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I'm not saying it's difficult because I'm too poor a writer, I'm saying it's difficult because the game lacks a playerbase. Much less a big one that reads the stories. The median playtime according to steamspy is 23 minutes.
I mean, I spammed the heck out of this game to writer-friends, and even used it as part of the English class I taught a few years ago (and my writing club for a year or so after that). I still forward people to it now and again, and log in...periodically.
No. One. Plays. :(
Have you made any thought on lowering the requirements?
In fact, the concept of "achievements" really seem to factor in to what motivate a lot of kiddos like that. Short-term rewards>long-term growth, and all; our bloody district is even encouraging us to game-ify our curriculum with achievements. Surely some greater player/writer base, especially among a younger audience, could find appeal in getting these more easily.
I'm not a youngin' exactly (mid 20's) and acheivements are definetely somewhat of a driving force for me especially with smaller indies like this.
I won't play a bad game just for achievements and I disagree about the short term rewards thing because they're worthless (especially on PC with S.A.M.) and some of them take quite awhile whther due to grind or skill level required.
The reason I like achievments is because I suppose I'm goal oriented. I need a reason or finish line when I play videogames. I'm someone who plays GTA to finish all the mission rather than enter a bunch of cheat codes and mess around. I trend towards singleplayer games that have endings versus multiplayer only games.
Achievements are essentially extended goals. Like trying to beat Donkey Kong country while collecting all the golden collectibles. Only with achievements you have a "marker" to make note of it.
I strongly disagree - it's an accomplishment as a social networker, not a writer. The two require completely different skillsets. Getting 1000 commendations on Steam doesn't even mean that your writing was good, it just means you convinced people to commend it. Because there is no mechanism in place in the game to encourage people to read the stories to begin with, people have to campaign to get others to read their story - and when people are specifically reading your story because you asked them to they're more likely to commend it regardless of quality.
Also, browsing through the most popular stories in-game -- the most commendations I could find anyone having was 705 on a story that is 2 1/2 years old - interesting note, according to that same person's profile page they have 0 commendations for that world. The next greatest number of commendations I could find was someone with 35, yet their profile page says they have only 8 on that world.
These achievements aren't just challenging - they appear to be broken and impossible on a technical level as well as a conceptual one. I would recommend removing the achievements completely, especially if they are broken as they seem. But even if turns out that there was something else that caused those discrepancies and the achievements aren't broken - I still strongly recommend removing the achivements. The purpose of the game, to my knowledge, is to encourage people to write - it's counterproductive to put in achievements that act as immediate discouragement.
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This reminds me a bit of the story behind the novel "Valley of the Dolls", one of the best selling books in history despite not being very good.. The author was able to catapault the book to #1 because of their skill at manipulating the industry, not because of their ability as a writer.
I'm pretty sure it's just someone who used an external program to unlock the achievements for him.