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Way of the eagle: Eagle fly high in the sky, so you are supposed to "walk" high. (2 tile high)
Disguised path (or somethings like this): use mouselook to see anythings out of ordinary...
I totally agree with the op. I think I'm far enough into the game to formulate a educated opinion about the puzzles in this game. There seem to be two variety.
The first kind are like the puzzles from LoG that we know and love. As the OP stated, those kinda where slowly introduced to us over the course of the game which is sheer brilliance from a game design perspective. (Much like Portal introduced the concept of their portal gun and slowly built up it's puzzles.) In LoG2 we're familiar with those puzzle mechanics from LoG so all we require is a little trial and error and some clever thinking to solve these types of puzzles in LoG2.
The second kind are damned close to impossible to figure out. Runemaster's Trial, Serpent Staff, Cemetary Entrance and the list goes on and on. These puzzles remind my of the trick Bilbo did to Golum. What have I got in my pocket? WTF?! Poor Golum. These puzzles/riddle hybrids almost seem to have no logic behind them and for people it's a binary experience. You either get it or you dont. There's no inbetween as there is really no frame of reference to work from.
Never in a million years would I have thought to shoot the door with the staff. And to add insult to injury, never in a million years would I have figured out the runemaster puzzles or the cemeteary entrance. Consider this scenario. Someones plays the game...without a mage. The though of picking up or holding onto spell scrolls doesn't even concern them. Then they get to the runemaster puzzle and are bamboozled. Also, what's a rune? I thought I was drawing arcane symbols like in DnD. It'd make a little more sense if instead of a wizard the class was called...a runemaster or runecaster or something having to do with runes. Grr...
For LoG3, I hope the devs stick with LoG and Portal like puzzle design, ie:
Introduce a simple puzzle mechanic(s), build on it(them) to create more complex puzzles.
Riddles are a poor excuse for game design. Just ask Golum, he'll tell you.
Pyramid have issue with 'key' being completely out of the way in random place. There is few places where treasure is replaced with paper having hints where it's been moved/buried. Similarly, I expected letter to have hints regarding key. Instead it serves no purpose whatsoever, unlike every other you find. There is no markings on the door, and there is nothing that mention Pyramid where you get staff, I just assumed it's 'poison inflicting wand' or some other crap.
Cementary, I had story with me, I understood concept. But I still had to google because I was misguided by the way you input answer. I expected the last step to be moving twice North so I tried to make last step go from South, to center, to North. If that puzzle was presented in different way, keypad-like or something, it would make more sense, having middle position was not practical.
In first case, I just felt stupid because I missed solution. In two others, I just though 'that's it? whatever'.
Beside those two though, I felt most puzzles were great. I enjoyed variety (beside half being 'find hidden button' that is) and them being vague enough to give the rewarding feeling of actually solving them yet clear enough that you can find answer. I'd say they could make Runemaster one bit easier by just having damn journal that would record magic spells, and along them notes, puzzles, letters, recipes and similar paper stuff. It just seems natural to me that party would keep a book where they would place and catalogue notes they found instead of having them clutter bajilion slots in inventory/bags.
Oh, and for Eagle puzzle? Finding first step of hidden bridge cost me few broken bones but then it just clicked, and other way around I knew my way since I already noticed strange pattern on floor.
I mean you can't blame them for not putting a fairy in the game that goes around saying "looky here!!!" or some pop up box that carefully explains the puzzle. This is LoG, DMII didn't have long explanations for each of it's puzzles, I spent many hours lost trying to figure that stuff out.
In fact I think this game as a whole is a masterpiece, the way everything fits together, its fairly open ended nature, it could have been a big mess but it's really, really not. I sincerely hope there's more like this coming.
The combat is great to and i have played this a while but i found that just some of the races and classes were to overpowered I never really used the other classes still it's a good game and you should explore it too the darkest depths
I finished the first LoG without having to consult a walkthrough. At times I was stuck at puzzles for quite a while, but because the puzzles had logical solutions I enjoyed getting stuck and finally having that "aha" moment.
I'm well under halfway through LoG2 and I've had to consult a walkthrough/videos several times. When I find the solution to the part I'm stuck on in LoG2, it's never a well designed puzzle. Unfortunately, this builds on itself, now that I know the puzzles are poorly designed I don't want to spend much time on them.
Worse than that, it makes me want to quit playing the game.
Path of the eagle was obvious as well, given that eagles fly.
Stone, Scroll and Sword makes perfect sense considering the setting.
Etc. etc. The hints were slightly obscure but all they took was some lateral thinking and some deduction. Like real riddles, for example: What walks on 4 limbs in the morning, 2 at noon, 3 in the eve (not saying this is in the game, just illustrating lateral thinking using this riddle as an example since damn near everyone has heard this riddle) - riddles like that make almost no sense without lateral thinking; that you are supposed to think of a human crawling, walking on both feet, then with a cane (crawls on 4 limbs, walks on 2 limbs, walks on 3 limbs including the cane, with "morning, noon and eve" representing lifecycle rather than literal day/night cycle, making the answer "Human") would dumbfound anyone not familiar with this train of thought. But once you realize it, it makes sense, and you usually feel stupid that you didn't think of it.
including for nourishment and repeated objects
The cemetery puzzle though... OMG, this one really pissed me off :P Even after googling the answer I still don't get it - more stone pushing than actions described in the letter.
The Eagles path puzzle sure got me at first, it took me a whole ♥♥♥♥♥♥♥♥ two hours to figure it out, but thats what made it so good, the second i figured out what to do i felt so ♥♥♥♥♥♥♥♥ awesome and amazing.
The serpent staff made 100% sense... sort of, the second i saw it my first and immediate reaction was "oh ♥♥♥♥ i bet i can use this to open the pyramid" so i slung it in the whole beside the door and!!!! nothing happend, so i thought about it and thought "wait these statues have four serpents each... do i need three more?" but eventually realized no other serpent related items besides the bracers existed so i went back to see if i missed something, to which i then immediately fired it at the door, THAT part was never explained to be certain.
Now heres something that did get me badly though, alot of the information you can obtain is hidden in the... well gossip stone like things, but the thing is i never once clicked on them, they freaked me the ♥♥♥♥ out, believe me when i say that i was scratching my head for almost a week until i accidentally clicked on just one of them, as soon as i did that i backtracked and clicked on every, last, one. These things arent even a puzzle but because they rubbed me the wrong way the first time i encountered them i decided it would be in my best interest to not get near them whenever possible, they contain information that only they possess, ♥♥♥♥ the pyramid puzzle ♥♥♥♥, THAT is the biggest and most obscure thing that literally would have ♥♥♥♥♥♥ me over if i didn't have an exploration checklist of ♥♥♥♥ you do when stuck before googling it.
Granted.. googling it would have just TOLD me they tell you ♥♥♥♥, which i could have just stoped their, but thats beside the point, i didnt get defeated by the spirit of the game!
TL:DR
Thinking about it now, in the short of it every puzzle after some thinking it through was something that i eventually solved either from trying everything i can do(sensible or not) or it just clicked in my head, it was the gossip stones that nearly conqured me and made me look it up, and they aren't even a ♥♥♥♥♥♥♥ puzzle.
I am tired of watching every single wall for nearly invisible switches and ending up using google/youtube. That is not gaming at all.
The problem with most puzzles is that it just logically for those who invent them. Everybody thinks different and if a game just causes headdache and frustration you should at least have a chance to get your money back.
Me i will never ever buy anything by Almost Human and i cannot recommend their games to others at all.