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They do in South Korea. You can get jail time and in one video i watched about cheats for League Of Legends the coders of a popular cheat got 5 years each.
What? People spend money on cheats?
You mean buying the game on lots of accounts?
They state hacks from the site were $50 a month.
I think I heard of botting software costing over $500 before too for league of legends (the very high end ones).
https://www.google.com/amp/s/www.riftherald.com/platform/amp/2016/8/11/12438552/leaguesharp-lawsuit-lol-riot
you just bad
Video games let them easly live out that fantasy.
Anti-cheat companies are not what a lot of people necessarily think they are. Think of anti-cheat as being organized crime. The real and biggest problem the gaming industry faces is security. Security in video games due to very lazy programming and game design rushing is causing serious problems in video games. Pure lack of testing and fixing game issues before they reach the marketplace is shameful in our modern times. Counter measures can be programmed into games to mitigate specific cheats, but a lot of developers and publishers have set aside game security, replacing it with mass productivity and profit scaling.
Although anti-cheat systems do help secure video games better, it's not the solution to the ultimate problem and the problem source starts with the game engines, network engines for video game use, developers, publishers and game designers not securing their products more cleverly.
So with knowing that games can be secured better at the game programming level, based on historical game designs that caused games to break when cheating, we know beyond any doubt that securing games better is absolutely beyond any doubt, possible without even using DRM software.
Here is the big problem.
Anti-cheat companies are designed to protect games from cheaters by theory. Are they perfect in their ability to stop cheaters? No. Is any software 100% secure? No. Is it possible to do better though even without them? Absolutely! Is anything being done to make things better? Hell no. Are band-aids (anti-cheat) being thrown over top of video games to give consumers an emotional sense of security? Absolutely!
Game developers, designers and publishers alike have all become sloppy with the industry standards of video game production. Instead of securing their games better, they rely heavily on anti-cheat companies to protect those games for them, for a fee. The problem with this is that anti-cheat systems are only a top layer of security. A layer of the onion so to speak. Once that layer of security is pealed open, the core game code can be exploited to hell and back if it's not protected via creative means and/or minor DRM, to discourage cheating. Game companies and the anti-cheat companies bank on the fact that their anti-cheat will get penetrated. If game cheats are reported enough, a patch is created to detect those cheats and ban players for what it figures is cheating. This method of banning has been proven to be problematic, but the mentality that's been adopted is, "Oh well, sacrifice the few for the many." and that's just an all around poor solution to the big problem. A player will not want to bother continuing to play if this process simply rinses and repeats with little to no improved game security standards in the industry. If some people knew just how insecure some video games are, they probably wouldn't even play those titles. but at the same time, society has become just as lax with gaming standards, accepting these substandard titles that completely neglect security.
Anti-cheat companies started with the intention of doing good. The problem now is that the intention is to profit. Money corrupts. Absolute power corrupts absolutely.
So, the solution has been the lazy solution and that is to put a forefront of security on video games to give people a sense of better game security. Does it mean the games will be secured? Heck no. The industry has created the anti-cheat industry all on its own to profit directly from the gaming industry's inability, to uphold gaming standards.
Some companies purposely leave their games in an insecure state to cause cheating problems, bans and create a profit stream that is centered around cheating revenue.
Understand that the anti-cheat side of the video game industry isn't your friend. Everyone is profiting from cheating who is involved in cheating and security in the video game industry. The anti-cheat companies are the equivalent of the big cartel or mafia henchmen that are paid to throw you out of the club until you give them more money. In other words, you aren't allowed back in the club again until you repurchase the game. Cheat again and it's rinse and repeat. Everyone other than the player, profits. In many, many cases, people are wrongly thrown out of the club and in the end, the anti-cheat companies, game creators, marketers and publishers in the end, all win and get a taste of that sweet pie.
No organization, is immune to the lure of profit scaling. The lust for greed is a very powerful force to control for some people. Money corrupts. Absolute power corrupts absolutely. Never forget.
hack·er
/ˈhakər/
noun
noun: hacker; plural noun: hackers
1. a person who uses computers to gain unauthorized access to data.
INFORMAL
an enthusiastic and skillful computer programmer or user.
2. a person or thing that hacks or cuts roughly.
cheat·er
/ˈCHēdər/
nounNORTH AMERICAN
noun: cheater; plural noun: cheaters
1. a person who acts dishonestly in order to gain an advantage.
a person who cheats on a sexual partner.
2. INFORMAL a pair of glasses or sunglasses.
pro·gram·mer
/ˈprōˌɡramər/
noun
noun: programmer; plural noun: programmers; noun: programer; plural noun: programers
a person who writes computer programs.
"computer programmers and analysts"
a device that automatically controls the operation of something in accordance with a prescribed program.
If you use the terms you state properly, you might be taken a lot more seriously. The problem with Rust is cheating and people programming cheats for cheaters to cheat in Rust. The problem of cheating in Rust is more than well documented and has been for years, progressively getting worse with time.
Coming from the person who's friended with a rogue/trolling Steam account(s) doesn't make what you say very credible. You are directly associating to people who have been harassing me on this board for years.
How exactly did I attack a community member here, in a hateful way? Please give proof if you're going to make statements such as you have. I've been getting wave banned by several of you people abusing the report feature of the message board. It's only a matter of time before Valve puts two and two together. It's fairly easy maths for them to see what goes on here.
Besides, why am I being made the subject of discussion. Is this discussion not about cheaters in Rust? Why are you turning it into your own personal grudging playground?
I don't cheat in Rust, I have no account bans in any game, I'm generally pretty nice to people, I share things with people, I stayed on point of discussion and all you seem to want to do on this board, is shame people for sharing information, insight, opinions, views, acts of kindness and label them to be a hate propagandist.
Of all things I would think you would be happy that I don't cheat in video games and just leave me alone, but you don't want to. You want to create problems with me.