Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just so you know, Rust is an alpha game. It left Early Access from prototyping as Garry called it, to being an alpha. Well, prototyping is alpha and are exactly the same so nothing changed. The game isn't even considered beta so you're never going to get consistent mechanics until these developers figure out what they actually want to accomplish, complete and do it properly. The rinse and repeat changes are worn out. Lots of people are frustrated with the constant gun play changes. They have just become sick of it and have moved on - including many of the YouTube and Twitch content creators.
You're by far not alone.
On this particular thread, I am just looking for feedback on how to improve my recoil control, it has always been awful, I am not a great PvP'er and I am genuinely interested in how others control it so well.
Basel, I've tried messing with the sensitivity but it doesn't seem to help, although I'm scared to mess with mouse DPI now as I don't want to install the logitech software EAC went after people who used it. I know there is no risk unless you use scripts, but considering EAC policy of "we'll ban you if we want and we don't have to prove why" i don't want to take any risks lol.
So's your mum, but then I don't mind a ♥♥♥♥ lay, especially when she's so cheap.
Also it doesn't take much to come to your conclusion, especially considering that I admit to having awful aim, not being a great PvP'er and my name is actually ♥♥♥♥♥♥♥♥..... the point in the thread is to try to move away from being ♥♥♥♥ using constructive advice.
Well lets cut to the chase, Ultimately the only way to really get good with the AK47 is to target shoot and practice on moving players such as friends running parallel or in a serpentine way. Each time they do this, get them to change their angle and direction of approach to slightly change your perspective each time. You may prefer the high or low ground when you engage in PvP, but don't know this yet. Practice crouched and standing. Get used to the pulldown (pull back on the mouse to control recoil) and control the X axis sway. Beyond that there is really nothing else you can do other than just practice different techniques to see if you can nail one that works best for you. Don't be focused on the AK47 either as a top gon. Remember, some guns in certain games everyone is good or bad with. You may find you're better with other guns and can do better with a lower tier gun. It all boils down to you need to practice if you want to figure out the mechanics.
Now this is something to think about. It holds regard to what the games of tomorrow will bring.
Why side step the issues of Rust being broken? Specifically in this case, the gun play of the AK47 mechanics are screwy and always have been imbalanced or broken. It's not any different than the Waterpipe Shotgun delivering 0.0 damage on a headshot from no further than 2 meters away. There are other examples, but I'm not going to get into that right now. I'm not frustrated with Rust. I'm just stating things how they are. The company is bad and hasn't produced a single full version complete game in fourteen entire years. This is year fifteen and still they have not punched out one finished and properly working game. The gun play in Rust has always been a mess - a mess I (like many others) used to put up with when I played because I thought as with all Early Access games things would be better later on. I saw no changes or serious efforts go into changing and fixing the gun mechanics in a permanent way what so ever. I gave them the chance to prove themselves as have many, many other thousands of people. Eventually people get sick of it, wash their hands and walk away. I'm not telling you to quit playing, but I'm just making that point clear that most people get sick of those sorts of things and can't be bothered to waste their time on them anymore.
I understand you like Rust and that's absolutely fine, but regard the criticism as a message to make the comapny and community take notice that if they keep supporting what is wrong, nothing right will come of it. What i don't understand is that you know there are problems, but you still support what's wrong. I understand you like the game, but when you know something is wrong that shouldn't be, why would you support it? It's not as though this company hasn't had time to properly fix these things. If you know many things are wrong after a long time, why would you continue to support them? That is what confuses me. I understand being a fan of a game, but where does one draw the line?
Just some food for though.