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Even so, you'll be temporarily required to use her at some points at the game. You may wish to grind her a bit when those times come.
No idea why people are always hating on Tita. She might not be that great of a damage dealer for single targets, but she's an excellent multi-target physical attacker with useful skills. Especially when you find the Long Barrel accessory that increases her gun range by 2 (which you can find in a guild board sidequest after chapter 2, before moving on to the next city).
I use Tita regularly now in SC whereas in the first game I dreaded getting stuck with her in the group. Her only use in the first game was the blind craft attack she had and the ae heal craft attack. In SC her normal attack damage has been increased significantly so it's worth using paired with the status effect quartz. She's still rather squishy but I haven't had problems with that by giving her a Long Barrel and putting her in the back behind Agate and Estelle who usually take the brunt of attacks.
So yes, Tita is much better in SC than she ever dreamed to be in the first game in my opinion.
And I think Arts have infinite range(not radius). Not sure about if long barrel affects craft tho.
Her low attack stat doesn't even matter either. She still seems to be doing almost just as much damage as characters like Olivier, Schera and Kloe for regular attacks, except on multiple enemies. On top of that, there seem to be a decent amount of enemies that just have a weakness against her type of weapon.
Oh, and let's not forget that hitting multiple targets with regular attacks makes it extra fast to fill up her CP gauge when dealing with multiple enemies. Give her a decent CP bonus accessory and you can spam her 'blindness' skill like there's no tomorrow.
I'm pretty much convinced that anyone who says Tita is bad hasn't even tried to use her properly.
Since some enemies can use global attacks, or at least long range ones, sometimes without even casting, "staying in the backline" is not always possible. Not even counting the really fast monsters (thinking about the wolf-kind of enemies for instance) who can reach even the farthest character in no time.
Low EP, low ATS, and terrible orbment, that makes arts out of question on her, at least the decent / good ones. Of course it matters, it means that besides AA / crafts she can't do anything. That's call versatility. That's pretty much why Agate / Zane were already bleh in FC (and it was even more noticeable than in SC), cause they were doing poorly in those areas. But at least they could use Earth Wall, something i'm not even sure anymore that Tita is still able to do in SC with the new requirements. And despite that, they were still way more tanky / mobile / threats in terms of pure damage. And it's still the case in SC.
Kloe and Olivier are not good weapon attackers (well, Olivier is "fine" i guess ...), but if you use Kloe as a melee damage dealer there's a huge problem in the first place, so i don't understand what's the point of saying that. They both have more tankyness, way better stats overall, are more versatile (i'm only speaking about crafts, because if i start speaking about their orbments ...), and Tita doesn't have the upperhand of the "range weapon" against Olivier. I won't trade so many advantages just to have my AA do some aoe damage ... Her weapon is way better than Kloe's, yeah, that's true, yet Kloe still remains better in almost every other area.
You got a point with the CP gain tho i agree, this a pretty neat feature. But it still doesn't make up for all the weaknesses she has.
I'm not saying Tita's unusable, because she isn't. But she brings little to the table, little reward or at least same reward / lower reward than other characters, for more risks taken, and it's only in the case of a lot of (packed) enemies that she can be somewhat useful ... And in the case those enemies aren't resistant to arts, i rather use my 550+ ats character (by chapter 5) as damage dealer rather than Tita.
Of course you're free to use her, that's not a problem. But please don't act like you're here to unlighten us on how Tita's OP and how those who don't agree are not able to think by themselves. Your last sentence was completely irrelevant there ...
Quite literally, Tita's only real weakness in battles is pretty much high-health single-target enemies. You can easily make up for her other weaknesses with other party members. She doesn't need Earth Wall, someone else can cast it on her. It doesn't matter that her orbment device is s***, she just needs to use quartz that compliment her playstyle. Some spells on the side can be nice, but they're not a requirement. The lines are only a requirement for getting access to certain arts.
I'm also not saying Tita's OP, but you clearly don't know s*** about what makes a character good or not. You're willing to twist words to try and prove your point, showing just how sad, desperate and biased your are.
I'm in chapter 3 on hard so far and Tita's doing an amazing job. And she contributes much more to most regular, monster chest and quest monster battles than either Olivier and Zane could do, while still providing some decent contribution during boss battles.