Corpse Party

Corpse Party

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N33T_1337 Apr 26, 2016 @ 3:32am
How is this scary?
I've played the PSP version and I honestly don't even know how it's scary. It's just gore and a really bad story..
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Showing 1-15 of 27 comments
Kawaii Overlord Apr 26, 2016 @ 3:35am 
It's not scary much just a generally creepy atmosphere that's all
N33T_1337 Apr 26, 2016 @ 3:36am 
Originally posted by Kawaii Overlord:
It's not scary much just a generally creepy atmosphere that's all
Yeah, but that's not all that great either. I honestly didn't feel terrified. I just wondered what will kill me and what choice will probably kill me.
Play Metaphor Apr 26, 2016 @ 3:39am 
I watched someone on Twitch playing chapter 1, and I felt more disgust from the vomit/poop references than horror.
N33T_1337 Apr 26, 2016 @ 3:49am 
I'm just gonna go on a guess that this is going more for shock value? I mean all I see is gore...and I've seen a lot of gore in games and movies already.
KuroMaboroshi Apr 26, 2016 @ 4:54am 
Just adding my two cents here to offer some different perspective on this:

I haven't played the PC version, but from my experience with the PSP version of the game, Corpse Party goes for the third type of "horror" games tend to offer. The first two are shock and fear, for silly jumpscares and psychological horror respectively.

Now of course some peopel might find either of those two within the game as well, but I rarely did.
With Corpse Party, I always felt it instead goes for "disgust". With its graphics and top-down perspective, it obviously would have trouble doing jumpscares, and while a "fear" component might be wanted, if you are at least somewhat genre savy with horror movies and games, that might not really work either.

Yet I still found Corpse Party to have a great atmosphere, using the third type, "disgust".
The bad ends, in their descriptions and sound effects (again, on the PSP version, I have no idea what of that is in the PC version) managed to get my imagination going in all the right ways to all the wrong places. The pictures painted in my head are more uncomfortable than what the game could ever hope to show on-screen. And then, the game uses that effect to make one uncomfortable with the bad ends and makes you want to avoid them, as well as quite a few other moments later down the game which would be spoilers.
This results in the above mentioned "creepy atomsphere", which I found to be quite amazing.

Now I can imagine that obviously this effect will heavily depend on one's own tolerance level for gore or descriptions thereof, as well as how much one lets their imagination get the better of them. As always, which of the three types of horror work is very subjective from person to person.
N33T_1337 Apr 26, 2016 @ 5:07am 
Originally posted by KuroMaboroshi:
Just adding my two cents here to offer some different perspective on this:

I haven't played the PC version, but from my experience with the PSP version of the game, Corpse Party goes for the third type of "horror" games tend to offer. The first two are shock and fear, for silly jumpscares and psychological horror respectively.

Now of course some peopel might find either of those two within the game as well, but I rarely did.
With Corpse Party, I always felt it instead goes for "disgust". With its graphics and top-down perspective, it obviously would have trouble doing jumpscares, and while a "fear" component might be wanted, if you are at least somewhat genre savy with horror movies and games, that might not really work either.

Yet I still found Corpse Party to have a great atmosphere, using the third type, "disgust".
The bad ends, in their descriptions and sound effects (again, on the PSP version, I have no idea what of that is in the PC version) managed to get my imagination going in all the right ways to all the wrong places. The pictures painted in my head are more uncomfortable than what the game could ever hope to show on-screen. And then, the game uses that effect to make one uncomfortable with the bad ends and makes you want to avoid them, as well as quite a few other moments later down the game which would be spoilers.
This results in the above mentioned "creepy atomsphere", which I found to be quite amazing.

Now I can imagine that obviously this effect will heavily depend on one's own tolerance level for gore or descriptions thereof, as well as how much one lets their imagination get the better of them. As always, which of the three types of horror work is very subjective from person to person.
The thing is the atmosphere effects and the endings aren't exactly horror, but just gore. I can definitely imagine the atmosphere it wants to give, but it even that's not all that scary. It's just imagine more gore we couldn't put. The story itself isn't that very great either.
Gabby Apr 26, 2016 @ 7:27am 
Always fun when someone tries to make something subjective, like horror, out as something that is or isn't a quantative state.

If it's not scary to you, good on you. You're not creeped out by things nor does your imagination run wild in the dark. That doesn't mean you also dictate whether or not things are scary to everyone around you.
SageX85 Apr 26, 2016 @ 7:49am 
^+1

Go play something else then
General Sexy Apr 26, 2016 @ 8:36am 
It's not scary in the least, it's unsettling. If you want scares the biggest one is the random lightning sounds destroying your ears in the intro.

Tell me you didn't cringe at Ayumi and kishinuma meeting the sharp end of the wire garrot bub I dare you
The Mad Doctor Apr 26, 2016 @ 8:42am 
You could watch the OVA.
Never got scared from watching horror movies for a long time.
Sammy Apr 26, 2016 @ 12:11pm 
I always found the game just creepy and tense when I played it. I was basically walking into the unknown in a lot of situations, a lot of the subtle changes when I went from one end of a room to another really surprised me and kept me wondering what might happen next.

SPOILERS
But during the Lab sequence, I knew that Anatomical model was going to do something, but it didn't move.
I went and got the key and going back up, it was there. It just stood there. I had to go near it but I was cautious. It's stuff like that which I really like about Corpse Party.
There is also the Piano in the Music Room that keeps playing, go up to it and it stops. And that's it. Leave and it starts again, it's never elaborated and as far as I'm aware it has no purpose.

You're also just not sure what to expect and what might lead to an untimely demise, it's graphic and in the PSP version I think the Voice Acting just adds so much to it as a whole.

Also "Bad Story" is subjective. I thought for the kind story it was, it was done well and I thought the characters themselves were also done well in the first game.
N33T_1337 Apr 26, 2016 @ 2:03pm 
Originally posted by General Sexy:
It's not scary in the least, it's unsettling. If you want scares the biggest one is the random lightning sounds destroying your ears in the intro.

Tell me you didn't cringe at Ayumi and kishinuma meeting the sharp end of the wire garrot bub I dare you
I didn't.
N33T_1337 Apr 26, 2016 @ 2:06pm 
Originally posted by Seraphna:
Always fun when someone tries to make something subjective, like horror, out as something that is or isn't a quantative state.

If it's not scary to you, good on you. You're not creeped out by things nor does your imagination run wild in the dark. That doesn't mean you also dictate whether or not things are scary to everyone around you.
Good to see that you think I was stating fact. I honestly don't think it's scary, but I wanna know why people think it is.
Gabby Apr 26, 2016 @ 2:19pm 
Well, let me give you my impression.

"The appeal of the spectrally macabre is generally narrow because it demands from the reader a certain degree of imagination and a capacity for detachment from every-day life. Relatively few are free enough from the spell of the daily routine to respond to rappings from outside, and tales of ordinary feelings and events, or of common sentimental distortions of such feelings and events, will always take first place in the taste of the majority; rightly, perhaps, since of course these ordinary matters make up the greater part of human experience. But the sensitive are always with us, and sometimes a curious streak of fancy invades an obscure corner of the very hardest head; so that no amount of rationalisation, reform, or Freudian analysis can quite annul the thrill of the chimney-corner whisper or the lonely wood. There is here involved a psychological pattern or tradition as real and as deeply grounded in mental experience as any other pattern or tradition of mankind; coeval with the religious feeling and closely related to many aspects of it, and too much a part of our inmost biological heritage to lose keen potency over a very important, though not numerically great, minority of our species."
- HP Lovecraft

http://www.hplovecraft.com/writings/texts/essays/shil.aspx

It's along the very lines of what's being stated here. Horror is not necessarily boiled down to gore, shock tactics, or fear effect. Horror can go beyond. What Corpse Party as a series works with is an element called Supernatural Horror, or the horror that is created by the unknown or the things at the edges of our imagination. From children ghosts who prey upon the innocent to the fear of what a simple noise down the end of a darkned hall might bring... this is the kind of horror that Corpse Party uses.

The elements of the gross (such as the blood, waste, and ichor of death) that it infuses the campaign in are merely tools made to increase the sense of dread and helplessness. This is a series that preys upon the unknown. A group of children are torn from a happy meeting and set to attempt to survive a malevolent dimension which feeds off their suffering and seeks, with every waking moment, to destroy them thoroughly. Some of the most horrific moments come not from the actions of undead or spooks in this game, but those of the very people we consider to be the heroes. The strong older boy who comes to save us might be a serial killer, the smart and well planned looking one is actually the sickest and most depraved, the weakest one might be our only real hope to live.

Corpse Party isn't afraid to use despair, disgust, and distaste to rock our psyches, it's not afraid to kill people off or let others live who you'd think should die. The unexpected is what you should expect, the unknown is what you should truly fear.

I hope that helps.

Also here's my thoughts on the same exact subject when the PSP version came out: http://screwattack.com/post/51218311
Sammy Apr 26, 2016 @ 2:25pm 
Originally posted by Seraphna:
Well, let me give you my impression.

"The appeal of the spectrally macabre is generally narrow because it demands from the reader a certain degree of imagination and a capacity for detachment from every-day life. Relatively few are free enough from the spell of the daily routine to respond to rappings from outside, and tales of ordinary feelings and events, or of common sentimental distortions of such feelings and events, will always take first place in the taste of the majority; rightly, perhaps, since of course these ordinary matters make up the greater part of human experience. But the sensitive are always with us, and sometimes a curious streak of fancy invades an obscure corner of the very hardest head; so that no amount of rationalisation, reform, or Freudian analysis can quite annul the thrill of the chimney-corner whisper or the lonely wood. There is here involved a psychological pattern or tradition as real and as deeply grounded in mental experience as any other pattern or tradition of mankind; coeval with the religious feeling and closely related to many aspects of it, and too much a part of our inmost biological heritage to lose keen potency over a very important, though not numerically great, minority of our species."
- HP Lovecraft

http://www.hplovecraft.com/writings/texts/essays/shil.aspx

It's along the very lines of what's being stated here. Horror is not necessarily boiled down to gore, shock tactics, or fear effect. Horror can go beyond. What Corpse Party as a series works with is an element called Supernatural Horror, or the horror that is created by the unknown or the things at the edges of our imagination. From children ghosts who prey upon the innocent to the fear of what a simple noise down the end of a darkned hall might bring... this is the kind of horror that Corpse Party uses.

The elements of the gross (such as the blood, waste, and ichor of death) that it infuses the campaign in are merely tools made to increase the sense of dread and helplessness. This is a series that preys upon the unknown. A group of children are torn from a happy meeting and set to attempt to survive a malevolent dimension which feeds off their suffering and seeks, with every waking moment, to destroy them thoroughly. Some of the most horrific moments come not from the actions of undead or spooks in this game, but those of the very people we consider to be the heroes. The strong older boy who comes to save us might be a serial killer, the smart and well planned looking one is actually the sickest and most depraved, the weakest one might be our only real hope to live.

Corpse Party isn't afraid to use despair, disgust, and distaste to rock our psyches, it's not afraid to kill people off or let others live who you'd think should die. The unexpected is what you should expect, the unknown is what you should truly fear.

I hope that helps.

Also here's my thoughts on the same exact subject when the PSP version came out: http://screwattack.com/post/51218311

Just in regards to some of the situations it presents to you, I think part of that fear that it provides is the fact that you're forced to address it?
Like in most cases you'd obviously want to avoid places where you are hearing noises, but considering how the area is, you don't have much of a choice but to go in these directions you don't want to because their isn't anywhere else to go. It throws strange things at you and makes you have to confront them if you want to make it to the end.

Again I bring up the Science Lab. You know things are going to go south the moment you pick up that key at the bottom of the room, but it's your only means of progression and you're forced to confront something you don't fully understand or know what to expect.

I just love the games atmosphere and details such as charms on a couple of plot related doors that you don't get to interact with till later in the game and the Name Tag collection just add to it as well. A lot of people have died in that place and it helps build the feeling of isolation as well since a lot of the time you are playing as 1 - 2 characters at a time.
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Date Posted: Apr 26, 2016 @ 3:32am
Posts: 27