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I'll split this up into a few posts. This post will be about why everyone seeking a challenge should do a first playthrough on hard (not nightmare) unless they're very familiar with trails games and the specific systems tied to this amazing, amazing franchise.
1) I grew up on old school jrpgs, played the **** out of the original dragon warrior and final fantasy 1 for the original NES when I was 7 or 8. Max level for no reason, intentionally stupid parties in FF1, fighting Warmechs for experience, beating the final boss in FF1 after de-equipping my weapons for no reason, that sort of thing. For Trails, I have already finished Sky 1&2, Cold Steel 1&2, decided to do a full playthrough as geofront's Zero patch is done and by the time I get there most likely their Ao patch will be done too. For those wondering, I do NOT recommend playing CS 2 without playing crossbell first, at the end of that game I literally had no idea what was happening and the emotional beats did not hit because I never spent any time with Lloyd and co.
1a) That's why I haven't played CS III yet, this series is by far my favorite JRPG series ever. Feel free to message me if you want more details, but in this thread I imagine most of us are trails fans even if these games are for a very niche audience.
2) Anyway regarding nightmare. The Trails series has a lot of systems that you don't really have to engage with on normal or hard for the most part. Of course basic things like turn order / taking advantage of criticals but also things like food, status effects, orbal loadouts (with regards to spells as well as stat buffs), battle position (in the tactics menu), stat maximization etc. Nightmare mode is difficult and dying in boss fights happens quite often even if you know what you're doing with regard to each of these systems.
3) In nightmare mode there's some grinding required (not much), not for experience but for other stuff. But in order to know what to grind for, you of course need to understand how sepith and food works, and what type of sepith is ok to sell if you need to buy better gear etc. It also helps to know what you'll need based on what's coming up in the plot, which of course you wouldn't know in an initial playthrough.
3a) As an example, at one point early game I spent some time grinding particular monsters for red and green sepith (for orbment slots), more recently I was grinding a specific type of monster for Lucky Fangs so I could cook more Azalea Roses in preparation for Fango / Bronco. No way it's even possible to know to do this in a first playthrough.
For 90-95% of people that last point went over your head, if you're one of those people do yourself a favor and play this game on hard the first time.
In summary though these games are amazing, mostly because the world building is imo better than any game out there. Honestly it probably rivals any MEDIA out there including books, which is saying something. Why introduce some crazy difficulty spikes when we're playing these games for the story / world building anyway?
On nightmare mode, maybe 70-80% of the fight is prep / strategy, the rest of the fight you need some luck involved.
In terms of prep, there are a few strategies that should work. Here was my loadout:
1) Estelle, Joshua, Kloe all level 19 (Estelle immediately got to 20 after the xp from the battle). We got there without much grinding because I am using a guide and have done every sidequest -- if you're underleveled maybe load up an old save and do the old schoolhouse attached to the Jenis Royal Academy, each battle there is 50+ experience for Estelle and Kloe. As an aside what foreshadowing! We will see that idea again in CS1
2) Estelle and Kloe both set up with Earth Wall (Petrify from Bracer Points, don't remember if I bought Poison or if it came with Kloe). Def 2 came with Kloe I switched that between Estelle and Kloe depending how the prior battle had gone. Joshua set up with black sepith including action 2 and cast 2 (which I bought explicitly for this battle) -- I was having him cast White Gehenna as quickly as possible during this fight. Estelle had an action quartz as well, I didn't have enough Black sepith to buy more... but if I could I would have. Fango and Bronco are FAST and hit hard
2a) Interestingly enough, I decided to NOT set up anyone with La Teara, the casting time was too long because I was using my Cast 2 Quartz for Joshua on offense. Using Cast 2 for La Teara on defense might have worked though, but I had enough healing items and for the most part just decided to heal with those so that my turns would come faster and my people were much more likely to stay bunched together (better for Earth Wall)
3) Best gear for everyone incl Sapphirl tower gear and Work Helmets (+3 def in accessory slots) from Bose Market in Chapter 1. Also everyone was equipped with whichever accessory prevented faint which I had to buy from the store
4) Joshua had a gladiator belt / helmet from the Varenne lighthouse quest, I played with either equipping this or the +3 defense work helmet. In the end I'm not sure which one I used for the fight that I won and am not sure it mattered either way, if you're earth walled you don't gain CP from an incoming attack
1) Everyone back row and bunched up together (so Earth Wall hits everyone). B&F always go first, but if you're in back row in maybe half the battles one of them won't get a pre-emptive hit in. Every hit matters as all of our good guys are 2-shotted.
2) Joshua cast White Gehenna as often and quickly as possible, Estelle and Kloe both cast Earth Wall and healed (mostly with items as mentioned above). S-crafts saved for legitimate emergencies as the recovery time is far too long
3) YOU MUST KILL BRONCO FIRST (he's the one weak to arts). If you kill Bronco first, Fango gets a massive DEF and AGL buff, you can survive that indefinitely. If you kill Fango first, Bronco gets a strength and speed buff and will wipe your party in a turn or two.
Joshua's White Gehenna was doing around 470 a turn, Bronco can only withstand 5 or 6 of those (maybe less if you hit him with a blue impact and / or got a favorable critical in one of your turns)
4) If a character dies it's not the worst thing -- I sometimes got S-crafts off before dying and reviving with an Azalea Rose was sometimes enough to get them another 2 shots (Azalea Rose revives with 500 HP which is sometimes enough to take 2 hits). Again though in most cases don't use S-crafts from characters who you expect to live because the recovery time is so, so long
5) If you can get Bronco down you're 80 or 90% of the way there. In other words the fight becomes manageable rather than completely unbalanced. Kloe's regular craft will lower strength and def by 50% for a few turns, with Fango's agility buff it will miss half the time but the other half the time it's a game changer. Obviously earth walls will still be your friend but with one enemy instead of two it's a lot easier to stay alive. Since Fango is weak to physical attacks, Joshua can dual strike for 600-700 each turn, and the fight shouldn't be too hard at this stage. Again though don't kill Fango first otherwise Bronco will get overpowered.
Even with this strategy, it took me maybe 4 or 5 tries to beat these guys, but I kept persevering because I knew I was close. What an amazing battle! Needed to share in case other folks are struggling out there in a nightmare playthrough :)
Because of the size of the bosses, you can hide one character behind the other two in the corner of the battlefield and be unhittable. At that point just spam ranged attacks from behind your corpse wall and you can get through this difficulty spike with no particular preparation necessary.
Specifically if you start with the 3 characters in the bottom right corner, only 1 of the enemies will get an attack on either the person in front, or the person on the left. You then move whoever you're defending into the bottom rightmost tile of the map, and move the other two characters to be 1 tile away from where you need them to block movement.
It will take reloading to get the bosses to actually knock you into the appropriate tiles unless you find a cleaner solution than I did, but there are several viable patterns that work, including the one that I actually ended up using while trying to set up an entirely different pattern, so it likely won't take that long.
This is obviously not the most satisfying way to defeat a boss, but if you're stuck on this boss with no access to the resources you need to fight them legitimately, this will work as long as you're beefy enough not to be 1 shot by the initial attack.
Here's an illustration of how the strat works. It didn't take very long to get a good attempt.
https://www.twitch.tv/videos/1731701806
You're the man.
I'm also playing blind on Nightmare, my first time through the game, and this fight was insane. I'm not a purist though, so I just used Retry Offset until it became manageable.