The Legend of Heroes: Trails in the Sky

The Legend of Heroes: Trails in the Sky

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Elron Oct 30, 2015 @ 7:13pm
Resolution / Mouse Issues
Im having issues with the resolution and the mouse not moving across the entirety of the screen. The resolution is running at 2560 x 1440 (as per my monitor) but it appears in the main menu that its cut off slightly (not sure if this will also happen in game), The mouse also hits an invisible wall on the bottom and right sides of the screen, I cant even hit 'start' button in the main menu with the cursor.
Last edited by Elron; Oct 30, 2015 @ 7:15pm
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Showing 1-7 of 7 comments
UnNatural Oct 30, 2015 @ 7:38pm 
I am having the same issues here. When I full screen it out my mouse does not reach the across the entire screen and there are portions of the game screen cut off. Im within the limits of my resolution.
Cake Oct 30, 2015 @ 8:45pm 
Try running it in windowed mode
crzyosh Oct 30, 2015 @ 9:12pm 
If you're playing in full screen, then go to the config and turn off windowed mode.
Elron Oct 30, 2015 @ 9:43pm 
That worked. Thanks alot. I would of expected something like this to have been fixed by now..
COWABUNGA Apr 11, 2023 @ 7:50pm 
I had the same problem running this on my 4k TV. ♥♥♥♥♥♥♥ obnoxious that they even included a 4k option without it even working properly.
Saralene  [developer] Apr 12, 2023 @ 12:30am 
I'm very sorry for the frustration, I do my best to make the games' features work properly and am still maintaining them after all these years in the hopes I can root them out.

The problem is actually more related to some sort of configuration mismatch than anything. Usually changing the resolution via the configuration tool, closing the configuration tool and opening it one more time, then changing it back to what you want, will fix it.

It's very strange when it gets confused this way and I'd like to eventually find the actual root cause of the problem and fix it when I can. It doesn't happen on all systems, and doesn't happen consistently even on some systems where it does occur, so it's been one of the more difficult ones to root out.

The essential thing that's happening that causes strange cut-off and the mouse being cut off is some sort of situation where the game is using two different resolutions at once even though that shouldn't be possible -- one for the textures and its drawing routines, and one for everything else. This mismatch causes the bug, and messing around with the resolution options a bit does generally get the mismatch fixed.

Why that's even possible is another question and one I hope I can eventually find the answer (and solution) to.

I also really want to improve how the game detects what resolution it should be running at by default. The original game is old enough that it defaulted to 640x480 resolution outright, which is insanely low by modern standards and looks awful. I did manage to set it to a higher default when first working on it (back in... gods, 2014? That long ago?), but it shouldn't even be just one default, it should be detecting your resolution, and right now it isn't doing that as properly as it should be.

Unfortunately the old APIs involved can make it a bit trickier, but I at least want to reassure that I'm still thinking about this stuff a lot and there will be more fixes eventually.
Last edited by Saralene; Apr 12, 2023 @ 12:33am
I don't think it's directly relevant anymore, but I also had this problem today. I played with these settings for an hour... and all I had to do was uncheck the box in windowed mode
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