The Legend of Heroes: Trails in the Sky SC

The Legend of Heroes: Trails in the Sky SC

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PAN Nov 2, 2015 @ 10:19pm
Worth using tita?
Shes always so crazy underleveled for me in comparison to everyone else and gets punted around. But is she actually decent higher level?
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Showing 1-15 of 85 comments
Iridium Nov 2, 2015 @ 10:27pm 
Probably not. She's likely one of the worst characters in both games, with her main saving grace being her healing craft that's basically a straight upgrade of La Tear that only takes one turn.

Even so, you'll be temporarily required to use her at some points at the game. You may wish to grind her a bit when those times come.
Brynhilda Nov 2, 2015 @ 10:41pm 
I find her crafts useful - the area blind and the healing one. I was frustrated at her lack of defense until I started shutting down entire groups of physical-based enemies with her.
Ghaleon Nov 2, 2015 @ 11:05pm 
Trails in the sky is not unlike other Falcom games...where being underlevel can put you at 'normal' levels really fast... She'll earn double, quadruple, or even more exp than other people until she catches up, which wont take very long at all. That being said, her attacks are pretty powerful, aoe not included, future guns increase the aoe size, and her smoke shot doesn't just blind and have a larger aoe, but it seems to double it's damage too... I'm not using her myself as a main though but she certainly doesn't feel like dead weight to me.
Nonexistinghero Nov 2, 2015 @ 11:37pm 
I think Tita is great. Both in FC and SC. She may start merely at level 40 in this game, but that's nothing a few Shining Poms can't fix (if she hasn't leveled up yet, she'll gain 6.5k experience from the 1st one). Didn't take me long before she was 1-2 levels lower than the rest and before the end of the chapter she was on-par with the other ones.

No idea why people are always hating on Tita. She might not be that great of a damage dealer for single targets, but she's an excellent multi-target physical attacker with useful skills. Especially when you find the Long Barrel accessory that increases her gun range by 2 (which you can find in a guild board sidequest after chapter 2, before moving on to the next city).
Ghaleon Nov 2, 2015 @ 11:39pm 
I noticed the range quartz affects size of AOE, not range (though it may affect both)... not sure if long barrel does the same.. if it does though. holy moley!
Letari Nov 3, 2015 @ 12:26am 
Long Barrel only affects the weapon range, not art range (or at least it should).

I use Tita regularly now in SC whereas in the first game I dreaded getting stuck with her in the group. Her only use in the first game was the blind craft attack she had and the ae heal craft attack. In SC her normal attack damage has been increased significantly so it's worth using paired with the status effect quartz. She's still rather squishy but I haven't had problems with that by giving her a Long Barrel and putting her in the back behind Agate and Estelle who usually take the brunt of attacks.

So yes, Tita is much better in SC than she ever dreamed to be in the first game in my opinion.
LuckyToShoot Nov 3, 2015 @ 1:27am 
I use her as main, idk why people think she's like the worst. All be it she just a little bit squishy. The DPS is quite good for aoe and shutting down physical enemies with blind is good, put a long barrel 2 acc on her and she won't ever have to move and can just sit in the back, while estelle/agate/zane take all the damage.

And I think Arts have infinite range(not radius). Not sure about if long barrel affects craft tho.
Last edited by LuckyToShoot; Nov 3, 2015 @ 1:28am
Letari Nov 3, 2015 @ 1:46am 
That's not what art range is, art range is for the number of spaces the art will hit on. In otherwords it only affects AOE spells, not only attack arts but also buff arts.
ladynadiad Nov 3, 2015 @ 6:44am 
Tita can be awesome. Give her a petrify quartz plus long barrel and she can be very good for AOE attacks and status effects. Her AOE normal attack is quite nice and she has good crafts. It's just a matter of keeping her leveled since if she gets behind everyone else it's a huge handicap.
LayHon Nov 3, 2015 @ 7:32am 
She does have aoe normal attacks and some good crafts, imo it still doesn't make up for having the worst stats in almost every single area, being too squishy, not good enough with magic, low ep, etc etc ... That's a shame because i like her as a character, but being cute is not enough to win battles :')
Last edited by LayHon; Nov 3, 2015 @ 7:33am
Nonexistinghero Nov 3, 2015 @ 8:29am 
There's more to characters than stats. Her having low EP doesn't matter, because you won't be using arts much with her anyway. Her being squishy... I'm playing on hard and haven't run into trouble with her health so far. She still has enough. And you shouldn't be sending her to the front of the battlefield anyway. Her job is to hang back and do damage that way.

Her low attack stat doesn't even matter either. She still seems to be doing almost just as much damage as characters like Olivier, Schera and Kloe for regular attacks, except on multiple enemies. On top of that, there seem to be a decent amount of enemies that just have a weakness against her type of weapon.

Oh, and let's not forget that hitting multiple targets with regular attacks makes it extra fast to fill up her CP gauge when dealing with multiple enemies. Give her a decent CP bonus accessory and you can spam her 'blindness' skill like there's no tomorrow.

I'm pretty much convinced that anyone who says Tita is bad hasn't even tried to use her properly.
Last edited by Nonexistinghero; Nov 3, 2015 @ 8:32am
LayHon Nov 3, 2015 @ 9:37am 
Tell me how you haven't run into trouble with her health since i'm 300% sure you used heal spells / items on tankier characters during your playthrough. If characters with more health and more defense needed to be healed, how come you have no problem dealing with Tita's health pool ?
Since some enemies can use global attacks, or at least long range ones, sometimes without even casting, "staying in the backline" is not always possible. Not even counting the really fast monsters (thinking about the wolf-kind of enemies for instance) who can reach even the farthest character in no time.

Low EP, low ATS, and terrible orbment, that makes arts out of question on her, at least the decent / good ones. Of course it matters, it means that besides AA / crafts she can't do anything. That's call versatility. That's pretty much why Agate / Zane were already bleh in FC (and it was even more noticeable than in SC), cause they were doing poorly in those areas. But at least they could use Earth Wall, something i'm not even sure anymore that Tita is still able to do in SC with the new requirements. And despite that, they were still way more tanky / mobile / threats in terms of pure damage. And it's still the case in SC.

Kloe and Olivier are not good weapon attackers (well, Olivier is "fine" i guess ...), but if you use Kloe as a melee damage dealer there's a huge problem in the first place, so i don't understand what's the point of saying that. They both have more tankyness, way better stats overall, are more versatile (i'm only speaking about crafts, because if i start speaking about their orbments ...), and Tita doesn't have the upperhand of the "range weapon" against Olivier. I won't trade so many advantages just to have my AA do some aoe damage ... Her weapon is way better than Kloe's, yeah, that's true, yet Kloe still remains better in almost every other area.

You got a point with the CP gain tho i agree, this a pretty neat feature. But it still doesn't make up for all the weaknesses she has.

I'm not saying Tita's unusable, because she isn't. But she brings little to the table, little reward or at least same reward / lower reward than other characters, for more risks taken, and it's only in the case of a lot of (packed) enemies that she can be somewhat useful ... And in the case those enemies aren't resistant to arts, i rather use my 550+ ats character (by chapter 5) as damage dealer rather than Tita.

Of course you're free to use her, that's not a problem. But please don't act like you're here to unlighten us on how Tita's OP and how those who don't agree are not able to think by themselves. Your last sentence was completely irrelevant there ...
Last edited by LayHon; Nov 3, 2015 @ 9:43am
Nonexistinghero Nov 3, 2015 @ 10:14am 
Uh, when I said I didn't get into trouble with her it meant that her low health hasn't been a burden to me. She can survive a powerful attack or at least 2 weaker attacks, which is more than enough. Anyway, all that your post is proving is how you don't know how to play her. I'm extremely experienced when it comes to playing JRPG's.

Quite literally, Tita's only real weakness in battles is pretty much high-health single-target enemies. You can easily make up for her other weaknesses with other party members. She doesn't need Earth Wall, someone else can cast it on her. It doesn't matter that her orbment device is s***, she just needs to use quartz that compliment her playstyle. Some spells on the side can be nice, but they're not a requirement. The lines are only a requirement for getting access to certain arts.

I'm also not saying Tita's OP, but you clearly don't know s*** about what makes a character good or not. You're willing to twist words to try and prove your point, showing just how sad, desperate and biased your are.

I'm in chapter 3 on hard so far and Tita's doing an amazing job. And she contributes much more to most regular, monster chest and quest monster battles than either Olivier and Zane could do, while still providing some decent contribution during boss battles.
Last edited by Nonexistinghero; Nov 3, 2015 @ 10:20am
Crescens Nov 3, 2015 @ 10:21am 
Cute girl with big gun, how can you not love her.
LayHon Nov 3, 2015 @ 10:21am 
According to the tone of your message i guess i shouldn't have even answered in the first place, so to prevent needless argument i'm just gonna let that here. Have fun ...
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Date Posted: Nov 2, 2015 @ 10:19pm
Posts: 85