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850- Blooddrop Cap
930- Etherweed
1700- Blooddrop Cap
1860- Etherweed
(restarted to test the randomness of the herb spawn)
850- Blooddrop Cap
930- Etherweed
I didn't feel like mindlessly walking for another 30 min to test the next 2 spawns because the duplicity of the steps taken makes the information fairly clear.
Throw all your herbs on the alchemist, they will grow more at a specific step count. Each herb appears to have its own spawning rate that makes it all appear random.
However, Blooddrop Cap spawns at 850 and every multiple of 850; 1700-850=850
Etherweed spawns at 930 and every multiple of 930. 1860-930=930
P.S.
Please take note that I rounded the number of steps for the sake of simple math, the actual steps were slightly different, so using these numbers as a predictor (i dont know why anybody would) will net you mixed results.
Thx u.
Put 1 bloodcap in your main inventory, then another in a bag, see if just 1 / both duplicate.
If i remember correctly when i played earlier, my mugwort duplicated inside a bag, meaning it's possible to have 2 different version of the same herb multply on the same character?
I didn't actually have 1 mugwort on his main inventory, just hid bag so i could be wrong here.
I have confirmed herbs in bags multiply though!
Info's taken from official forums and tested.
Ether 930
Mud 1950
Falcon 2500
Crystal 4500
herb growth is independent of number of herbs in inventory
Thats an alchemist class passive ability. Herbs in alchemists inventory grows. You can read this when you creating a party and choosing an alchemist class. Basicaly if your alchemist have bloodcap for example, after 850 steps extra one will appear in his inventory. The same with the rest of herbs, but number of steps is different for each herb.
Ceres above wrote down an exact number of steps.
Thats why alchemist is such an awesome class to have in your party.
http://www.grimrock.net/forum/viewtopic.php?t=7572
Blackmoss = 3700 steps
If you assign 4 alchemists you can go to the desert temple and/or the graveyard to get crystal flowers. Next you can go to the hub area where there is a portal to the shipwreck area and you can place a weight or use an auto clicker to hold down the S key. So that your running backwards into the portal teleporting in front of it and then running back into it over and over and you can leave it for 12 hrs overnight and comeback the next day and each of the alchemists will have created 40 crystal flowers each which can then be used to make vitality strength dexterity and willpower potions.
Also as a note you can also use this same method to duplicate any other herbs such as blackmoss which can be used to craft bombs.
At that point might as well just use console to spawn potions and save yourself the trouble