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Yeah maybe I don't know about its past but shouldn't a heavy armor set be useful for more than just that?
Those patrol helos use missile salvos and large automatic guns, so if the armor is meant to counter that, why does it make for so little defense against a pistol?
Again I just think it's kinda pathetic that those debuffs are so intense and the armor just doesn't seem to make the level of protection worth all the debuffs.
Lowered vision and speed, yeah I kinda see that, but those along with no aiming and its pathetic defense against hand grenades and pistols make it seem nearly pointless to go through the effort of finding a full set to get blueprints of.
I understand slowing down from a logical sense and gameplay sense.
However, heavy metal is also STRONG IRL, and the protection offered by the armor seems disproportionately low for how slow it makes you.
A well-balanced set like that would make you want to use it DESPITE its downsides, not go "eugh I'm not sure it's worth it"
If the armor is good in PvP as you seem to state here, then maybe I was mistaken about that but still a single AI taking down a full set in seconds seems off kilter.
This game's armor/gameplay system is very simplistic relative to the real life counterparts. Armor is a simple damage reduction setup, as well as very simple armor regions (head, chest, legs). As for NPCS, the trade-off for them is that they aren't a threat at range and don't cause bleeding when you get shot by them. They are, however, supposed to be very deadly when in close proximity to them.
Since the game only deals in damage reduction alone, and the fact that NPCs are extremely lethal at close quarters, it makes sense from this game's gameplay that you would die extremely fast to an NPC regardless of equipment. It also makes sense why pistols would still be a threat. For example, a revolver only doing 25% of damage to the chest (75% reduction from chest plate) would still do roughly 9 damage or so, as well as bleeding.
I'm pretty sure the objective of armor in this game (and many others) is to give you a lot more fighting potential, while still ensuring that you are not made into a god by wearing it. Sure, armor does reduce damage, but it doesn't make you unkillable. That reduction of damage only allows you to take a few more shots than you would've normally, but that can make all the difference in the end. Heavy plate armor is good, but it doesn't and shouldn't make you unkillable.
Scientist dont do bullet damage - they do bite damage.
Heavy armor not great protection to bite.
That's the missing information here.