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Also i don't know if you are playing on high quality but i have 1070ti and 16 gb ram and rust uses %100 (8gb) of GPU memory and 9-12GB ram depends on the server on fantastic quality. So low ram capacity at high quality may slow you loading time.
Good Luck
Sorry to go off subject, but borg plz tell me you have a life? why you always on rust forum spreading negativity?
There are people playing this game on potatoes, and they run the game just fine. No SSD, no high-end graphics card, crappy processor, less RAM than minimum requirements, and they run the game just fine - Then why can't we even get into a server? Is this even a joke?
I seriously refuse to believe that there is no solution rather than buying a damn SSD, because HELL NO that I'm wasting my money for this little problematic game. I'm still on the lookup for a fix that doesn't include useless hardware upgrades to a machine that runs AAA games. (But not Rust, because Rust is made for NASA computers, or am I missing something?)
There is really no way around this loading time issue because of the state of the game. Nobody can fix that problem, but the developers who created this unoptimized game. Rust is not a triple A title and is more of an A or B title at best. There has been over $60+ million in sales made off this game (which is in the triple A budget range), but the game is far from being a triple A title.
Furthermore, the power of a computer is only partial to things working half decent with Rust. Some hardware Rust runs decent on while other hardware it may not run decent at all. Alpha games behave very strangely sometimes and on many hardware configurations, there is going to be noticeable differences from system to system when it comes to performance, loading times and so on.
I don't blame you for not wanting to waste the money on an SSD when there should be no need for it. I understand your point and it is valid. However, when it comes to alpha games that have no optimization, you need hardware to compensate for either proor programming design or the unoptimized code if you want performance gains. In Rust's case it suffers from both problems so it's a problem within a problem all on its own.
You said that Alpha games behave very strangely, didn't you?
Well the good thing is... that I seem to have fixed the problem!
And the bad thing is... that I don't know how?
This is kind of a tricky situation now, so I'll just copy and paste the answer that Rust's tech support gave me and "apparently" made me fix the problem, even if I don't know exactly how is this even possib-
"Jun 24, 20:23 WEST
Yeah a combination of the bare minimum of 8GM RAM (Rust often uses more than that to load in) and your standard hard drive Rust will take quite a while to load.
You can at least make sure you are current on both windows updates and graphics software and restart the computer. In some rare cases you may need to remove all traces of current graphic software and install fresh from their website. Here's a helpful guide on how to do that: https://help.ea.com/en-us/help/pc/how-to-perform-a-clean-installation-of-your-graphics-driver/"
Now let me explain how did the game work for me:
I went in Windows Update and did every update that I could have done, even non-important ones. Then I rebooted the sistem.
After rebooting I closed a few programs that were sucking out a little bit of RAM from my computer, such as Discord and Wallpaper Engine. Then I launched the game with "good" graphics, I managed to connect to a small community server (50 players) and it took me 5 minutes, but after those I could play! Then I left the game after five minutes and went to play The Stanley Parable.
Now EMGÉÉÉ, because there seems to be no logic in this fix, just try to do what I did in the first place. Maybe the problem will be solved? Just go for it.
Glad to see you got results none the less. Hope for the best.