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Final Fantasy as a franchise meant something a decade ago. It meant huge world that is fully explorable, lots of playable characters, deep RPG character development. All of these have lost their meaning now.
2 FF VII
3 FF VIII
4 FF IX
5 FF XII
And i liked 13 quite a bit aswell i have fond memories of it on the x360
Well that didn't take long for you to just spout out something untrue. 1-6 is all empty tiles on a world map, 7-9 were all pre rendered overworld screens. All of these games lacked so much space that they relied on random encounters to fit in the monsters you needed to kill to level up.
The move to 3d in 10 still ment fixed camera angles and linear paths because of the system limitations.. again random encounters only.
12 opened up the world a bit but also had the worst battle system, magic was an idea that never got realized. 13 was probably more linear that 12, had non random encounters if you could avoid them, and had one chapter which was a token gesture to being a wide open plane but was just there for that chapter. 11 and 14 featured more open world.
That leaves 15 as the first true open world single player FF. I can't say it did a bad job either, I felt the story was the main failing in that game.
We get many new RPG games and some do open world, some do more linear stuff, players like both. So it would be an absolute folly to think FF16's non open world zones were a deal killer. It was a design choice for the game. I find the game is more about its story and its encounters. I want to say boss mechanics are more varied then any other of the single final fantasy games to date but it really only applies to ff15 and ff13-3, so not a large hurdle I know.