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That would ruin the pacing and drain the entire post-game - there would be nothing after Time Eater. I don't think turning Generations into another Dream Team with functionally 20 acts per zone would have made the game better. 6 from Colors is already stretching.
The stage and length complaints about Unleashed were specific to werehog only & the demographics of those complaints were mostly ps2/wii players - the (worst) version of the game that was mostly werehog and little sonic.
Day levels are excellent & still the best in series - lengthy , virtually no garbage 2D segments & full 3D , no constant pace-breaking areas where you have to stop and platform after only boosting for hardly 3 seconds creating this annoying “stop and go” loop, all levels are completely new & original, & the game actually wants you to go as fast as possible and levels were designed around boosting instead of trying to do everything at once
It's never about how long a a game is, it's about how the length of the game is handled and how the average play time is used. Sonic 2006 is one of the longest games in the series, but for all the wrong reasons as a large portion of that game is just spent watching loading screens (at least an hour and a half of a regular playthrough is just loading screens), is padded with terrible mandatory town missions and the levels themselves are way too long often featuring mindless combat segments that usually consists of mashing one button.
Sonic Forces is on the complete opposite extreme, where the levels do not get enough time to shine and the game itself lacks depth or replay value to keep players coming back. Meanwhile, a game like Sonic Riders is about as short as, if not shorter than Forces yet remains interesting and challenging the entire way through.
Memes aside though hardware today blows through those loading times, the basically don't even exist on Xenia.
yeah its true
i said “virtually” no 2D
Thats on me, I read “garbage” before I saw “virtually, fixing now
Also the best levels in the series are in Shadow Generations.
Then look at Colors, a game so full of 2d sections that sometimes it feels like the 3d sections are just boost tunnel transitions between the forced wisp power sections the game was designed around.
adverb
1.
nearly; almost.
No, that's a bold-face extreme truth and completely right.
Imagine having a boost game in which the platforming feels good so you can actually do some 3D platforming in your 3D platformer instead of relying on 2D segments for it. As for "frequent automated segments" - they aren't any more frequent than in any prior Sonic game since 3&K.
Yeah, because people like you are writing diatribes on the games they don't even own.
Theme-wise? No, they aren't original. That's kinda the point of Generations. Level-design-wise is a completely different story.
There was a Shadow DLC for Sonic Generations?
No, Shadow Generations is an objective upgrade over Unleashed. Both in level designs and controls.