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Grimrock 2 is heavily biased towards offensive skills and caters its difficulty to players who maximize their damage output without compromise, and your post reflects that. That isn't to say that the protection stat is bad, but putting points into the armor skill means you are throwing away points you could have spent on offense for a negligible defense bonus.
Funnily enough, the bonus protection gained from having 5 skill points in Armor while wearing a full Meteor Set, is LESS than the bonus gained from putting 1 point into Concentration and casting Shield or drinking a Shield Potion. And yes, Evasion is garbage.
Minotaur Barbarians are so broken, haha.
One thing I would like to point out, is that Humans make good casters. You know that feeling you get when you say "Man I can't wait for my next level so I can cast ____"? Humans with the skilled perk are one step ahead of the game, and get the nicer spells earlier.
You should consider moving this into a guide, the ones available are inferior and are clearly written by people who have not tested their proposals.
The Ethereal Blade exists and is an option, but Dispel is easier to get and more effective.
I think I will eventually make this into some kind of guide; thanks guys for pointing all that stuff out.
Maybe I just got lucky, but could it be that the free attribute bonuses are skewed toward dex?
As to the argument that mutate will get a lot of useless stats, I'm not ready to agree. I haven't payed attention to how the attributes have been leveled up, but my two level 11 Ratlings are still heavily weighted in willpower (wizard) and dexterity (rogue).
I think it's more that Dex is higher to begin with, so you'll end up with a lot in the end. It's possible that you got SUPER lucky though, but obviously players won't be able to depend on that. If it was possible to manipulate the stat gains by save scumming I'd argue Ratlings are extremely good, but with RNG involved it kind of puts a damper on the whole thing.
You don't have to tell me casters don't need STR, lol. But I think insectoid has some other benefits even if you're right that Ratlings can get to a higher willpower stat. The "Quick" perk is underrated I think; 10% really adds up when you think about it.
I'm working under the assumption that it's truly random at every level up. If there is any rhyme or reason to it and there's some way to manipulate or predict the stat gains, that would be a huge factor and I'd have to reevaluate Ratlings.
You've given me some stuff to think about, definitely. Note that I put them in C tier though, not D or F - I don't feel the race balance is anywhere near as wonky as the skill/class balance.