Speedball 2 HD

Speedball 2 HD

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lee Nov 19, 2013 @ 6:01am
Multiplayer clarification [edit: no online, local only]
I am looking forward to this, I played the crap out of the original, many years ago! Such a fluid game, and not just of the bodily variety.

The Steam feature list indicates multiplayer, the description says multiplayer, but the key features say "local multiplayer" - can a developer please clarify whether or not there is online multiplayer (and update the feature icons accordingly)? Thanks.
Last edited by lee; Nov 19, 2013 @ 9:48am
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Showing 1-15 of 27 comments
lee Nov 19, 2013 @ 9:47am 
Damn, just seen http://www.eurogamer.net/articles/2013-11-15-speedball-2-hd-is-the-best-version-thats-ever-been-available-on-pc which quotes a developer as saying there's no online multiplayer due to lag. Bugger.
John "Böri" Wayne Nov 19, 2013 @ 10:21am 
Well if the price is ok, i can pass the multiplayer.
Antiquary Nov 19, 2013 @ 10:49am 
Yes, bugger. Beers and pizza at mine then.
Originally posted by EBlueProductions:
Well if the price is ok, i can pass the multiplayer.
GetGames sells it for 6,39€ with a 20% Coupon -> http://www.getgamesgo.com/product/speedball-2-hd
Last edited by Shona (vincit omnia veritas); Nov 19, 2013 @ 11:45am
John "Böri" Wayne Nov 19, 2013 @ 11:45am 
Originally posted by Shona:
Originally posted by EBlueProductions:
Well if the price is ok, i can pass the multiplayer.
GetGames sells it for 6,39€ with a 20% Coupon -> http://www.getgamesgo.com/product/speedball-2-hd

Acceptable price.
British Beef Nov 19, 2013 @ 11:45pm 
thanks Shona preordered it, now for the wait *sigh*
BigTinz Nov 20, 2013 @ 11:20am 
No online?!

one of the most amazing games of all time is being remade here, and then there's no online multiplayer? sorry but I cannot buy this game because of that. >_>
Thunder Nov 23, 2013 @ 11:00am 
Originally posted by Ulrox:
one of the most amazing games of all time is being remade here, and then there's no online multiplayer? sorry but I cannot buy this game because of that. >_>

The original game did not contain multiplayer and the developers have given a reason why the remake cannot. You are doing yourself a disservice by not buying the remake because on a feature that was never meant to be included in the first place.
5hadowfax Nov 24, 2013 @ 4:34am 
Originally posted by Thunder:
Originally posted by Ulrox:
one of the most amazing games of all time is being remade here, and then there's no online multiplayer? sorry but I cannot buy this game because of that. >_>

The original game did not contain multiplayer and the developers have given a reason why the remake cannot. You are doing yourself a disservice by not buying the remake because on a feature that was never meant to be included in the first place.

They should be able to get it to work. "Lag" is not a reason to not have online multiplayer. This is nearly 2014, we are not in the world of 56k modems anymore. They are being lazy... I can't see any other explanation for it.
Grokitach Nov 25, 2013 @ 7:40am 
Originally posted by entreri100404:
Originally posted by Thunder:

The original game did not contain multiplayer and the developers have given a reason why the remake cannot. You are doing yourself a disservice by not buying the remake because on a feature that was never meant to be included in the first place.

They should be able to get it to work. "Lag" is not a reason to not have online multiplayer. This is nearly 2014, we are not in the world of 56k modems anymore. They are being lazy... I can't see any other explanation for it.


+1
How are you supposed to remake a competitive game without an online multiplayer support ? It's like making a driving game or a RTS game without online multiplayer competitions and matchs, it's pointless.
Woblob Nov 25, 2013 @ 9:20am 
Online multiplayer would be the main reason to buy this if it was a feature. I think it's very disappointing that they have not added it as a feature and I'd guess that many fans of the original will feel the same way.
If it is still possible to implement I urge them to do it. I think the success of this reboot depends on it.
Woblob Nov 25, 2013 @ 9:36am 
I wonder if it might be possible to work around it by using Hamachi or something similar? I hope it doesn't come to that though.
Brune Nov 25, 2013 @ 1:57pm 
Originally posted by LordBlort:
I wonder if it might be possible to work around it by using Hamachi or something similar? I hope it doesn't come to that though.
Usually it wouldn't unless you connect via hamachi and then create a program to pass the other players input through and be able to watch your screen. Something like RDP or VNC would work but adding that sort of lag to this game would be horrible. (note with RDP/VNC only one person would need to buy the game.)

Originally posted by LordBlort:
Online multiplayer would be the main reason to buy this if it was a feature. I think it's very disappointing that they have not added it as a feature and I'd guess that many fans of the original will feel the same way.
If it is still possible to implement I urge them to do it. I think the success of this reboot depends on it.
I've never played speedball but I've played smash ball and a few other future sport games. I honestly love them. Honestly I don't see this as a game I'd ever want. I am simply going to put it this way.

Devs, if you want to create local multiplayer only games then release them on platforms that have major support for that. No one wants to to hook up two keyboards and make sure the opponent doesn't cheat by hitting your set of keys. Additionally online multiplayer is the only major reason to even play this game. It's competitive but you are basically removing all the competitors. So I play one of my friends 10 times, beat the crap out of them because I own the game and they would just come over and play... Why are they or even I going to want to play?


Lastly! I am a game developer myself and can understand the pitfalls of a networking a game together. Lag is a big deal. Finding ways to setup servers and have them communicate is a pain in the ass and this framework/system will take up a large portion of your development time. K but check it: http://msdn.microsoft.com/en-us/library/s3f49ktz%28v=vs.90%29.aspx shows the data types by size. Major thing because you will be sending these over the network so lets do some calculations. float and int are both 4 bytes. depending on how your game is setup you will need either 2 floats or two ints to send the position of one player. So to simply send 1 players position is 4 bytes. But how often do you want to send it? My fixed update functions always run at 20 herts so thats 20 times a second. That is 80 bytes a second. For a server with 20 players it's 1.6 kB/s constant download but that also means that each client is going to be getting updated with the same information. 1.6kB/s for each client on download as well. Just to send player position. See how 8 bytes quickly can take up 1.6 kB/s? But their complant is about lag. While bandwidth can cause lag issues it's usually distance to the host that creates the most major problems with games now days. So how do we resolve issues where the client isn't able to send the data fast enough? Network prediction. By this we can help relieve lag. How we do this is the server sees the last 2-3 packets have all been the player running to the left. So it assumes the next 2-3 packets will be the player running to the left and until it gets an update sends that to all the clients. When/if the client updates with someone different like the player stopped then it creates a rubberband effect (yes rubberbanding is caused by poor network prediction and completely implimented by developers.) where the server then sends out the right things to the client. So all around the networking part of a game is rough but if the developers don't see this majorly competitive based game as requiring networking to get off the ground then all we can do is wait and see.
Last edited by Brune; Nov 25, 2013 @ 2:15pm
J Nov 26, 2013 @ 8:14pm 
Originally posted by Ulrox:
one of the most amazing games of all time is being remade here, and then there's no online multiplayer? sorry but I cannot buy this game because of that. >_>
Boohoo, you'll get over it some day.
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