Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
right door : forward - forward - left - right - right - backward - left - left
Left door : right - forward - forward - left - left - forward - backward X3
How much scrolls with discription needs to understand puzzle? I have one but I don't understand... What meens PALA FAAM KO?
And KO should be for moving three tiles.
The second one has directions which we don't get, er, directions for :)
Notably KO and the syntax of . (dots, periods) being conjoined with directions.
Honestly I find the Graveyard puzzle hardest, because where I live it is colder to the south, not the north :) Every year I replay the game and have to look that one up!
The basic form being:
[QWEASD] + [0123] .
i.e. one of the movement keys, left turn, forward, right turn etc, followed by the number of repetitions, followed by a period to end that movement. once you know that thats what you're trying to map the lexicon onto it becomes a pretty straight forward puzzle with a little deduction by elimination to figure out pala and faam.
In other words once you've understood the grammar the vocab is pretty easy to figure out, but they don't give you enough hints on the grammar.
Once I had the Archives door sussed the other was just a matter of filling in the blanks (the "missing" moves and next number).