Rust
AwesomePopsicle 17 ABR 2017 a las 6:22 a. m.
Best draw distance for rust?
Does anyone know what the best draw distance should be?
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dovo 17 ABR 2017 a las 6:26 a. m. 
Max. Set it to max. Don't be like those guys in the team
Me: Oh the airdrop is comming to us
Teammate: Where I don't see it
...
2 min later:
Teammate: Oh I see it!
mu 17 ABR 2017 a las 6:29 a. m. 
yeah don't be me and ask where the airdrop is at XD
AwesomePopsicle 17 ABR 2017 a las 6:30 a. m. 
Well where should i put it at?
mu 17 ABR 2017 a las 6:31 a. m. 
probably anything 1500 and up
dovo 17 ABR 2017 a las 6:31 a. m. 
Scroll the indicator to the far right. This is the max value.
dovo 17 ABR 2017 a las 6:32 a. m. 
It won't ruin your fps, but even if it does it won't be such a drastic change.
AwesomePopsicle 17 ABR 2017 a las 6:32 a. m. 
Well will i not be able to see an airdrop at max?
dovo 17 ABR 2017 a las 6:37 a. m. 
You will be able to. This is why you should put max drawing distance. You can orientate better by seeing monuments from big distance, can start moving in the direction of the airdrop when you see it earlier and so on. There are many advantages and zero disadvantages in using max drawing distance.
GrayedFox 11 MAY 2018 a las 5:50 a. m. 
To clarify DoVo's comment: there are not necessarily any gameplay disadvantages to setting your draw distance to max if your rig has the hardware to support it.

The disadvantage comes at a pretty hefty FPS hit with an older GPU like mine and I want my visuals to be smooth and my input to be consistent. I get the feeling from a few google searches that Rust doesn't enforce a frame-rate cap.

The solution? My advice is if you are a competitive player and want to win no matter what, find the sweet spot in your video settings which allows you to play the game with the draw distance at max but still hit an average 60 frames a second.

This may mean completely disabling shadows, using only FXAA type image sharpening (lowest performance hit), and setting terrain and object details to their lowest setting - but if that means your game play remains at a steady 60 in full screen mode - you are not at a disadvantage since you can see as far as any other player.

Keep in mind that player draw distance is apparently capped by the game engine (so lowering or increasing draw distance shouldn't impact how far you can see other players). After an hour of searching the internets I still couldn't find any authoritative source that confirms this - just more threads - would be awesome if someone could post here with a link to a game dev blog or patch notes from Rust which confirms this.

You can also use 3rd party tools to artificially cap your FPS[www.blurbusters.com] at a certain number in order to smooth out keyboard/mouse/controller responsiveness (doesn't necessarily help, sometimes it does[www.eurogamer.net]).
Última edición por GrayedFox; 11 MAY 2018 a las 5:50 a. m.
etcaff21 21 NOV 2018 a las 4:43 a. m. 
Is it wierd that I want it farther then 2.5k is it possible I can double it I'm a sniper
LethalNJector 22 JUN 2019 a las 12:39 p. m. 
Publicado originalmente por etcaff21:
Is it wierd that I want it farther then 2.5k is it possible I can double it I'm a sniper
Players dont even render in any further away than 1800. While you can see monuments and buildings at 2500, 2000 is what i stick it to as i generally see everything, airdrops included that my team calls out and I also know that if player is within my rendering distance I WILL see them unless theyre hiding because my view cap is higher than the maximum player rendering distance.
Iøm aware this is a year old, but my info on the player render distance wasnt even known to average player untill this year when it was touched on in one of the dev blogs. So just in case yall didnt know, if yall did, sorry for waking up a year old posting.
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Publicado el: 17 ABR 2017 a las 6:22 a. m.
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