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If you really want to add functionality, consider putting 3 points into Concentration. This will allow them to use the various spellcasting tools you find to cast pure-Concentration spells, which include the very handy Force Field and the situationally useful Darkbolt. On top of that, they'll be able to access various other utility effects via the 'special attack' of most of those tools.
That leaves 2 points for Accuracy (a good idea unless you've REALLY cranked their Dex), or perhaps Light Armor.
You don't need Throwing, you already have Firearms. Move to Accurary or Critical, even Concentration is better than having 2 weapons skill.
I've also managed to accumulate 110 ammo so it would seem it not as rare as i thought, though im sure ill go through it quick when i start using it. Does dex improve firearm accuracy/criticals? I'm sticking all his level ups into alchemy for now and then ill start on leveling firearms to 5 as i imagine he will become less and less effective over time with his missiles.
Thx for all the info, will possibly put spare points into concentration as suggested so he has a bit of utility.
Most people say throwing is the best ranged, but missles are a close second. Reach melee is fine as well, but you won't really have burst damage unless you build him into high strength stuff. It's up to you what to pick though.
This is all the ammo i've picked up so far. I've only just opened the door with the four elements lock so i'm a fair way through the game. I've probably missed secrets/ammo, a small amount may have been used on pressure plates and there were some golden locks with ammo behind it that I didn't collect. I'm also not sure how random this game is in regards to item placement, if it has any or not and if so, how random it is. Throwing knives are a (random?) drop off of ratlings for instance.
It gives you a general idea on what you can rely on though. Don't think anyone is going to be using a blowpipe any time soon.
I'm going to use guns eventually but not actually start using up ammo til i feel the other random stuff he is lobbing becomes a waste and i feel the party needs a bit more punch, atm my minotaur fighter with sheild & heavy skullcleaver, and my (don't laugh) rogue with shield and sickle sword? (he'll be dual wield but i've pumped his points into armour first as he will be a heavy armour wearing, dual wielding jammy dodger) and my fire focused wiz are taking things down quite quickly but im only just to the river with the turtles and the bridges so i think im still quite near the start. Been taking it slow to get all the secrets i can and find all the loot. I'll defo be giving my alchy concentration as it sounds very useful. Maybe 3 points in that and 2 in light so he can wear the best light armour I find if both front lines are dressed in heavy. Plannage, thanks guys
Is there away to recharge wands n such? Fighting my OCD which always says horde them for a rainy day but ill prob get to the end of the game and no have used em :-)
@syrris, just cast forcefield for the first time. That is cool, dam i wish id used that in the tunnels. There is one bit when exploring the pits that you find a room with 3 ratlings in and are pretty much guaranteed to get pinned to a wall and attacked on two sides at once, unless id used that. Im assuming with two caster it can be cast twice at the same time?
Weapons with charges can only be refilled by a charge crystal (that's not the right name but it's a little red crystal) and it's a consumeable item. Not the most common items, but there are two or three.