Legend of Grimrock 2

Legend of Grimrock 2

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Saberrider Oct 22, 2014 @ 1:25pm
Best Party Build in Grimrock 2
I would have there sometimes a question. Which group would you suggest to me? She should stand what with security and not immediately death, the damage should not be also absent of course. I hope you can Help
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Showing 1-15 of 25 comments
Platinumb Oct 22, 2014 @ 1:28pm 
Strange English O.O google translate?

Insectoid Knight (CHITIN ARMOR PERK!!!!!)
Minotaur barbarian (ALL MINOTAUR PERKS!!!!!)
Lizardman alchemist (Yummy potions!!!!)
Human mage (I need one human ffs, can't have sex with a minotaur!)
Saberrider Oct 22, 2014 @ 1:30pm 
Nope Promt. Sry but my english are very very terrible ^^
Saberrider Oct 22, 2014 @ 1:31pm 
Ups terribly ^^
Bishop Oct 22, 2014 @ 1:41pm 
Two barbs or barb/knight (minotaur and lizard) + two alchemists (both rats or rat and human) is probably as easy as it can be. But this game is not really that difficult even on Hard, just pick whatever you're comfortable with. Just don't bother with firearms, for some reason guns are really weak in this game.
Last edited by Bishop; Oct 22, 2014 @ 1:41pm
PhamTrinli Oct 22, 2014 @ 3:32pm 
2 lizard knights (high dex, vit) in front row; traits=poison immune,resist all
1 insectoid wizard in back row; traits=strong mind, aura
1 ratling alchemist (high dex); traits=mutation, agile
Kalvix Oct 22, 2014 @ 3:42pm 
Originally posted by Bishop:
Two barbs or barb/knight (minotaur and lizard) + two alchemists (both rats or rat and human) is probably as easy as it can be. But this game is not really that difficult even on Hard, just pick whatever you're comfortable with. Just don't bother with firearms, for some reason guns are really weak in this game.


Guns aren't that bad, the problem is the good ones (like rat boss cannon for early on) have very little ammo and they tried to balance them with the range they have BUT you rarely every shoot anything from range as it closes the gap so quickly
ChevyNoel Oct 22, 2014 @ 3:54pm 
I'm having a pretty easy time on hard using this party:

Insectoid Battlemage (magic), Minotaur Barbarian (heavy, throwing)
Ratling Alchemist (magic), Lizardman Rogue (dual wield, missile)
jamesc70 Oct 22, 2014 @ 4:59pm 
Minotaur Barb for huge hits - 4 Heavy Armor, 5 Heavy Weapons, 3 Crit, 2 Accuracy
Ratling Rogue (All STR and no added Dex) - 5 Light Weapons, 2 Armor, 5 Crit, 2 Accuracy - dual STR based light weapons

With just those two, I RARELY ever have to cast a spell or use my Alchemist. Doing Pyramid/Cemetary atm.

Insectoid Battlemage - 5 Water, 1 Air, 1 Earth, (for spells-purely for the freeze effect), 2 Concentration - currently sitting on 4 unused skill points for this character
Lizardman Alchemist - 5 Alchemy, 5 Firearms, 4 Crit - Gigantic hits with cannon, but rarely even use for battle

This group stomps everything, a HUGE difference from my first party (Dex rogue, Min barb, Wizard, Alchemist).
Last edited by jamesc70; Oct 22, 2014 @ 5:00pm
Drake Ravenwolf Oct 22, 2014 @ 6:48pm 
Originally posted by ChevyNoel:
I'm having a pretty easy time on hard using this party:

Insectoid Battlemage (magic), Minotaur Barbarian (heavy, throwing)
Ratling Alchemist (magic), Lizardman Rogue (dual wield, missile)

Geez... that's... pritty much my party...
Syrris Oct 22, 2014 @ 7:01pm 
Originally posted by jamesc70:
Insectoid Battlemage - 5 Water, 1 Air, 1 Earth, (for spells-purely for the freeze effect), 2 Concentration - currently sitting on 4 unused skill points for this character

Get rank 3 Concentration. Not just for the extra energy and regen, but the fact that it opens up another useful control spell (and makes the earlier ones last longer).
Vondikallinn Oct 23, 2014 @ 5:32am 
4x Human farmers, it ain't no rocket science
Last edited by Vondikallinn; Oct 23, 2014 @ 5:33am
Double Dark Oct 23, 2014 @ 8:08am 
I've beaten the game and theorycrafted hard. This is what I recommend.

Fighter - Lizardman (Str/Vit) Endure Elements, Tough/Aggressive
5 Heavy Weapons, 4 Armor, 1 Critical, +Accuracy

Battlemage - Insectoid (Will/Vit) Chitin Armor, Tough
5 Fire Magic, 3 Air Magic, 3 Concentration, 4 Armor (skill tomes)
Important Spells: Light (free torch), Fireblast, Fireball (ranged), Meteor Storm (5x fireball), Forcefield (block squares when mobbed), Invisibility

Rogue - Ratling (Dex/Vit) Mutation, Aggressive
2 Accuracy, 5 Light Weapons, 5 Critical, +Accuracy

Alchemist - Minotaur (Str/Vit) Headhunter (5-6 skulls in game), Aggressive
2 Accuracy, 5 Throwing, 5 Alchemy, +Accuracy/Critical

Don't worry about too much about stats. You can get 20+ permanent stats from alchemy and 1-3 from racial food.

Knight is useless. You'll have 100-125 protection endgame so the extra 14 and 3 evade is small. Heavy weapon charged attacks are very important lategame, so fighter is the best choice.

The dual wield rogue is the weakest element due to the need to click so often but optimal backline is cheesey. If that's what you're into then go str/throwing on the rogue and heavy weapons on the alchemist. Throwing is the best ranged skill but you don't get enough ammo to make two throwers. I did Missiles and they're bad. Firearms can backfire, have limited ammo, and don't scale on stats so I don't think they're worth it.
Last edited by Double Dark; Oct 23, 2014 @ 9:14am
Ivan0216 Oct 23, 2014 @ 8:26am 
I try some partys and the best is 4 alchemyst
many many stats potions
1 minotaur alchemyst heavy weapon
3 alchemyst lizard with hight immunity to magic and immunity to poison
1 lizard mage - water magic air magic (freeze and dispell elementals and invisibility)
1 lizard missile weapon
1 lizard heavy weapon
no need to spend points to armor
2 first row alchemist heavy veapon cryt and hit
very easy to play
i play in hard but its ok
SweetGoat Oct 23, 2014 @ 10:40am 
Double Dark, there are 9 total skulls. You get an achievement when you find 8.

I agree that firearms aren't the best, but with 5 points you gun will never jam or backfire. The advantage of firearms is that because the aren't stat based, they still work with a low stat character. Let's you push the stat items/potions to other characters.

I think from all these varying "best party" posts, that you can see that almost any party setup is viable.

Play with what you enjoy.

I like to have two characters who can take a beating in the front. 4 points in Armor. Barbarian, Knight, Fighter all work. Battlemage if you like that. But any class can put four points in armor.

Then two more in the back that used those armor points on some utility, like points in magic or alchemy.

I like having one be a caster with 5 fire, 4 air, and 3 everything else to have access to all the spells. The shield spells especially. I've had the other be different roles and classes. Alchemist, Rogue, Farmer, anything works. I have a Ratling Farmer with crazy high Dex right now.
B0Tzerker Oct 23, 2014 @ 11:32am 
Originally posted by War-Barney:
BUT you rarely every shoot anything from range as it closes the gap so quickly
True, I'm about to finish up in the Bog for my third element sphere. The underground boss room where the plants spawn monsters is the first time I've been able to enjoy shooting arrows across 4+ squares. On next playthrough I'm going with a backrow melee instead of missiles.
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Date Posted: Oct 22, 2014 @ 1:25pm
Posts: 25