Legend of Grimrock 2

Legend of Grimrock 2

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Nagumo Oct 18, 2014 @ 6:26am
Alchemist Herb Duplication
Hi there,

i really like to know how the duplication from the alchemist exactly works. What i know:

1. Herbs don't have to be directly in the inventory. They could be in a bag and the bag is in the Inventory of the alchemist. At least they have to be in the inventory of the alchemist.

2. There have to be a free space in your inventory.

3. The duplication happens if you made x steps.

4. The duplication rate doesn't improve if you split the stacks of one art. (tested but not quite sure)

5. Every herb has his own counter (tested but not quite sure)

Questions:

1. Is there a chance to happen (like every 10 steps 10% chance)
After testing I'm quite sure not!
2. Is this a constant value (like every 1000 steps +1)
After testing: Seems to be.
3. Have every herb art his own counter in the backround (like every 1000 steps a herb get +1)
After testing: Seems to be.
4. Have the whole inventory of the alchemist one counter (like every 1000 steps any herb get a +1)
After testing: Not at all.

Any ideas, testing made or even know someone that exactly?
Last edited by Nagumo; Oct 18, 2014 @ 6:59am
Originally posted by Naventa:
Ok, so I got curious and did some testing, I feel like this is pretty definative and enough information to make efficient decisions on alchemy. I had blooddrop cap and etherweed to test this with. I used the "steps taken" counter for this. Here is my work.

850- Blooddrop Cap
930- Etherweed
1700- Blooddrop Cap
1860- Etherweed

(restarted to test the randomness of the herb spawn)

850- Blooddrop Cap
930- Etherweed

I didn't feel like mindlessly walking for another 30 min to test the next 2 spawns because the duplicity of the steps taken makes the information fairly clear.
Throw all your herbs on the alchemist, they will grow more at a specific step count. Each herb appears to have its own spawning rate that makes it all appear random.

However, Blooddrop Cap spawns at 850 and every multiple of 850; 1700-850=850
Etherweed spawns at 930 and every multiple of 930. 1860-930=930

P.S.
Please take note that I rounded the number of steps for the sake of simple math, the actual steps were slightly different, so using these numbers as a predictor (i dont know why anybody would) will net you mixed results.
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Naventa Oct 21, 2014 @ 3:34pm 
Ok, so I got curious and did some testing, I feel like this is pretty definative and enough information to make efficient decisions on alchemy. I had blooddrop cap and etherweed to test this with. I used the "steps taken" counter for this. Here is my work.

850- Blooddrop Cap
930- Etherweed
1700- Blooddrop Cap
1860- Etherweed

(restarted to test the randomness of the herb spawn)

850- Blooddrop Cap
930- Etherweed

I didn't feel like mindlessly walking for another 30 min to test the next 2 spawns because the duplicity of the steps taken makes the information fairly clear.
Throw all your herbs on the alchemist, they will grow more at a specific step count. Each herb appears to have its own spawning rate that makes it all appear random.

However, Blooddrop Cap spawns at 850 and every multiple of 850; 1700-850=850
Etherweed spawns at 930 and every multiple of 930. 1860-930=930

P.S.
Please take note that I rounded the number of steps for the sake of simple math, the actual steps were slightly different, so using these numbers as a predictor (i dont know why anybody would) will net you mixed results.
Nagumo Oct 22, 2014 @ 9:42am 
Great, so after a few more hours of gaming your testresults copy with my overall feeling. :)

Thx u.
Last edited by Nagumo; Oct 22, 2014 @ 9:43am
B0Tzerker Oct 22, 2014 @ 9:54am 
Nice testing.
Platinumb Oct 22, 2014 @ 10:02am 
I just realized, when i had herbs in a bag they did infact dubplicate, could someone test this?
Put 1 bloodcap in your main inventory, then another in a bag, see if just 1 / both duplicate.

If i remember correctly when i played earlier, my mugwort duplicated inside a bag, meaning it's possible to have 2 different version of the same herb multply on the same character?
I didn't actually have 1 mugwort on his main inventory, just hid bag so i could be wrong here.

I have confirmed herbs in bags multiply though!
UR|Dialetheia Oct 22, 2014 @ 10:09am 
The alchemist ability does not, technically, duplicate herbs. Whenever you take a required amount of steps for a particular herb to spawn, the game checks if the Alchemist has at least one sample of that herb in his inventory, if yes, it gives you +1. Moreover the counter of steps taken starts a the very beginning of the game, not when you pick up a herb. So, say bloodcaps grow each 850 steps. You start a game, walk 840 steps, pick up a bloodcap, make 10 more steps and it will spawn +1 bloodcap in your inventory.
Info's taken from official forums and tested.
Ceres Sep 30, 2018 @ 5:36am 
Blood 850
Ether 930
Mud 1950
Falcon 2500
Crystal 4500
herb growth is independent of number of herbs in inventory
tenthousand Oct 5, 2018 @ 1:30pm 
I'm new to the game (and this is an old thread) but - are you saying herbs just duplicate on their own, or is this an exploit/cheat?
QsuSanOzk Oct 5, 2018 @ 2:31pm 
Duplicate is just a bad word choice that can be a little confusing.
Thats an alchemist class passive ability. Herbs in alchemists inventory grows. You can read this when you creating a party and choosing an alchemist class. Basicaly if your alchemist have bloodcap for example, after 850 steps extra one will appear in his inventory. The same with the rest of herbs, but number of steps is different for each herb.
Ceres above wrote down an exact number of steps.
Thats why alchemist is such an awesome class to have in your party.
Last edited by QsuSanOzk; Oct 5, 2018 @ 2:32pm
tenthousand Oct 5, 2018 @ 2:42pm 
Nice, that's really cool. thank you for that!
Rocketrolo Nov 5, 2022 @ 1:12pm 
Does anybody know the duplication rate of Blackmoss in legend of Grimrock 2
Rocketrolo Nov 5, 2022 @ 1:15pm 
Never mind I found it online
http://www.grimrock.net/forum/viewtopic.php?t=7572
Blackmoss = 3700 steps
Rocketrolo Nov 7, 2022 @ 5:57am 
I found a crazy way to Farm Legend of Grimrock 2.

If you assign 4 alchemists you can go to the desert temple and/or the graveyard to get crystal flowers. Next you can go to the hub area where there is a portal to the shipwreck area and you can place a weight or use an auto clicker to hold down the S key. So that your running backwards into the portal teleporting in front of it and then running back into it over and over and you can leave it for 12 hrs overnight and comeback the next day and each of the alchemists will have created 40 crystal flowers each which can then be used to make vitality strength dexterity and willpower potions.

Also as a note you can also use this same method to duplicate any other herbs such as blackmoss which can be used to craft bombs.
7Soul Nov 7, 2022 @ 9:36am 
Originally posted by Rocketrolo:
I found a crazy way to Farm Legend of Grimrock 2.

At that point might as well just use console to spawn potions and save yourself the trouble
Nagumo Nov 7, 2022 @ 11:30am 
:lunar2019crylaughingpig::lunar2019crylaughingpig::lunar2019crylaughingpig::lunar2019crylaughingpig:
Last edited by Nagumo; Nov 7, 2022 @ 11:30am
Rocketrolo Nov 7, 2022 @ 1:28pm 
I guess it just depends where you draw the line when talking about what is cheating and what isn't.
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