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I haven't given an opinion or made an argument either way. I've only pointed out factually wrong things that you said. Everything else you've gotten from my posts is you projecting things onto me.
I just looked it up. The game has 11 hours of cutscenes and is typically a 37-60 hour game.
You're acting like this game is doing something unusual but uh... BREAKING NEWS: JRPG Game has lots of cutscenes and story!! Sorry, this isn't news and it isn't new for JRPGs. Maybe the pacing is a bit slow early on and you don't like that but you're judging, literally, the entire game unreasonably based on it. If you prefer interaction it sounds like JRPGs, in general, are not your cup of tea.
Actually, having just checked your play history JRPGs definitely are NOT your cup of tea since you can't finish any Final Fantasy you've owned and tend to have multiple years between barely touching them on achievements. However, I do get why you checked this game out considering your tastes because you probably thought it would turn out more action gameplay oriented. Might I recommend, since I didn't see it in your history, checking the Ys franchise? They have a number of action oriented games of your type of preference (granted, it doesn't guarantee you will like them) so if you like one it means you will have several potential games to try out next.
A quick link just to get you started https://store.steampowered.com/app/579180/Ys_VIII_Lacrimosa_of_DANA/
Personally, I'm a fan of the older 2.5D styled ones, myself, but you can play them in any order as all but one follow the same main character (Origin is the one that stands alone), adventurer Adol the Red, on his journeys each taking a different mostly unconnected (bar some loose references/reoccurring characters at times) tales. It has some story but is mostly lore and gameplay first like Elden Rings/Souls games.
Yeah, i'm more of an action gamer, and seeing previews of 16 definitely had me interested as character action games are by far my favorite genre, right behind survival/action horror. Of course, what you looked up was probably a raw cutscene count, not the seemingly back to back walk n talk sessions that preceded nearly every small scale fight. I got about 40 hours in on PS5 and just gave up cuz the density of it over the gameplay wasn't keeping me invested and the sidequests were crap, and this includes the 2 (or 3, if you count the repeat with Ifrit) Eikon battles, which feel basically like interactive cutscenes. I'm not a big fan of style over substance unless it's some stupid arcade ♥♥♥♥ like Gungrave or House of the Dead. I'm not picky with gameplay, i just want there TO BE gameplay.
I'm more than used to ganes with slow openings, and i knew to look beyond the demo on PS5 because of that, but they ended up making fun (albeit simple) gameplay spaced out in a way that feels poorly paced for the story it was trying to tell and if you just want the gameplay, well good luck.
As bored as i was of Tales of Berseria (my longest invested JRPG to date frankly, clock 70 hours on my first playthrough) even that felt like a fun game to play regardless of the story and gave me plenty of time between cutscenes to enjoy said game. Extended dungeons, tons of respawning enemies, the like.
I got bored of that because the mechanics started to drain on me with the Soul system and i wasn't dealing any kind of damage or able to break blocks without oversoul, leading to a stagnant gameplay experience full of tedium. Add onto the fact the story had all but stalled by that point in the game, i just couldn't keep up with it, and by the time i came back several months later, i had to restart due to forgetting the combat system in it's entirety.
I like to give RPGs a try, but they typically hold the flaw of dragging on and not really getting to the point, or having near endless filler in the case of Persona. I think the only Final Fantasy games i ever truly finished were 15 (slog of a game, but i liked the story it was telling.) And Final Fantasy 13. (Because it was linear, mainly.)
I probably should stop trying to play RPGs, but it's not like the games themselves are bad. I like the gameplay, the aesthetics are great and the characters are all amazing. I just can't get over the uninteractive fluff and bloat in between the gameplay sections. It feels typically like only around half of it is actually important to the story, with the rest just being general character interactions. Pretty sure Ys wouldn't be too much different on that front really, although, once again, i want to give it the benefit of the doubt.
I like to think that there IS a JRPG for me somewhere. This just happens to be on the laundry list of ones that aren't it.
Radiata Stories (PS2)
Final Fantasy XV (Steam) - this one is potentially more of what you were looking for being overwhelmingly gameplay oriented
Star Ocean franchise are action oriented games, though be warned 5 (is on Steam) and 6 (PS only) are considered pretty bad but maybe you will still like... Star Ocean 3 and 2 are considered the best and the newest one is just okay. They can range from having a decent amount of story to tons of gameplay. Imo, 3 has the best gameplay but it also has a very sizeable amount of puzzle dungeons (think Zelda kind of) and a decent amount of story (but nothing like heavier story JRPGs). Star Ocean The Second Story R is probably the one I would suggest having the best balance of gameplay for you to start with and is on Steam.
Tales of Arise might potentially be okay since you were fairly good with Berseria and, imo, it is a better game. The only issue is the pacing in the final stretch of the game is way off with heavier story dump (those mini-scenes where you press select or whatever to bring up character conversations is the main issue, there are tons of them even back to back but only at that final portion of the game). The combat is way better than Berseria, too. Maybe get on sale though just to be safe or check a review for it first.
Nier Automata might be worth a look.
Avoid Final Fantasy VII Remake. Great game, but not for you and it will encompass the same issues as XVI here, plus the combat isn't truly action but hiding an invisible turn based system at its core with some minor action elements.
I can't pull up your history while typing this but if you haven't tried Code Vein and Scarlet Nexus you may want to give those a go. Think Elden Ring / Dark Souls (more Dark Souls really) with an anime filter for Code Vein. Scarlet Nexus isn't my cup of tea so can't speak of it directly but should be worth looking at considering its positive reception.
Trials of Mana (including the new one coming out) might be worth looking at from what I've seen in the trailers but I've not played to personally fully be certain of that. Worth a look (maybe wait on review).
A classic and may not even be your taste but just in case, Shining Force EXA for PS2.
Avoid the Trails of series like a plague and your arch nemesis Xenosaga (15-30 hours of cutscenes PER game, literally, of which are three games total and that isn't even counting additional non-cinematic dialogue that you have no gameplay control during whatsoever).
Not a JRPG, but based on your tastes I'll mention it just in case you haven't tried but perhaps Zone of the Enders 2nd Runner might be worth a look? Epic combat system, particularly the boss fights. You can skip the cutscenes if you don't care for the story, but they're not too long either. Game is quite short but one of those quality over quantity situations and despite being a PS2 game actually has some great aesthetic and music even now.
Have and enjoyed Code Vein (as per my love of the Souls and God Eater combat systems which it draws inspiration.) And Scarlet Nexus was a neat blend of character action with JRPG, though does have similar pacing problems as per JRPG standards and the characters are just bland and forgettable to me. Liked Zone of the Enders if it didn't have Denuvo (cuz Steam Deck gamer.)
Completed Nier Automata and though i enjoyed the story, the combat left much to be desired due to difficulty balancing issues, too easy on Normal, too punishing on Hard.
I'll have to check out those other ones.
Be critic guys. This game was made for the Playstation audience. "Adult" themes, long cutscenes, western-like characters, realistic visuals, basic gameplay, quick time events... It's obvious that casuals will love it. For the rest of the people who actually understand where Final Fantasy comes from is nothing but a sad attempt to hook the Western market. SE wants to turn Final Fantasy into God of War. Please be critic. If you're ok with this, then there's no hope for FF as a franchise.
It's ok bro, Yoshi-P just applied his VN philosophy in XIV to this game.
Once you get a few Eikons it's pretty satisfying being able to switch between their special powers during combat. I'm not a bit fan of Final Fantasy going the action-combat route, but I will admit I did enjoy it the more things I unlocked/paired together.