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However I will say that the game's charm doesn't come from its battles, but from the excellent storytelling, world building, and character development throughout the game. You spend roughly 50/50 amount of time in dungeons/battles vs. story.
https://www.youtube.com/watch?v=kWQfycg4uZ8
As for genre, it is RPG or if you want to further classify it a JRPG in the same vein as those of the PSX era.
Thankfully. I can only take so much of games like FFT, or Disgaea.
I never enjoyed much CT combats because of the real time, Trails is quite different.
Now, some people define J-RPGs by the fact that they have a clear separation between real time exploration and turn-based combat. I prefer to base my definition on how the combat is used, as a mean of narration (J-RPGs) or as a game-system of its own (T-RPGs and A-RPGs)