FINAL FANTASY XVI

FINAL FANTASY XVI

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Monterossa Aug 19, 2024 @ 11:34am
Cutscenes are pre-rendered, so the game looks the same as PS5
Really really great job there, Square Enix. PC players can't really benefit any upgraded graphics because cutscenes are pre-rendered FMVs so it will look the same as the PS5 version.

Only on the field and in battle that you can have better graphics. But half of this game is all about the cutscenes... so we're being limited by the PS5.

And because of the cutscenes were pre-rendered in 16:9, I guess that's why you don't get ultrawide support.

What a mess. The Sony exclusivity backfired so hard.
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Showing 1-15 of 54 comments
kartobiene Aug 19, 2024 @ 12:10pm 
I don't get why a cutscene heavy game would have pre-rendered cutscenes...
Arbor Aug 19, 2024 @ 12:15pm 
This is a massive issue. I’m using 14900k and 4090 and the cutscenes look worse than they did on PS5. Much more choppy.

Considering this is what makes up the majority of the game this is a massive ♥♥♥♥♥♥
Last edited by Arbor; Aug 19, 2024 @ 12:23pm
Monterossa Aug 19, 2024 @ 12:20pm 
The only way to fix it is that SE has to rebuild the entire game, make all the cutscenes render in real-time on our PC instead.

But I bet they will never do that.
Mighty Totoro Aug 19, 2024 @ 12:22pm 
The cutscenes look incredibly blurry and the constant change between 120 and 30 fps is extremely jarring. I have no faith this will be fixed so I'll be skipping this one.

It's a shame what Final Fantasy has become. I haven't enjoyed a single entry since XII.
alumlovescake Aug 19, 2024 @ 12:23pm 
There aren't upgraded graphics anyway.
Last edited by alumlovescake; Aug 19, 2024 @ 12:23pm
Eri Zenith Aug 19, 2024 @ 12:29pm 
Originally posted by Mighty Totoro:
The cutscenes look incredibly blurry and the constant change between 120 and 30 fps is extremely jarring. I have no faith this will be fixed so I'll be skipping this one.

It's a shame what Final Fantasy has become. I haven't enjoyed a single entry since XII.
It won't be. Some cut scenes are a mix of real time + pre-rendered.
Arbor Aug 19, 2024 @ 12:32pm 
Originally posted by Monterossa:
The only way to fix it is that SE has to rebuild the entire game, make all the cutscenes render in real-time on our PC instead.

But I bet they will never do that.
Modders will release a 60fps mod for cutscenes at least. Idk if they’ll go higher than that though.
SkacikPL Aug 19, 2024 @ 12:37pm 
Originally posted by kartobiene:
I don't get why a cutscene heavy game would have pre-rendered cutscenes...
I think it just proves luminous is a dead end engine and every attempt to use it ends up with a struggle.

I can't fathom a reason why on PS5 with SSD they couldn't make them in engine other than it being too hard to fine tune performance but a lot of cutscenes is just people talking in closed rooms so i dunno, it just feels it was faster for them to develop and they never bothered refining it.

Not moving them back in-engine for PC is a bad move tbh.
Renos Aug 19, 2024 @ 12:44pm 
Originally posted by SkacikPL:
Originally posted by kartobiene:
I don't get why a cutscene heavy game would have pre-rendered cutscenes...
I think it just proves luminous is a dead end engine and every attempt to use it ends up with a struggle.

I can't fathom a reason why on PS5 with SSD they couldn't make them in engine other than it being too hard to fine tune performance but a lot of cutscenes is just people talking in closed rooms so i dunno, it just feels it was faster for them to develop and they never bothered refining it.

Not moving them back in-engine for PC is a bad move tbh.
90% of the cutscenes are done in engine on both platforms.
The only pre rendered cutscenes are ones that wouldnt run well in real time on the ps5.

AKA the army fight in the opening. Or a later scene with Odin splitting the ocean.

Just a lot of people here spreading misinformation.
Last edited by Renos; Aug 19, 2024 @ 12:44pm
SkacikPL Aug 19, 2024 @ 12:49pm 
Originally posted by Renos:
Originally posted by SkacikPL:
I think it just proves luminous is a dead end engine and every attempt to use it ends up with a struggle.

I can't fathom a reason why on PS5 with SSD they couldn't make them in engine other than it being too hard to fine tune performance but a lot of cutscenes is just people talking in closed rooms so i dunno, it just feels it was faster for them to develop and they never bothered refining it.

Not moving them back in-engine for PC is a bad move tbh.
90% of the cutscenes are done in engine on both platforms.
The only pre rendered cutscenes are ones that wouldnt run well in real time on the ps5.

AKA the army fight in the opening. Or a later scene with Odin splitting the ocean.

Just a lot of people here spreading misinformation.
Not really. As far as i've played literally every single but one cutscene was 30 fps prerendered video, it's really apparent.
Last edited by SkacikPL; Aug 19, 2024 @ 12:49pm
Arbor Aug 19, 2024 @ 12:51pm 
Originally posted by SkacikPL:
Originally posted by Renos:
90% of the cutscenes are done in engine on both platforms.
The only pre rendered cutscenes are ones that wouldnt run well in real time on the ps5.

AKA the army fight in the opening. Or a later scene with Odin splitting the ocean.

Just a lot of people here spreading misinformation.
Not really. As far as i've played literally every single but one cutscene was 30 fps prerendered video, it's really apparent.
Same here. I lost interest and stopped playing after the tutorial mainly because of the frequent cutscenes and dropping to choppy 30fps.
Nike Aug 19, 2024 @ 12:52pm 
Originally posted by blackzephyers:
This is a massive issue. I’m using 14900k and 4090 and the cutscenes look worse than they did on PS5. Much more choppy.

Considering this is what makes up the majority of the game this is a massive ♥♥♥♥♥♥
Looks the same to me on a 4080S, not sure what issues youre having, only the world map looks muddy
Monterossa Aug 19, 2024 @ 12:52pm 
Originally posted by Renos:
Originally posted by SkacikPL:
I think it just proves luminous is a dead end engine and every attempt to use it ends up with a struggle.

I can't fathom a reason why on PS5 with SSD they couldn't make them in engine other than it being too hard to fine tune performance but a lot of cutscenes is just people talking in closed rooms so i dunno, it just feels it was faster for them to develop and they never bothered refining it.

Not moving them back in-engine for PC is a bad move tbh.
90% of the cutscenes are done in engine on both platforms.
The only pre rendered cutscenes are ones that wouldnt run well in real time on the ps5.

AKA the army fight in the opening. Or a later scene with Odin splitting the ocean.

Just a lot of people here spreading misinformation.

No? If you have FPS counter enable, you can tell most of the cutscenes are pre-rendered, because it will be 30fps.

From what I've seen, most of the scenes are pre-rendered, including small talks and scenes that shouldn't eat much of my PC resources.
alumlovescake Aug 19, 2024 @ 12:53pm 
Originally posted by SkacikPL:
Originally posted by kartobiene:
I don't get why a cutscene heavy game would have pre-rendered cutscenes...
I think it just proves luminous is a dead end engine and every attempt to use it ends up with a struggle.

I can't fathom a reason why on PS5 with SSD they couldn't make them in engine other than it being too hard to fine tune performance but a lot of cutscenes is just people talking in closed rooms so i dunno, it just feels it was faster for them to develop and they never bothered refining it.

Not moving them back in-engine for PC is a bad move tbh.
Luminious is a good engine. This game is not even made on Luminious
Bucherebis Aug 19, 2024 @ 12:53pm 
Not only are they prerendered, but when they rendered it, they did it on a low spec machine so you get fps drops, specially when there's smoke and dust on screen. That's right, they "prerendered" even the framedrops.

One of the worst ports I've seen in my entire life.
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Date Posted: Aug 19, 2024 @ 11:34am
Posts: 54