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You just need a way to slow ships, and sometimes you don't even need that.
Gravity missiles appear to have also been silently buffed, they actually slow me down now. So maybe you can use them with those.
They perform amazingly as defense versus bombs, missiles, and pesky ships and are okay on shields.
Then i use Mass drivers, okay, but still. Carriers.
I checked out slow beams, but they seem to do very little.
I didnt' try gravity missiles since game release; I'll have to try them again.
Before I ever tried this, someone in the forums said it'd suck to do full missile... he was right. :-s
- Strongest weapon = pulsars not snipers
- Long range beams also make a good combo with kruls
- Ion bombers actually break down enemy shields quite fast
About missile build, someone don't know how to play, missiles are powerfull, boring but powerfull, had full ship of missiles, take Sun Hunters build, not need being tanky with long range salf-targeting projectiles, just fly faster than enemy, stay in range of 600-1000 from enemy and fire, fire and fire, ion missiles will take down shields, normal standard missiles will keep shields down after and torpedos will eat away the hull, if feeling brave enough, equip corrosive or explosive bomb, if they won't be shoot by enemy fighters in front of thy eyes, they will destroy enemy once his shields are down into pieces. If care about enemy fighters, get 1 mass bomb if want to stop them and 2 if want to destroy them (1 is not 100% chance that "explosion" of that void will will kill all of them so to be sure, use 2, that's 100% death for fighters how strong they are)
Missles have obvious counter of drones and miniguns that can potentially reduce damage to 0. Missles can work, but only because of defects in enemy ship designs.
Lasers are my primary weapon but they are too heavily dependent on you having superior speed than the enemy. In most cases our enemies are too dumb to out-range us if we use chainsaws so we can win by default due to AI being unable to adapt to our ships.
Cannons on the other hand are universal. They function well at all ranges and have high dps leaving them w/ very little weakness. Their intended weakness appears to have been higher energy usage (especially mass drivers) and ability for projectiles to miss. Energy usage and reloading is solved by lvl up perks and your parts boosting the stats so that issue only exists in early game. Projectiles missing... well its possible but doesn't actually happen aside from strikecraft. Sniper and mass drivers projectiles are too fast to dodge and while a human can manipulate boosts to dodge pulsars the AI has no chance of doing it.
So, no. Lower dps on those then snipers, cause the snipers never miss.
missiles are directly countered by miniguns, at something like a 2:1 ratio. only the ion swarms have some purpose; then again they do zero dmg to hull, which is terrible if you have no consistent hull-hitting weapons. this weakness applies to ion bombers as well.
the way i use warheads is to fly straight into the enemy, dump on their shields, then drop the warhead as i turn to fly away. essentially, you want to get as close as possible to your target before dropping off the warheads, so they have less time to shoot it down. you can also use ion missiles and/or fighters to "give cover" to your warheads, since they can soak up minigun fire. of course, if your target is already engrossed with some other ship, you could try a long-range warhead from the rear. but if the target is moving forward, they might outrun the warhead and poke it down.
i think lasers are very underpowered, mainly due to their range. the good lasers require you to sit right next to your target for quite a good period of time since the constant damage takes time to become significant.
as for the leech and gravity missiles, the reason they're not used much is because the enemies rarely need to be slowed. only in early game you might face small fast ships that head for the failgate and might get out before you reach them. eventually with more firepower, you can simply destroy the failgate.
In early to mid game, it's good to take down one enemy and let the other run, while losing parts.
Late game, yeah just blow it up to keep them there.
I'm saying kill one enemy in the battle and let the other use the fail gate to warp out.
They weaken themselves by warping out, because they have to leave behind parts and such.
So after you take down the one, you can chase the other one who warped out and they'll be less powerful then when they were in the first battle.
They are easier to kill.