shouldnt be properly implemented in the game
But... it already IS in the game, you just have to type some things into your console. Also, rmb is your aim down sights button... and you dont have to press another button to stop aiming... just let off the button you pressed to aim.
illinar Dec 19, 2019 @ 4:15am 
Originally posted by BombsOnyaMoms:
Originally posted by illinar:

see its that ♥♥♥♥♥♥♥ simple and devs cant put a ♥♥♥♥♥♥♥ toggle into the game. the q autorun thing is janky I'm sure. Because I'm using autoaim with RMB and it is janky. sometimes it fails to start aiming, it requires a second button to stop aiming. There is no ♥♥♥♥♥♥♥ way you are going to argue that this shouldnt be properly implemented in the game
But... it already IS in the game, you just have to type some things into your console. Also, rmb is your aim down sights button... and you dont have to press another button to stop aiming... just let off the button you pressed to aim.

that is jank. they could do proper toggle same lazy way and allow binding a proper toggle through console.
BombsOnyaMoms Dec 19, 2019 @ 4:35am 
Originally posted by illinar:
Originally posted by BombsOnyaMoms:
But... it already IS in the game, you just have to type some things into your console. Also, rmb is your aim down sights button... and you dont have to press another button to stop aiming... just let off the button you pressed to aim.

that is jank. they could do proper toggle same lazy way and allow binding a proper toggle through console.
I guess i dont know what u mean here. They do allow binding through console. You can literally make any of the binds you are talking about there, as well as others.
illinar Dec 19, 2019 @ 12:17pm 
Originally posted by BombsOnyaMoms:
Originally posted by illinar:

that is jank. they could do proper toggle same lazy way and allow binding a proper toggle through console.
I guess i dont know what u mean here. They do allow binding through console. You can literally make any of the binds you are talking about there, as well as others.

By proper toggle I mean on and off on the same button and correctly interacting with other input, like sprint toggle interrupting your aim toggle. But here the behaviors are inconsistent and glitchy. Also in Rust they are not fully interrupted
illinar Dec 19, 2019 @ 12:20pm 
Originally posted by Flux Reversal:
Key binds I use:
-auto run: bind y forward;sprint
-auto farm while crouched: bind z attack;duck
-auto crouch: bind c duck
-auto swim: bind u forward;sprint;jump
-Super Jump: makes you jump higher for some reason. every time you respawn hit it: bind 9 bind physics.steps 60
Type global.cfg to save.



other stuff you can try:

Gestures Binds:
bind keypad1 "gesture thumbsup"
bind keypad2 "gesture shrug"
bind keypad3 "gesture wave"
bind keypad4 "gesture whoa"
bind keypad5 "gesture hurry"
bind keypad6 "gesture victory"
bind keypad7 "gesture chicken"

Here is a handy macro I dont use it though. It only toggles the weapon flashlight when you zoom down site: bind mouse1 +lighttoggle;+attack2

https://pcprosettings.com/guides/rust-macros/

creates a .cfg file that Rust loads: https://www.reddit.com/r/playrust/comments/8j7bzg/rust_ultimate_key_binds/

Thanks a lot. Nonetheless everyone who thinks this is sufficient is part of the problem.
BombsOnyaMoms Dec 19, 2019 @ 12:24pm 
Originally posted by illinar:
Originally posted by Flux Reversal:
Key binds I use:
-auto run: bind y forward;sprint
-auto farm while crouched: bind z attack;duck
-auto crouch: bind c duck
-auto swim: bind u forward;sprint;jump
-Super Jump: makes you jump higher for some reason. every time you respawn hit it: bind 9 bind physics.steps 60
Type global.cfg to save.



other stuff you can try:

Gestures Binds:
bind keypad1 "gesture thumbsup"
bind keypad2 "gesture shrug"
bind keypad3 "gesture wave"
bind keypad4 "gesture whoa"
bind keypad5 "gesture hurry"
bind keypad6 "gesture victory"
bind keypad7 "gesture chicken"

Here is a handy macro I dont use it though. It only toggles the weapon flashlight when you zoom down site: bind mouse1 +lighttoggle;+attack2

https://pcprosettings.com/guides/rust-macros/

creates a .cfg file that Rust loads: https://www.reddit.com/r/playrust/comments/8j7bzg/rust_ultimate_key_binds/

Thanks a lot. Nonetheless everyone who thinks this is sufficient is part of the problem.
Well, thats your opinion. I havnt really seen much complaints about it, so idk how many ppl share that opinion, but you are welcome to it. Maybe some day you can make your own game and be sure to do the toggles correctly.
illinar Dec 19, 2019 @ 12:25pm 
Originally posted by BombsOnyaMoms:
Originally posted by illinar:

Thanks a lot. Nonetheless everyone who thinks this is sufficient is part of the problem.
Well, thats your opinion. I havnt really seen much complaints about it, so idk how many ppl share that opinion, but you are welcome to it. Maybe some day you can make your own game and be sure to do the toggles correctly.

look at amounts of upvotes on reddit and extrapolate
illinar Dec 19, 2019 @ 12:26pm 
Originally posted by BombsOnyaMoms:
Originally posted by illinar:

Thanks a lot. Nonetheless everyone who thinks this is sufficient is part of the problem.
Well, thats your opinion. I havnt really seen much complaints about it, so idk how many ppl share that opinion, but you are welcome to it. Maybe some day you can make your own game and be sure to do the toggles correctly.

And I am making my own game, and you can be sure it will toggle correctly.
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Date Posted: Dec 18, 2019 @ 2:34pm
Posts: 16