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If you rush the spirit mirror pendant from the underwater dungeon at the beginning of the game your human will reach level 15 while the rest of the party is still level 13. That means the human gets 17 skill points by starting with an extra and ends the game with another by reaching a level nobody else will.
Which class benefits the most from level ups? The Rogue. Each level is a % chance to crit with Throwing/Missile weapons which often get a bad wrap and I think that's because people spec for these skills on alchemists and miss out on a lot of dps from the rogue class.
Once level 15, swap the spirit mirror pendant out for the ring on a string. Equip the bronze brace and be spec'd 5/5 crit and you're a character with 39% crit chance.
Lets talk about STR/DEX and how they effect damage scaling. These attributes contribute a small amount of flat damage to each attack performed but that damage is not altered by either weapon skill or power attack modifiers. Since it's flat damage only attacking quickly and scoring criticals often (backstabs too) will result in big dps gains from attributes.
Getting insane amounts of dex is hard. Dex is a more valuable attribute than STR due to the increased evasion and accuracy that it provides. Sadly there is no easy way to obtaining huge amounts of dex. There is an easy way to get huge amounts of STR:
RAGE POTIONS!
A human rogue throwing weapon specialist doped up on speed and multiple rage pots dropping shuriken power attacks is a sight to behold. I suggest this character to you for your next party.
Race: Human
Class: Rogue
Traits: Fast Learner / Skilled
Starting Skills: Accuracy / Throwing Weapons / Alchemy
End Skills: Throwing ★★★★★, Criticals ★★★★★, Accuracy ★★, Alchemy ★★★★★
Hand Loadout 1: Pearl Shield / Shurikens
Hand Loadout 2: Throwing Axes / Throwing Knives
Bearclaw Gauntlets / Knuckles of Steel,
Bear Skull Helmet,
Rogue Vest/Pants/Boots,
Spirit Mirror Pendant / Ring on a String,
Bronze Brace,
Shaman / Huntsman / Diviner Cloak.
Rush getting 35 accuracy but avoid going over 45 (it's a waste)
https://youtu.be/cmY_-BDcKww
The Human experience gain advantage is actually not that huge due to the large experience jumps to reach the levels past 12: it's 50k from now onward. Even with the Spirit Mirror Pendant acquired as fast as possible by the time a Human wearing it reaches lvl 15 (200k) all others are high lvl 13's (about 135k+) and that's just 15k shy of lvl 14. A quite small window of opportunity.
Now if every map of LoG 2 is cleared at least once before the top of the tower any character will reach at least level 14 no matter what their race, traits or equipment are.
The only reason for a Rogue to skill Alchemy 5 would be to play him solo. If you want to use - or with this Rogue more likely spam - potions you WANT an Alchemist in your party because potion ingredients are finite.
A Rogue would go for Dodge 3 and the cooldown reduction that comes with it as an extra Bracelet of Tirin. Throwing / shooting faster reduces the need to buff Str/Dex with potions.
There is an alchemist class in my party with this rogue, he's the other back row character. Just because someone is the alchemist class doesn't mean they have to be trained in the alchemist skill. The class alchemist carries a bag with 1 of each herb and whenever I want to do alchemy on the rogue I check it for dupes and pass them over.
I also designed my team with the 3 skill books found throughout the game non designated and could have used them to get dodge 3 on this rogue but that's kind of unimportant since there is absolutely no way that having 3 dodge for 10% attack speed boost would contribute to this character or the party as much as alch 5.
You seem to be ignoring the synergies and purpose for bringing this build in the first place. This is the absolute best way to dump rage potions because of the way crit doubles the effect of STR. (there's also Scythe build)
I wouldn't bring a thrower to my party normally since their damage isn't that great on its own and Gaben forbid I bring a thrower that has any other class than rogue. Missile/throwing needs that extra crit to be viable when compared to heavy weapon fighers and light weapon backstabbers which bring such great damage to the party already.
Proof of concept.
Yes a Rage potion's +20 temporary STR is a nice boost at times. But why have it only now and then? At level 15 STR difference between a Human Rogue and a Minotaur Barbarian is more than 1 Rage potion. Add in extra STR. from carried skulls and the Barb is about 2 Rage potions ahead. Naked! Then add Throwing 5, Crit 5, Accuracy 3 (prolly), Dodge 3, load up on Str. and Crit / Speed gear (i prefer Speed) and you got a perma-buffed Thrower. Granted, overall crit chance is half compared to your Rogue but attacks are in general faster and done with 60+ STR un-raged.
Now if you don't want any other class then a Rogue for throwing that's a totally different story. Then again my Rogue's most likely end up being Ratlings using Missile Volley weapons with maxed DEX and Crit.
A mino gets 5 extra STR from being a mino, another 9 from head hunter so Minotaurs get 14 more STR than humans. Barbs have +15 STR and Rogues have +15% crit (16 for human).
Nobody was considered to have the 10% 3 point dodge tree bonus as that would effect them all equally.
I tested the difference between the 3% crit ring and 15% haste ring and the haste wins. Kind of obvious really but I checked to be sure. I made sure to account for the fact that the haste ring only effects the 3.5 second cooldown and not the 1 second power attack charge time.
https://i.imgur.com/ziN1KWc.png
The number of strength on the left doesn't include the +29 STR for mino barbarian (green column) or the +14 STR for the mino rogue (orange column). Those STR values are included in the column math directly. This is showing how much STR we have to add to the class before one does more DPS than another.
As expected the human rogue has less dps than the minotaur rogue. This is because humans sacrifice dps for more skill points. 1 from a trait, another from a trait + the xp necklace and they also don't have to spend another point in accuracy to make up for the poor dex that the minotaur would need to. Whether or not those 3 extra skill points are worth the loss of dps is the crux of the issue.
The minotaur barbarian thrower has higher dps than the mino rogue thrower up until 70-74 STR at which point the crit chance from being a rogue overtakes the STR bonus from being a barb.
The human rogue doesn't do more damage than the minotaur barb until 182-187 STR.
So I didn't really need to use 27 rage potions in the example video. 10 would have sufficed. But if my human rogue was a minotaur rogue than it would have only taken 4 rage potions to deal more dps than the mino barb.
If you're not planning on using more than 3 rage potions at a time, Minotaur barbarian is superior. In regards to dps that is.