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So if i was to make her a tank, evade, defense, hp and healing spells, sound about right?
Oh, I forgot... the girl with the rockets is great for ranged attacks... she doesn't have to be a caster but you have her so briefly its kinda... eh.
If you look at her orbament, you can use any quartz in any slot, but every other character has at least one slot restricted to one kind of quartz. (Agate = 2 fire, Schera = 2 wind, Kloe = 3 water. Zane = 2 earth, Olivier = 1 mirage, Tita = 2 space, Joshua = 2 time.) If you then also compare her stats with anyone else in your party, she is average.
So you can normally use her to fill almost any role in the party and she won't be too bad at it, she just won't be as good as those who are better in that area.
At first, she's best off playing support and casting. Morale turns Joshua and Schera into killing machines, and if you load her up with defense, Taunt can save his life. She gets lots of cheap orbment slots with no element restrictions, which makes it easy for her to load up on a diverse casting set or score an early Aerial spell. Hurricane can pick off several monsters near death if AOE didn't quite kill them.
Your new party members up till Agate are all dedicated casters, but Estelle doesn't have much useful offense yet, so she tends to shift more into dedicated support and tanking for the midgame. It's fairly easy by that point to pick up defensive spells to aid her, so she can Taunt freely.
Late game, Estelle has the strongest single-target S-Craft, so you might find it useful to give her CP-boosting equipment to use it often. She also picks up a couple utility crafts that let her pick off an enemy at range or break their casting. Mostly though, I kept using her as a buffbot if I didn't have anyone better.