Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not only is grinding too penalized and marginal to be worth it, but it actually hurts you later. Leveling refills HP/EP, so staying near the level of the surrounding monsters in a longer dungeon lets you burn spells more often -- and this game already rewards playing aggressively to end fights before you get overwhelmed. If you're overleveled, you lose those periodic freebies but the fights aren't really made significantly easier, and you'll feel worse resource strains.
In fact, the game is specifically designed to encourage you to grind, which is why they put Shining Poms as special monsters into every Chapter, whose sole purpose for existing in the game is to be a reward for your grinding.
How the game is intended to be played is: you find (meaning: look it up online) the Shining Pom location for each Chapter, and then you keep grinding that Shining Pom mob until you level up a lot, and then it eventually starts giving you very tiny amounts of XP.
After your XP gains eventually become very tiny, then it means you are supposed to stop grinding...but only until the next Chapter.
But when you reach the next Chapter, then you are supposed to grind again, on the new Shining Pom mob, because now you will start getting high rewards again.
And this grinding not only takes care of all your exp/level problems, but it also takes care of all your money/gear/quartz problems as well, since the Shining Poms give you tons of sephiths of every color, which you can use for any quartz, or to sell for money that you can then use to buy any gear that you need.
Stop giving bad advice to people just because you are bad at the game and have OCD compelling you to grind.
OP, ignore anything Dragon says.
This game can be completed on the hardest difficulty without grinding at all -- even there, we actually end up running from most fights because they're so quickly not worth doing. 99% of fights are decided before the first round by your loadout, plan, formation, and whether you got surprised by being attacked from behind. And remember, fleeing is guaranteed, so if you do get surprise attacked you can just walk away and either continue on your way or hang around a bit and surprise them instead.
OP did not ask "where to grind", OP asked, "SHOULD I grind", and the answer to that is "no, because experience scaling removes the need for it."
A few things here.
The first is that Nightmare and Hard were added later, they were not part of the initial release. The difficulty is just flat stat boosts across the board, which makes bosses get especially troublesome.
The second is that you're playing the game on the hardest difficulty without experience with the mechanics and the enemy. Nightmare is intended for those who know what they're doing already. Of course you're finding it difficult.
I would restart, because there is a lot more game, and it gets much more difficult from here.
So yeah, you're probably missing something. Also maybe don't do first plays of Falcom games on the hardest difficulty. It wasn't even tuned in this game, but even in the ones where it was, it's usually a bad idea because it'll kill you too quickly to learn much.
Also, I agree that a first play on Nightmare was not a good idea. I died to the sewer rats a couple of times. However I enjoy a challenge which is why I did it and stuck with it.