Rust
Potatoman Feb 12, 2018 @ 2:15pm
Should Upkeep Be Removed?
This whole upkeep mechanic was initially made to stop people being able to build huge bases and to help clear landscapes of empty structures however as with most major changes to Rust it has only served to punish those who were already struggling.

I'm of course talking about the small groups/solo players, the large/medium clans do not have to worry about this mechanic as for them resources are extremely easy to come by, the small/solo groups meanwhile have been forced to spend a good degree of time each day farming for resources not only to build their base but to also maintain it. As a solo player i've found myself spending as much time doing "grindy" things as I am enjoying PvP, its actually gotten to the point where I find myself abandoning my normal server to join a Battlefield server just to get some enjoyable PvP before returning to the grind. This is not good game design, when your players feel obligated to carry out menial tasks they get bored and just go elsewhere.

Its about time this mistake was just admitted and the game was returned to its previous decay mechanic which made far more sense and allowed for far more enjoyable gameplay. There is enough grinding in the game already with having to grind for resources to build/expand, grind for scrap to get workbenches, grind for items to research, grind for scrap to research the items, grind for resources to raid, grind for components to make guns, etc.
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Showing 1-15 of 22 comments
Potatoman Feb 12, 2018 @ 2:15pm 
TL:DR version: Constantly grinding resources is boring, please go back to old system so I can PvP rather than grind.
추노꾼 Feb 12, 2018 @ 2:19pm 
upkeep is good so far , as a mostly solo player sometimes i find myself finishing raiding bases almost decayed. big groups means they have to be on more often to resupply tc. as for me by the time it wipes i only put resources on my tc once.

i play official servers more often than modded and when i see around on a official random people make bases in which they decay couple hours or even a day later, which is good for the server not having to constantly run around looking at every base to see if im getting shot at by a damn asian hacker with aimbot and esp.
Potatoman Feb 13, 2018 @ 1:11am 
If you only have to fill your TC once for a wipe then you have a 1x2 or 2x2.... on any server I have ever played that will be raided in the first 1 to 2 days. Also having to be reliant on other peoples negligence, which may or may not happen, is not how a game should be structured.

To be successful on any of the servers I have joined your base needs to be at least a reasonable size with one layer of honeycomb and as many doors as you can possibly have. This involves a large amount of farming of resources to build and farming resources to maintain, as I previously said these are on top of the massive amount of grinding you already have to do for scrap, raiding materials, BPs and weapons. Having to grind in a game is fine, but when there are more aspects of grinding than of anything else you have a problem. They need to choose one or the other, grind for resources for building and upkeep OR grind for scrap/BPs for weapons crafting, they should not have both in place.
StickyStallion Feb 13, 2018 @ 1:29am 
idk, i enjoy the tc changes but i do play with a small group 4ish. but maybe if they made smaller bases less resources hungry so that it helps the solo players.
Ting Ting Feb 13, 2018 @ 1:54am 
Originally posted by Daddy:
The upkeep is fine i just think they need to add something that after you being raided your base doesn't decay quickly. Maybe more people gonna stay on the servers then

Maybe make the TC health the same as the work bench 3? People will destroy them less
Potatoman Feb 13, 2018 @ 2:13am 
So for those that think the upkeep is fine how are you currently going about getting the resources and what size on average are your bases?

I can keep my base up for 24 hours at a time before having to farm resources again, but it essentially means that if I don't log in for a day my base is gone, it just seems a little too over punishing.

Again take it in addition to the grinding you already have to do, its just a punishing aspect that was really in no need of changing.
Potatoman Feb 13, 2018 @ 2:53am 
And you are ill for one day, can't play... and lose your base. Oh and whilst farming those nodes (which everyone else is also trying to farm and are not guaranteed to spawn) you still have to consider farming the scrap you'll need for the workbenches, the scrap for research, the items to research, the components to craft the researched items, the resources to make bullets etc...

Look at exlusively I agree upkeep doesn't seem like much, but its punishing nature and in combination with all the other grinding you have to do its a completely unnecessary mechanic. Bases were fine as they were before, one of the reasons cited for introducing this change was to stop huge bases and that hasn't happened, big clans still have big bases. The only people who now can never have big bases are the smaller/solo groups and that makes them even easier targets.

Its just a completely unnecessary system.
pug Feb 13, 2018 @ 2:59am 
Well you seem to only be farming for 1 day of upkeep. I just go out once every 3 days and grind a bunch of stone. Plus, since you're solo you're not likely to expand so you can just put all your recources you find or farm into your base.

As a solo player I like the system.
No Exit Feb 13, 2018 @ 3:01am 
The game is called RUST. What does everything in this game do? It RUSTS

Entropy is the name of the game.

Nothing is static. Everything is evolving. Everything is falling apart.
This is your life.
Last edited by No Exit; Feb 13, 2018 @ 3:01am
Potatoman Feb 13, 2018 @ 3:47am 
Lol name of the game doesn't matter dude, games are supposed to be enjoyable thats why they were created, constantly grinding is not enjoyable.

I appreciate other peoples opinions, but on the server I play I know people do agree that farming for upkeep on top of the other grinding is not enjoyable and is an off putting aspect of Rust. It doesn't really serve any other purpose that to create another grind, the old system allowed you to grind for the base but then just go and have fun with PvP, personally i think this system limits that.
Clicker Master Feb 13, 2018 @ 5:21am 
I'm a new player, but I like the idea to have an upkeep. It optimises the game and removes lots of pressure from the servers and game itself.
Clicker Master Feb 13, 2018 @ 5:22am 
Originally posted by Neo-Rio:
Nothing is static. Everything is evolving. Everything is falling apart.
You just described the whole mankind in general
Rudolphus Feb 13, 2018 @ 5:30am 
The grind is still the same since Legacy. Only now you've got more choices to make. And the game is slowed down on purpose to go to infinity.

The grind for decay is still the same than it was the first time decay came into the game. Only this upkeep as we now know it, is a visible system. Before decay wasn't much visible. You had to check every contruction part to see the decay. And you had to go all over your base to repair every single construction part with your hammer and the neccessary resources. Which in my opinion were the same amount of resources we now have to put into our TC.

So the upkeep as we now know it with the TC is much easyer and visible, than the previous decay systems.

As ever in Rust, if you don't like decay, go play servers which haven't the new decay system installed. But nagging about it won't do you any good.It just shows you aren't a player for a vanilla server. Go play modded servers if you can't handle vanilla.

BombsOnyaMoms Feb 13, 2018 @ 7:26am 
How does it punish a solo player? The smaller bases take much less upkeep. Im afraid I disagree with your reasoning here
󠀡󠀡Kyle Feb 13, 2018 @ 7:50am 
Originally posted by Potatoman:
This whole upkeep mechanic was initially made to stop people being able to build huge bases and to help clear landscapes of empty structures however as with most major changes to Rust it has only served to punish those who were already struggling.

I'm of course talking about the small groups/solo players, the large/medium clans do not have to worry about this mechanic as for them resources are extremely easy to come by, the small/solo groups meanwhile have been forced to spend a good degree of time each day farming for resources not only to build their base but to also maintain it. As a solo player i've found myself spending as much time doing "grindy" things as I am enjoying PvP, its actually gotten to the point where I find myself abandoning my normal server to join a Battlefield server just to get some enjoyable PvP before returning to the grind. This is not good game design, when your players feel obligated to carry out menial tasks they get bored and just go elsewhere.

Its about time this mistake was just admitted and the game was returned to its previous decay mechanic which made far more sense and allowed for far more enjoyable gameplay. There is enough grinding in the game already with having to grind for resources to build/expand, grind for scrap to get workbenches, grind for items to research, grind for scrap to research the items, grind for resources to raid, grind for components to make guns, etc.
Wait, you think that solo/small groups should have the same advantages as a big clan? Why? If you're having trouble with your upkeep as a solo player, then you should downsize your base to a more efficient layout. If you don't want to do that, then maybe you should look for a server with 2x/3x or no decay.
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Date Posted: Feb 12, 2018 @ 2:15pm
Posts: 22