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you're comparing a 10 core / 20 thread cpu to an i5 quad core?
perfectly normal usage for a quadcore paired with a high end GPU on graphically demanding games. if you want to bring your CPU usage down you have to limit your frame rate. you can limit the FPS in the game console. Press F1 in game and click console then type in the following command.
fps.limit 60 (or whatever number you desire. 0 removed the limit completely)
Rust take more CPU when there's lots of construction or particle effects on the screen.
https://www.youtube.com/watch?v=iHdynX0G0iM
Personally I've run the game on a Phenom X4 9850, your processor is about 2.75 times as fast as mine or something. If I just walk around in the game it may perform nice but sometimes when I upgrade lots of stuff on a modded server or the repair tool messes up or I destroy some things or so I get stutter. It doesn't bother me all that much since Rust isn't a full on action game. In CS:GO and Rise of the triad I most likely have almost 100% CPU load all the time and then I get whatever frame-rate, say 25-110 but when fire-fights happen I often do get stutter and then maybe it take 0.25-0.7 seconds before I get the next frame. That mean the game perform just well at 100% load normally and it's not much of an issue (well, at 25 FPS it kinda is but 35+ or ~90 in CS:GO is fine) but the thing is those encounters where I actually want to shot at someone or they are shoting at me when the game really freeze up in that moment and I can't see or do anything for maybe half a second that obviously destroy me.
Say everything scaled similarly and in my case worst case scenaro was 0.75s stutter and normal scenario was 100 FPS with a processor which performed three times better the 300 FPS wouldn't really be all that useful but having the stutter reduced from 0.75 to 0.25s would make a massive difference.
Now I think that often it's one processor core which limit the performance because everything isn't nicely multi-threaded, however that doesn't show in the system monitor or GPU Afterburner chart so .. who knows. But I think that the longer stutter I have may not really be noticable at all on some faster processors. I assume most people don't run into the problem I have at-least. I don't really know what's causing it. Maybe particles, maybe playing sound, .. I assume the game don't need to load in some new graphics for it or so so I don't really know.
The stock cooler may not be so good but with a decent cooler it should handle 100% load. So even if you used up 100% load and did so for five hours straight don't worry about it. Say you where rendering something and it took that load and it took five hours to finish. If you had a twice as fast processor it would still load 100% but just finish in 2.5 hours instead.
I don't know how much of the performance in Rust is depending on the client PC and how much is depending on the server PC. Lots of people complain about the performance but I've always heard how heavy it is but it run "fine" on my potato PC though not at all times so I don't think it's terrible at all. I wish CS:GO ran well enough so I didn't had to feel like it was the processor fault I died / failed. CS:GO didn't gave me stutter in fire-fights before but it does nowadays. I don't know what they have changed, the sound effects is one thing.
In general if you play a game and have bad performance you could run MSI Afterburner with charts up for both processor cores and GPU load and then check which one is getting 100% load when you have the poor performance and from what figure out what's holding you back. If it's graphics you usually can change the graphical settings in the game to something lower and rescue the situation that way but if it's processor then there's most often nothing you can do really, possibly lower some physics / reflection settings but that's it. If you also put on the amount of VRAM and it's the graphics card memory which isn't enough using lower resolution textures or lower resolution (maybe lower settings for shaders too?) can help you limit the usage of video RAM.
nope. this is completely normal. with your hardware combination some games can even peg your CPU close to 100% utilization. The Witcher 3 with my i5 4690k + GTX 970 while running around in Novigrad would occasionally hit 95%+ CPU utilization with Vsync disabled.
this is all normal and completely harmless to your PC. if anything it's a good sign. that means you're getting the full performance out of your hardware.