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The +1 HP thing is actually a benefit. The way HP growth works is that every level your total Hit Dice are rolled. If you beat your current total HP, that becomes your new HP. If you don't, you get +1 HP as a consolation. That's why you'll can get a couple +1 HP levels, then suddenly gain 20-30 HP all at once. You also get +1 HP per die for every point of VIT above 15 and that's included in the calculation.
ex. You have a Fighter. Fighters have a 1d10 hit die. A level six Fighter with 40 HP and 16 VIT levels up. The game rolls his new hit die pool, 7d10. The roll comes out to 37, plus 7 for the VIT bonus, which equals 44. This beats his current 40 HP, so he gains +4 HP this level.
Chances are, if you're getting a "bad RNG" string of +1s, it just means you had an early high roll. It's exceptionally unlikely that you'll hit that many below average rolls, but that's also part of old-school gaming. It doesn't take that long to get to level 6 or so - if a character turns out to be a dud, just go recruit another one.
This is also why class changed characters tend to get nothing but +1s. You keep your old HP total, so it's very unlikely to beat it until you're near your old level again. Unless you've changed from Thief or Mage to something like Fighter.
false. not only did i beat this game repeatedly with no back-up saves. so did my friends. we also did something called taking our lumps. losing parties. failed characters. days of time lost. perhaps even more relevant, i'm doing it again. i don't use the modern weakness toggles. it does feel easier this time. i think the danger has been nerfed a little.
I still play all my games hardcore style! :)
It wasn't until 37 years later that I finally "beat" the first Wizardry and that wasn't even "legitimately" but through the easy save-scumming afforded by emulator.
This remaster (I will not call it a remake because of how little it actually changes) makes save scumming more time consuming and does force me into a level of vigilance appropriate for the classic game. I actually run from battles now. So mission accomplished, I guess.
Still, I do wish that certain cruel and nonsensical features, like losing all your stats on class change, had been altered, so that one is actually encouraged to engage with the so-called "elite" classes.
To put it another way, if the game's systems are designed in a way that makes the player feel like they're getting shafted, over and over again, then it's not cheating for the players to take steps to counter what is clearly bad game design.
There's a whole meandering discussion about RNG's importance to game design. I'd counter that it's often required to make things interesting, though. Without the RNG, this whole game basically falls apart and becomes a very dull number-cruncher. The random setbacks and desperate retreats from the dungeon are what you're here for. There's no deep story or interesting builds to play with. There's not even a considerable amount of strategy, if we're being honest. Fighters attack and the casters stand by until something threatening enough pops up that you need to burn spells to deal with it.
If nothing ever went wrong, you'd just grind and head to the end in an uneventful steamroll.
For me, I wish to see a level 1 town portal spell, to leave dungeon quickly when your luck is bad.
a live stream of wizardry success is what is missing here. it would be long and boring but it would stop the idea that winning requires loading saves. i'm not "better" and i don't need saves. whats sad is that weakness is louder than strength.
by then one of my characters had been turned to ash, but I couldn't drop them to pick up someone else, and we died right after that to another encounter.
If I want to save the original party, i think I basically need to get a party that's as good as they were or better, or at least get a mage that can teleport out.
The game is really great. The nostalgia is real. anyone else just have muscle memory of how to navigate all the dark areas? But not being able to go back after a TPK is just absolutely brutal. Sure we cheated, but we were kids having fun. As an adult, am I having fun? I will be once I finally get Smashy the Gnome fighter back!