Legend of Grimrock 2

Legend of Grimrock 2

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Legend of Grimrock 3: Call of House Hardabar
Custom dungeon which was designed and created over 6 years. Highest quality, polished living world with exploration, secrets, trading and quests, unique fights.

Out of 30+ mods, custom dungeons, i've played this is far best you will find. Advise to play on easy or normal. Hope this will help you find as good as could be Legend of Grimrock 3.

https://www.nexusmods.com/legendofgrimrock2/mods/167
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Showing 1-15 of 15 comments
Redoneth Mar 14, 2023 @ 2:41pm 
Just started this mod, and so far it's looking pretty interesting and flash out :)
Krishh Mar 28, 2023 @ 2:03am 
Hardabar's sheer scale and ambition are impressive, and some the of environments and bossfights are very good, but the overall experience is kind of mediocre. While the setting could be nice, the writing is terrible and there's lots of it. Half the maps waste your time with numerous repetitive waves of respawning enemies. Most of the secrets are either a trivial riddle or just trying every verb you have on every random object because there's very little consistency to anything.

Adrageron's Guardians and Final Adventure are vastly higher quality in every aspect, except for less varied environments. Combat is more focused on designed encounters, the puzzles are more about noticing environmental hints and clever use of the Grimrock ruleset (when they're not about hidden notes, these dungeons aren't perfect), the writing is sometimes actually good.

And, importantly for being called "Grimrock 3", Adrageron actually sticks close to the original's design ethos and makes his maps, puzzles and story work in the style of Grimrock 2, instead of trying to bolt his epic 40k/LOTR crossover fanfic to an engine unsuited for it.
kirill-busidow Mar 28, 2023 @ 4:16am 
Originally posted by Krishh:
Hardabar's sheer scale and ambition are impressive, and some the of environments and bossfights are very good, but the overall experience is kind of mediocre. While the setting could be nice, the writing is terrible and there's lots of it. Half the maps waste your time with numerous repetitive waves of respawning enemies. Most of the secrets are either a trivial riddle or just trying every verb you have on every random object because there's very little consistency to anything.

Adrageron's Guardians and Final Adventure are vastly higher quality in every aspect, except for less varied environments. Combat is more focused on designed encounters, the puzzles are more about noticing environmental hints and clever use of the Grimrock ruleset (when they're not about hidden notes, these dungeons aren't perfect), the writing is sometimes actually good.

And, importantly for being called "Grimrock 3", Adrageron actually sticks close to the original's design ethos and makes his maps, puzzles and story work in the style of Grimrock 2, instead of trying to bolt his epic 40k/LOTR crossover fanfic to an engine unsuited for it.

I've played both Guardians and Final Adventure from start to finish 3 times each, last run being solo on hard, finding all secrets and treasures so i do know what i am talking about.

So i can compare quality of this mods and i do disagree with you, while they are high - it is still Grimrock 2 _MOD_ experience. And i do believe they are best _mods_ (especially Guardians, since FA i liked less than Guardians and Lost City is even less).

Call of House Hardabar goes above mod for Grimrock 2, it is more like standalone game, just using engine of Grimrock 2. That is why i called it Grimrock 3.
SYSTEM GLITCH Mar 28, 2023 @ 6:22pm 
I look forward to trying this, thanks
Keeptrucking Mar 29, 2023 @ 3:16pm 
I look forward to trying it.
olavimuff.ee May 16, 2023 @ 11:14pm 
It is very amazing mod, its very polished and its story and gameplay is something new of grimrock 2, but it freezes every 3-4 minutes and crashes on save is getting VERY serious issue. Its not issue at begin, but later.

I accept loading times, but its very hard to make progress when game loading 4 minutes, freezes for 15 seconds every 3 minutes and crashed on save if you play over 5 minutes. Mod will overload memory usage very fast.

As I said, its very good mod, but ... :(
kirill-busidow May 20, 2023 @ 1:22pm 
Originally posted by olavimuff.ee:
It is very amazing mod, its very polished and its story and gameplay is something new of grimrock 2, but it freezes every 3-4 minutes and crashes on save is getting VERY serious issue. Its not issue at begin, but later.

I accept loading times, but its very hard to make progress when game loading 4 minutes, freezes for 15 seconds every 3 minutes and crashed on save if you play over 5 minutes. Mod will overload memory usage very fast.

As I said, its very good mod, but ... :(

Did you install patch for mods?
Do you play on Medium graphics?
kirill-busidow May 20, 2023 @ 1:23pm 
This patch. Usefull for all mods.

https://ntcore.com/?page_id=371
Rufert Jun 10, 2023 @ 4:41am 
Gave this a try. And while the scale and technical aspects are impressive, the English makes a lot of it needlessly hard to understand, which is even worse when it involves puzzle hints.

There's also the unfortunate aspects of walls being demolishable but having no visual indication of being so. Do you long for the days of doom 1 where you had to hump every single wall in order to find secrets? Well look no further, except here we have weapon cooldowns as well. Urgh.

The new thirst and hunger bar added also obscures some of the original interface, so you can't see your evasion or max energy anymore.

A lot of work went into this that I just won't get to experience because of these issues. It's a shame.
kirill-busidow Jun 10, 2023 @ 4:56pm 
Originally posted by Rufert:
Gave this a try. And while the scale and technical aspects are impressive, the English makes a lot of it needlessly hard to understand, which is even worse when it involves puzzle hints.

There's also the unfortunate aspects of walls being demolishable but having no visual indication of being so. Do you long for the days of doom 1 where you had to hump every single wall in order to find secrets? Well look no further, except here we have weapon cooldowns as well. Urgh.

The new thirst and hunger bar added also obscures some of the original interface, so you can't see your evasion or max energy anymore.

A lot of work went into this that I just won't get to experience because of these issues. It's a shame.

There is visual difference between walls that can be destroyed and that cant.
I can tell 100% looking at wall if it can be destroyed, without actually hitting it.


Thirst and hunger meters are used by mod author from another person, they do obscure on 4k (wide screen) big resolutions, i have this problem myself, so can relate.
olavimuff.ee Jun 11, 2023 @ 4:13am 
Originally posted by kirill-busidow:
Originally posted by olavimuff.ee:
It is very amazing mod, its very polished and its story and gameplay is something new of grimrock 2, but it freezes every 3-4 minutes and crashes on save is getting VERY serious issue. Its not issue at begin, but later.

I accept loading times, but its very hard to make progress when game loading 4 minutes, freezes for 15 seconds every 3 minutes and crashed on save if you play over 5 minutes. Mod will overload memory usage very fast.

As I said, its very good mod, but ... :(

Did you install patch for mods?
Do you play on Medium graphics?
I have solved this issue by clearing Redwood mine lvl2 data from my gamesave. This area took most of the memory from my savegame and since I found all secrets from there I didnt need it anymore. After that my game didnt crash anymore and I am happy about that because I still wonder how good this mod looks like.

Now, since I made a lot of progress I am slowly getting game crashes again, but its enough rare and I can play.

I see that there is more data saved for my emptied area and I have tried to delete again. Game looks loading well, but game save editor gonna freeze while loading that gamesave. So I didnt clean my savegame again yet. Will see ...

More info -> http://www.grimrock.net/forum/viewtopic ... 60#p125061
harpo Jun 10, 2024 @ 12:27pm 
This mod looks good at the start but the load time is so bad that it is unplayable.
Flow Jun 12, 2024 @ 2:24am 
Please upload this mod to steam workshop
harpo Jun 12, 2024 @ 6:57pm 
The mod is to big to upload to steam as several other bigger mods.
krazbobeans Jul 27, 2024 @ 10:35pm 
How come this isnt on the steam workshop?
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