Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Zane was only good for tanking, and not much in the final dungeon both warrants taunt and is vulnerable to it.
As characters ,i prefer Agate ,Kloe and Oliver,but i want a front tanky guy and unfortunately Agate is not much of a tank on nightmare,so i guess ill go Zane and Kloe,seems like the most rational choice.
Wish me luck guys,gona try to beat the dungeon tonight :)
Kloe's Kaempfer craft only works on Richard and his Photon Judges, which is more of a long fight than a difficult one. Kloe's problem is that her crafts are largely useless. Lichtkreis is actually pretty underrated, but with proper planning it should basically never be necessary.
Scherazard's main claims to fame are:
1. better quartz slots -- Kloe has three slots locked to water, and the third water slot is horribly useless even for a primary healer. There isn't a single spell in the game that requires more than 8 Water attribute, which can be reached extremely easily with Mind 3 and another Water quartz.
2. Heaven's Kiss. oh my word Heaven's Kiss is as broken in Nightmare as Kaempfer is on Normal/Hard. Nobody seems to ever use this craft, so a very quick word on what it does: it's an ally-targeted Medium AOE that immediately bumps everyone in the AOE to the top of the turn priority list. (If you've ever played FFTA, think of it as an AOE version of the Jester's Smile.)
If used properly, Heaven's Kiss trades Scherazard's turn for AN EXTRA TURN ON EVERY OTHER PARTY MEMBER. By sacrificing Scherazard's turn, you give Estelle, Josh, and Olivier an extra turn to do whatever they want. This allows for much more efficient battles overall, and gives you the free turns you need to, say, recover EP against the second form of Reverie, or throw up an Earth Wall before Reverie uses Annihilation, or whack Reverie for tons of damage while its defense is down.
The best part? It only costs 20 CP, so Schera with a Gladiator Headband can use Heaven's Kiss every single turn.
This is a _sick_ strategy combined with Flicker/Evil Eye, by the way -- to the extent that I've gotten 12 turns in a row against the chest battles in Aureole. This is also the strategy I used to beat Lorence, who nearly doubles your speed in Nightmare difficulty even after a Clock Up EX.
tl;dr -- sacrificing Scherazard's turn so that Joshua, Estelle, and Olivier can all move again is extremely OP and very, very abusable.
(This coming from someone who played a no carry over, 100% BP, no retry offset Nightmare run and finished the final battle at level 35, so I have a ton of experience playing around with Heaven's Kiss!)
woop WOOP :D
Eh. I'll agree in Aureole Kaempfer is only really good for keeping Richard under control while you bring down the Judges -- and you're kind of underselling that, because they can put out a LOT of damage very suddenly, and Earth Wall isn't reliable till the Judges are down. But Estelle's too weak for her turns to be worth anything more than Earth Wall, and by this point Joshua's mostly there for Black Fang spam. So that basically means your chief gain is another turn for Olivier. And it's only at its strongest when Schera is reliably the slowest one (she isn't unless you deliberately gimp her Action quartz, and her crafts are often going to come out faster than everyone else's casts).
At that point, you might as well give that Gladiator to Joshua and give the rest to Estelle so they can hit S-breaks almost as often as their regular turns come up. Then Kloe is a second caster who's stronger than Schera, and not reliant on CP to be useful. It also means you have a bit of redundancy in case Reverie oneshots someone between Earth Walls, instead of Schera being the single lynchpin of your strategy. I'd probably consider Schera a stronger option if Estelle was as strong as she is in SC, or if Joshua didn't have such easy access to an utterly broken loadout completely independent of turn order.
Granted, the last boss is more long than difficult so it's a bit of a moot point. It's much more useful against Lorence, and even then Kloe should have the big Gladiator for Kaempfer spam and Lichtkreis.
Be warned: SC's Hard mode is on the same level as FC's Nightmare mode.
Whether you are going to pull through the Prologue in SC will determine on whether do you have a Clear Save File with max BP (without this you will not stand a chance), HunterRassius's Boss Nightmare guide <---- this will explain why you will need a Clear Save File with max BP, and a good dose of RNG luck.