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I hope you're being randomly sarcastic about the MMORPG thing. I really don't see how a party-based, tile-based puzzle game could possibly be reworked as an MMORPG.
Nothing is impossible, I can see that it can work if the developers know what will be done.
I also read that and I know it will be hard to improve it more but tbh games don't just need to be improved, they just need to expand.
no one should have that developer mindset that their new game needs to be improved and better than the previous game because that's when you just stop with your game series. (I hope these developers will have a better mindset than that)
a good game isn't about the improvement, It's about the story and how the game is, I can see this game having a big story and lore towards it but finishing the first game and just started the second, I don't see what the story actually is.
Most games like this back 10 years ago just have gameplay and not really a story.
Please wait for these threads to become 7 to 10 years old before responding
I understand the desire to know more about the thing you like, but good things must not be endless or they lose their quality.
You can get a ton of good mods here on Steam or on Nexus for this game, you'll get new stories with nearly the same gameplay (with some tweaks most of the time).
It'd have a completely different vibe.
The environment is different for sure, but the feeling of isolation and being trapped is the same. I think that was a great way to make the game different without changing its overall atmosphere.
A town, though? An economy? The possibility that you could just become a farmer or butcher or a shoemaker? Would be pretty hard to include these and still be a Grimrock game. Not saying I'm against it... just saying, if someone can pull it off somehow, I'd be impressed.
We did functionally get shops. Golden Keys are a limited currency that allow you to buy certain items from various location, and you have to choose whether to spend them immediately or to wait for a better "shop". And if you finish the game, the Master key is functionally a big treasure that allows you to buy all the items you couldn't afford before.
The devs really did do a pretty great job improving on the first game. No wonder they're sceptical about any new game being significantly better than this one.
They should not be a simple person though, I think Grimrock should still maintain the feeling of being trapped somewhere unfamilliar. The trader could be of some semi-intelligent race, or maybe of fully intelligent but rare and a simple motive to trade with you. This could work well I imagine.
User created content can be good, but a lot of the time it's awful. You can't necessarily trust the reviews people other people might like things that you don't like.
Takes a big time investment to try mods, and it might not pay off at all. That's pretty much the main reason why people aren't willing to try them.
While I wish there had been a much-needed balance pass, I'm content with the game as is. I can play other things the rest of the time.