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i play official servers more often than modded and when i see around on a official random people make bases in which they decay couple hours or even a day later, which is good for the server not having to constantly run around looking at every base to see if im getting shot at by a damn asian hacker with aimbot and esp.
To be successful on any of the servers I have joined your base needs to be at least a reasonable size with one layer of honeycomb and as many doors as you can possibly have. This involves a large amount of farming of resources to build and farming resources to maintain, as I previously said these are on top of the massive amount of grinding you already have to do for scrap, raiding materials, BPs and weapons. Having to grind in a game is fine, but when there are more aspects of grinding than of anything else you have a problem. They need to choose one or the other, grind for resources for building and upkeep OR grind for scrap/BPs for weapons crafting, they should not have both in place.
Maybe make the TC health the same as the work bench 3? People will destroy them less
I can keep my base up for 24 hours at a time before having to farm resources again, but it essentially means that if I don't log in for a day my base is gone, it just seems a little too over punishing.
Again take it in addition to the grinding you already have to do, its just a punishing aspect that was really in no need of changing.
Look at exlusively I agree upkeep doesn't seem like much, but its punishing nature and in combination with all the other grinding you have to do its a completely unnecessary mechanic. Bases were fine as they were before, one of the reasons cited for introducing this change was to stop huge bases and that hasn't happened, big clans still have big bases. The only people who now can never have big bases are the smaller/solo groups and that makes them even easier targets.
Its just a completely unnecessary system.
As a solo player I like the system.
Entropy is the name of the game.
Nothing is static. Everything is evolving. Everything is falling apart.
This is your life.
I appreciate other peoples opinions, but on the server I play I know people do agree that farming for upkeep on top of the other grinding is not enjoyable and is an off putting aspect of Rust. It doesn't really serve any other purpose that to create another grind, the old system allowed you to grind for the base but then just go and have fun with PvP, personally i think this system limits that.
The grind for decay is still the same than it was the first time decay came into the game. Only this upkeep as we now know it, is a visible system. Before decay wasn't much visible. You had to check every contruction part to see the decay. And you had to go all over your base to repair every single construction part with your hammer and the neccessary resources. Which in my opinion were the same amount of resources we now have to put into our TC.
So the upkeep as we now know it with the TC is much easyer and visible, than the previous decay systems.
As ever in Rust, if you don't like decay, go play servers which haven't the new decay system installed. But nagging about it won't do you any good.It just shows you aren't a player for a vanilla server. Go play modded servers if you can't handle vanilla.