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The impression I got from this game is that it isn't about its characters as it is about its world.
For example, by this time, you can probably tell how the economy of each of the regions you visited works, how they integrate each other, how dependent they are from the technology of the world. Also some details about how the war affected those regions, how it affected the people that live there. And also about the organizations that exists in the country, how they work and how they interact. You know a lot of details about the world, and most of that was presented to you in a really organic way. The problem here is the lack of character related development, and from here stems almost all of the pacing problems with this game. (This, combined with a lot of events that build really slow and at first seem to not have anything to do with the main plot, is the reason a lot of people say nothing happens in the beginning of this game, athough, in my second playthough, I could see why this was done that way.)
You do get some character arcs by the end, but I have many reasons to believe that most of them happen through the second game in the series.
i honestly just quit the game when i realized it was just wasting my time.
To summarize: 1st chapter was OK, because chars are introduced and you get all infos you need, 2nd chapter was terrible for me, story and gameplay was meh, except the final part that was amazing, 3th chapter gets harder and story is developping very well, final chapter was really a lot of fun, different from the other 3 and with the story kicking in as it should be ;)
So try to reach chapter 3 before giving up.
That said, if you still want to at least get the basic plot of the game I believe that there are some let's plays around. I would also recommend this lp from lparchive: http://lparchive.org/The-Legend-of-Heroes-Trails-in-the-Sky/
Some people like stories that grow and take time to go from lighthearted to dark and heavy. Some people enjoy pacing, progression, and change when it comes to development of the characters and the view the audience is given of the world. Some people like when a story isn't all about grimdark serious and actually has something in it to show "these are good people who went out into the world and became exposed to things they weren't used to".
The game doesn't take 20-30 hours to get good. It just takes that long for you personally to enjoy it. If it takes you that long, it's not a game for you. It's fine you don't see why so many people like it. Your tastes simply don't mesh with those people. There's nothing to attack, nothing to defend. You don't like something, oh well. No one's really got a reason to make you like it.
No thanks. You already tried to give me some kinda diagnoses about this game embarrasses me or somthing.
Dialogue just isn't good. Someone else said it best when they said that it reads like a fanfic.
And I can understand that. If that's the case, this may not be the series for you, since all of the games, while connected, are a slowburn storytelling style. I can guarantee that at 10 hours, you have had several incidents related to the plot happen around you and things have happened that you don't have the perspective to see yet.
It gets easier with each game, because as you learn more about the world, the more the little things start getting intriguing and whatnot and you start looking for clues for a lot of the little world's mysteries. Without that history behind you, it's difficult to get started.
personally, if this game had gotten dark and heavy too soon, i'd lose interest when it IS sopposed to "get serious" - it's called pacing, to draw you slowly from the light into the dark~ I think alot of the critics just suffer from a lack of patience for the story to unfold - or simply don't like jrpgs to begin with (which makes me wonder why you are here?), becuase at "worst", it's your standard jrpg faire in terms of content, and at best - one of the better works released in english. If you have such a big problem with this title, I'd like to know what you think is so much better, beucase I'd love to play it. (assuming your not comparing this to North american titles like dragon age - becuase thos arent jrpgs, and have their own distinct niche.)
Some people just don't understand the concept of proper story development, must be due to living in this age were books have become relics rather then active hobbies... =/
Actually, the issue is this, last few years are the "movie" generation, people that can only sit still for 2 hours to watch a story - forget about reading one - and get as much adrenline and shock value as they can out of what they watch. The age of "I want it now! not later!"
And to the guy that "played rpgs for 25 years" (lol) - so your comparing this to what? zelda? adventures of link? FF1 (in n.a. at the time)? phantasy star? Or rpgs with "actual" storyline, like xenosaga or Baldurs Gate 2, which came out 14 years ago - just 4 years prior to this game and actually pretty similar in terms of writng, only alot gloomier and "mature" (reread as dark and whiny) - and the other not even being a jrpg - which have always had their own niche and style away from N.A. PC rpgs (in years past, though lately that gap is narrowing).
Only tile I can think of that beats this for storytelling is Persona 3 and 4 - and it's abit of a hard comparison since Atlus has huge track record of avant-guard titles (and persona series being the most mainstream and tame of them).
Nothing is wrong with cliches as long as the execution is done properly, and people that don't like it's intial light-heartedness will continue to dislike it, no matter how good the writing is - becuase they want it to a story to suit their tastes.
You bring up something interesting in this part of your response, that I want to point back to, and I've highlighted the big part of it.
That is because this series does get dark, but only to a degree. It shows you the terrible side of this world and setting in some horrific and very cruel ways. There is darkness in everything, too, as I've seen so far- some organizations haven't been shown in a large degree, but they still seem to have their secrets, surprisingly.
Despite all of this, and the heavier subjects that this series begins to cover- especially in the context of what war and disaster does to people- it never loses its core. There is always always hope and people looking to the bright side. As I've seen so far, they've never had a depressing storyline take precedent- the series has always had a spot of hope in it, no matter how dark or hopeless situations get.
When immediately thinking of any of the major characters, when it comes to thinking if anyone has basic angsty issues? I can probably count them on one hand. And I can tell you that one actually gets over their problems right in front of you- and it's probably one of the big comeback moments of the series, IMO. And you may not always realize who are the ones having a lot of emotional problems- because they do what a lot of people often do in the real world- they bury it.
With the slowburn storytelling style used in the Kiseki series, you learn about the world, and learn to know the characters well- so when you get the incidents that shatter the foundation of the world they know, it leads you to care about what's happened to them. NPC's are equally important in the storytelling, because the series wants you to worry about them when particular events happen- you are expected to care about the Liberl Kingdom by the end of First Chapter, so that you're prepared for events that will change your perspective of Zemuria entirely, which are all on the horizon in SC.
hahahahahahahahahahahahahahahahahahahahahahahahahahahaha
hello backstory that actually got censored in the console versions!!
On that note, if TC gets a steam release, are you going to port over the complete version or the censored one?
I can't say for sure, since I'm not an actual XSEED employee (I have the 'dev' tag since I was involved in QA). ...but I can already see Tom railing against leaving the censored version, considering that he's against censoring in any way.
I only think the worries would be ESRB ratings, but I think that only really applies for the console release in the end. So I don't see it being a problem, IMO. I just know that there may be people who may get squicky over the content.
If you want, I can ping someone from XSEED (most likely Tom) and ask directly later today, however.