Rust
how mutch is needed of satchel charge to blow up a stone wall?
how mutch is needed of satchel charge to blow up a stone wall?
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Showing 1-12 of 12 comments
HondroLifts Aug 1, 2017 @ 12:18pm 
8 SATCHELS
sintamyr Aug 1, 2017 @ 2:25pm 
its 50 each pop. so actually 10. since its a 500hp wall. Someone said four reg rockets do it..
Last edited by sintamyr; Aug 1, 2017 @ 2:26pm
HondroLifts Aug 1, 2017 @ 8:04pm 
actually it is 8 satchels. look it up dude.
HondroLifts Aug 1, 2017 @ 8:06pm 
wood wall has 250 health right? and that cost 4 satchels because a wood door costs 2 satchels so the wall cost 4 and metal door cost 4 sathels and it has 250 health so if the wall is 500 health it would be 4x2 = 8 so the wall is 8 satchels.
Rei Dec 25, 2017 @ 9:34pm 
Why don't you know how to spell much?
Nyxxx Mar 13, 2018 @ 5:02am 
just so you know, it is 10. I used 8 satchels and it still had 80 health.. so dont try to use logic in Rust xD
Wrong Way Up Mar 13, 2018 @ 5:18am 
satchel 240gp 80 frags 10 cloth 1 rope
amount sulf char frags rope cloth
wood door 1 480 720 80 1 10
sheet door 4 1920 2880 320 4 40
garage door 9 4320 6480 720 9 90
armourd door 12 5760 8640 960 12 120

wood wall 3 1440 2160 240 3 30
stone wall 10 4800 7200 800 10 100
sheet wall 23 11040 16560 1840 23 230
armour wall 46 22080 33120 3680 16 460
Streex (Banned) Mar 13, 2018 @ 5:36am 
Originally posted by ZacCoxTV:
actually it is 8 satchels. look it up dude.
You should of looked it up cos it’s actually 10
Buckskin Mar 13, 2018 @ 7:02am 
easy go on rustlabs they have over the top details about everything.
The Lone Wanderer Jan 20, 2019 @ 4:34am 
It's 10 technically

http://rust.wikia.com/wiki/Satchel_Charge

However, rust can be a bit odd when it comes to applying explosive damage based on distance, placement, radius etc.. Also, even though it was stated tossing a satchel or C4 directly onto a lock not applying damage to the parent entity (E.G. A door) bug was fixed, it isn't actually fixed and will often not do any damage if applied directly to the lock/keypad.
BORG (Banned) Jan 20, 2019 @ 4:42am 
Originally posted by IamCaffeiNated:
It's 10 technically

http://rust.wikia.com/wiki/Satchel_Charge

However, rust can be a bit odd when it comes to applying explosive damage based on distance, placement, radius etc.. Also, even though it was stated tossing a satchel or C4 directly onto a lock not applying damage to the parent entity (E.G. A door) bug was fixed, it isn't actually fixed and will often not do any damage if applied directly to the lock/keypad.
Exactly. Early Access problems (among a whole crap load) that came with the game as it exited Early Access to be labeled a release retail game - even though it's actually an alpha and fraudulantly labeled a complete retail release on Steam.
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Date Posted: Aug 1, 2017 @ 11:59am
Posts: 12