FINAL FANTASY XVI

FINAL FANTASY XVI

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The FPS Perplexes Me
Running the title on a 3070 (8gb VRAM), I7-11700K, 64gb RAM, NVME 2.0 SSD.
1440p, DLSS Set to Balanced, most settings on high with annoying stuff like Motion Blur, Chromatic Aberration, and Vignette turned off.

Game runs at about 30-60fps in most areas, drops down as low as 15fps in both of the hideaway areas and struggles to get to 30fps there, and while it says it maintains 30fps in the cutscenes, it's clear that there are micro stutters that occur which make the cutscenes seem off from time to time.

You can imagine my fear when getting to battle with what amounts to a 5-alarm anime boss with 3 phases that turns into a literal mountain in one of those phases... but, the game ran well there. Seriously, it didn't drop below 45fps in that whole fight, and it often stayed at above 70fps in the 2nd and 3rd phases of that boss fight.

How? How does a hub area bring my GPU/CPU to their knees, but a 5-alarm, 7-tier, 3-phase anime boss fight with Dwayne "The Mountain" Johnson run like a dream?
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Showing 16-30 of 45 comments
iameatingjam Sep 29, 2024 @ 11:06pm 
Originally posted by C1REX:
Originally posted by iameatingjam:
a lazy port will have lots of things in vram that could easily go in system memory).
Many games use a lot of RAM just to feed VRAM faster. games would run better, stutter less and use less CPU power for moving data if we all had more VRAM.
Lots of RAM space is taken by data that needs to be copied to VRAM anyway and can’t be used directly from system RAM. It’s a bottleneck in a way.

The game is demanding but I can’t tell for sure if it’s badly optimised. Not the same thing. Most ps5 only games (no ps4 and no series S version) are quite demanding.

I’m personally happy how the game runs and looks on my system.

I know some of the current gen consoles game ports, use a lot system ram, basically as a means to do what direct-storage does, just without directstorage, sort of like a ram disk for fast access, to emulate the ps5s fast onboard storage and its GPU's access to it. Perhaps that is what you mean. Anyway, that wouldn't apply here because this game does use directstorage, so that step is already taken care of, it doesn't need the middleman.

If you have lots of vram, this game uses a crazy low amount of system memory, right now I'm at 5.5GB. And over 15GB of vram. But its been open for a while ( I think there's a slow vram leak). If I were to reset the game I'd be back at 12-13GB most likely. But again since I don't have any other hardware to compare to, and because of all the contradictory reports, its hard to say anything for sure.

But yeah, runs fine for me too. And looks amazing.
Last edited by iameatingjam; Sep 29, 2024 @ 11:23pm
Shadowlet Sep 30, 2024 @ 12:17am 
Originally posted by Fulgerion:
Originally posted by iameatingjam:
idk I can't quite figure it out. It runs smooth for me, anywhere any everywhere. It does use an absurd amount of vram though, but at the same time I've heard from people on 3070s, 3060 tis, 4060s that it runs fine. All only have 8gb of vram. But I've heard plenty of the opposite as well, even from people on 4080s.

So I don't know in my case if the vram use is so high because it caching things for speedier load times or its being used irresponsibly. The low amount of system ram usage does kind of imply the latter ( since you know - the ps5's uniform memory, means a lazy port will have lots of things in vram that could easily go in system memory).

But that wouldn't match with the low vram people who are not having problems.

Anyway, I think there's perhaps some factor we haven't figured out yet that would square these contradictory reports. Are you on windows 10 or 11? I heard win 10 may be one of the possible problems, I just don't know.... You gpu is connected to the CPU pcie lanes, right? direstorage needs lots of pcie bandwidth.

Though in your case sounds more like cpu problem.... yet you meet the recommended requirements so again, idk.
Yea. I have that same issue. I see people claiming it runs find on 3070 with DLSS or FSR on high settings on 1440p. There is no way.

Which I say is either a lie or something else is going on. And with the DLC, it's a lot worse. The FPS just hang at 10 FPS, the GPU isn't even heating up. My fans are not even of most of the time playing this. They don't kick on until 60C, and my GPU is about 50 C. Which means it's not even working. Something is getting clogged up.

There is no way that they did any optimization or any testing.

This 10-20 FPS problem persists even on the minimum settings. And, theoretically, as per their recommended hardware, a 3070 should be getting 60+ FPS on the lowest possible setting. Which it doesn't

Even cutscenes are affected and can drop as low as 5 FPS

It's the VRAM getting maxed out
C1REX Sep 30, 2024 @ 2:20am 
Originally posted by iameatingjam:
If you have lots of vram, this game uses a crazy low amount of system memory, right now I'm at 5.5GB. And over 15GB of vram. But its been open for a while ( I think there's a slow vram leak). If I were to reset the game I'd be back at 12-13GB most likely. But again since I don't have any other hardware to compare to, and because of all the contradictory reports, its hard to say anything for sure.

But yeah, runs fine for me too. And looks amazing.

Many games use more VRAM if you have more available. That’s normal and a good thing.
Also many games use more VRAM the longer you play. It’s not a memory leak but caching the data that may be needed again.

I personally think the game is demanding but also fairly well optimised for mid range PCs. I’m personally impressed how rock solid stable my experience is and how well the game looks. I don’t remember when I’ve experienced such well running, stutter free, stunning looking, polished PC game.
qsdww Sep 30, 2024 @ 2:42am 
Originally posted by Fulgerion:

Oh no doubt. I saw this becoming a problem before the 30 Series.

Overlord Jensen would say otherwise. That's why we didn't get more VRAM

So he basically needs sued.

The issue is that it isn't releasing data it doesn't need. Like When I am finished with a fight, or an area, I am not going back there. So I need to close the game after every boss fight to dump the VRAM.
My assumption about this VRAM problem is because the game won't set its VRAM limit based on DLSS internal resolution, it uses your display resolution instead that make VRAM usage higher than it should be, for example when I set my resolution to 1440p and use DLSS quality the VRAM usage don't reduce at all, to be exact it's nearly 9gb of VRAM.
Tr0w Sep 30, 2024 @ 3:15am 
Originally posted by Izlegoshi:
GOW Ragnarok has better visuals in my opinion and it runs smooth af. I think FF16 is just badly optimized
One reason for that is that the PC version of Ragnarok has inferior visuals to the PS5 version. The PC version is missing fog/mist effects as well as the reflections the PS5 version has. So you end up with some areas and scenes looking very flat and work in progress or alpha build tier. It's Arkham Knight all over again.
Last edited by Tr0w; Sep 30, 2024 @ 6:31am
C1REX Sep 30, 2024 @ 3:36am 
Originally posted by Tr0w:
Originally posted by Izlegoshi:
GOW Ragnarok has better visuals in my opinion and it runs smooth af. I think FF16 is just badly optimized
One reason for that is that the PC version of Ragnarok has inferior visuals to the PS5 version. The PC version is missing fog/mist effects as well as the reflections the PS5 version has. SO you end up with some areas and scenes looking very flat and work in progress or alpha build tier. It's Arkham Knight all over again.
It’s also a game optimised for the ps4 first.
But people don’t complain that you need a PC 10x stronger than the ps4 to run the game and you are still be missing some effects that would tank pc performance further.
Last edited by C1REX; Sep 30, 2024 @ 3:45am
Deathwing1306 Sep 30, 2024 @ 6:33am 
You know what is funny ?

There are locations in base game in which there are just hills and that is pretty much it and I am getting like 60 fps with frame gen (which is like 40 without frame gen), but I am now playing Rising Tide DLC and there is a big forest with trees, bushes, lighting, shadows, etc. and I am getting around 110 fps with frame gen.

This game really is weird in terms of performance and the optimization needs all the attention imo.
Sokhi Sep 30, 2024 @ 6:38am 
3070ti 5800x and I'm getting 25 fps in the first hub area you to with Cid dlss balanced at 1440p
Tr0w Sep 30, 2024 @ 6:47am 
Originally posted by Deathwing1306:
You know what is funny ?

There are locations in base game in which there are just hills and that is pretty much it and I am getting like 60 fps with frame gen (which is like 40 without frame gen), but I am now playing Rising Tide DLC and there is a big forest with trees, bushes, lighting, shadows, etc. and I am getting around 110 fps with frame gen.

This game really is weird in terms of performance and the optimization needs all the attention imo.
Really cos it was just as bad as the rest of the game for me with Haven in particular being not far from slideshow performance.
Grimm Sep 30, 2024 @ 7:05am 
Originally posted by RoastedWippleNuts:
Running the title on a 3070 (8gb VRAM), I7-11700K, 64gb RAM, NVME 2.0 SSD.
1440p, DLSS Set to Balanced, most settings on high with annoying stuff like Motion Blur, Chromatic Aberration, and Vignette turned off.

Game runs at about 30-60fps in most areas, drops down as low as 15fps in both of the hideaway areas and struggles to get to 30fps there, and while it says it maintains 30fps in the cutscenes, it's clear that there are micro stutters that occur which make the cutscenes seem off from time to time.

You can imagine my fear when getting to battle with what amounts to a 5-alarm anime boss with 3 phases that turns into a literal mountain in one of those phases... but, the game ran well there. Seriously, it didn't drop below 45fps in that whole fight, and it often stayed at above 70fps in the 2nd and 3rd phases of that boss fight.

How? How does a hub area bring my GPU/CPU to their knees, but a 5-alarm, 7-tier, 3-phase anime boss fight with Dwayne "The Mountain" Johnson run like a dream?
the game is extremly badly optimized in some specs you explaning my exact issue + slow motion while figthing more than 3 mobs :/. only in one session in only lucky stupid session I ran the game and it was run 144 at 1440p idk the ♥♥♥♥ how with rtx 4070s
Haru Sep 30, 2024 @ 7:20am 
I'm on a weaker rig than you, and I've got it running fine at max settings for the most part. I had to make one tweak via github that fixed the cutscene FPS lock issue, and that seems to have also somehow fixed every other issue I was having, along with updating my graphics drivers.

It is still not well optimised, but it should run fine if you make the needed tweaks for your set-up.

You shouldn't have to do that, no. But you can definitely make it run smoothly.
MrSoul Sep 30, 2024 @ 8:24am 
Ya that’s what blows my mind too.

Normally with games, once all particle effects are going etc, ie the fights with the guardians, when becomes slide show town.

This game? Can have like entire star destroyer fleet from end of that last movie, with individually rendered storm troopers fighting twenty eikons that all bleed multi hued particle effects with full ray tracing. Steady 60fps. yes I’m exaggerating. Ray tracing prob pushing it

A peaceful town with nothing going on that has some torches around a pond: “I can give ya…maybe 35fps”

On some level it is kinda like game engine just can’t be ass’d to “shift gears” until really under load. Maybe just poor map optimization too, turn down some LODs on trees or w/e, who knows.
Last edited by MrSoul; Sep 30, 2024 @ 8:29am
Keelan Sep 30, 2024 @ 8:39am 
If you are having problems with vram being maxed out I would suggest checking what programs is using vram and close them all. I had almost 2gb vram usage from background programs because everything is bloated nowadays, got it down to 0.6gb usage by closing everything (overlays, firefox/chrome, game bar, spotify etc) and now its fine at 4k DLSS balanced with a 3080 with some vram to spare.

Before doing this I was maxing out the vram which would tank the performance and only reloading the game would sort it out until it maxed out again.
Ieuu Sep 30, 2024 @ 10:26am 
Finish God of War and now see this complete ♥♥♥♥?s?h?i?t? Square must go bankrupt for this thing.
Last edited by Ieuu; Sep 30, 2024 @ 10:26am
Demi Sep 30, 2024 @ 12:55pm 
So with a 13600k, 3080 12gb and 32gb of ram, I shouldn't expect 165 FPS in this game yet? All my drives are NVMES, and my drivers are 560.81. I will not upgrade yet because last time I was getting BSODs, so staying at least 1 update behind now. Was considering playing this later today but may refrain for another update or two.
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Date Posted: Sep 29, 2024 @ 2:27am
Posts: 49