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There are very few occasions with NPC's accompanying you.
Last I checked, this all falls under...well...being tactical.
Okay so its mostly an early game thing? Like the Prologue is getting the player used t it?
I love grinding and all, but being forced into surprise attacks due to the line of characters following me, doesn't feel good lol
Look, I get where you're coming from, but let's be real, its not a great idea. Its the sum of it all combined that feels... dumb.
I know what I can do, but it doesn't mean its well thought out.
Games after Azure have no trailing people, just the lead character.
I know about Cold Steel onwards, I didn't know Zero and Azure hadthat kinda mechanic though
I got Cold Steel 1 through 4 and both Zero/Azure physically, I am getting Reveries physically also tomorrow. But the Sky games are just too expensive for my taste so I grabbed them here to finally start the whole Trails saga properly
I don't remember having a problem like that -- I know I have my guys following me, so I pay attention where I'm going, probably.
Having to keep an eye on them in fights was a different thing, but not much of an issue either -- they seem to generally keep their distance, and it seems their threat-level is low enough so enemies don't go chase them.
In fact, while the game is noticeably old, and has its flaws, it's much better than I had expected. I've seen f*d up "escort" missions in games that are newer than this.
I am not saying that any of these mechanics are bad in themselves. I am saying that the culmination of it all, kinda makes it a bad choice.
For example, spaces are fairly cramped up, which arguably makes sense since this was originally a PSP game and well.. Only so much can be done on such a small screen. But that makes it sometimes an enemy decides to switch direction and barely hit any of the backrow, then gets a free surprise attack, even if that backrow character hits it face on. At least apply the same logic as on the controller character.
Protecting people in itself, isn't the worst, except when you considet the surprise attack and then you get 4 enemies that each magically have the guaranteed crit affix on each of their turn. That renders it unpleasant.