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Buffs in this game don't last a number of turns, they last a certain duration of action time --the hidden space between the turns. Early game, everyone has such low speed that each turn spans a really large amount of action time, so buffs only last a couple turns. Babby's First Clock Up is an extremely small turn gain, if not an outright loss, because it's too small and wears off before you can even reclaim the net turn it took to cast. Everyone should be running Action/Cast passives at all times, but non-boss fights in this game typically revolve around murdering everything before you can get overwhelmed, so when a bunch of monsters are about to rush you you're usually better off thinning out the field in 1-2 turns than trying to put up more buffs than Morale.
It's slightly more useful once you have a full four people at least, because you can run a dedicated buffer (usually Estelle) while everyone else just profits. The parts where you only have two, I wouldn't bother.
Later on -- before the point you've reached, actually -- you should have access to Clock Up EX as well as better Action quartz which everyone should be running. That's when the game completely changes. EX is a stronger buff that'll be hitting bigger base numbers to begin with. You'll see a much better turn gain and find it usually lasts the entire fight because each of your turns is coming up much faster in that fixed duration. The end game bosses feel like brick walls while you're playing them, but mathematically they take up a similar amount of action time to a lot of early fights because everyone's several times faster.
In the sequels, you start at higher level so the base Clock Up is more immediately useful, and get access to Clock Up EX earlier so that turning point happens much faster and it remains a staple buff for more of the game. More importantly you also get Clock Down to use on the boss.
Wanna know the best example to compare? Lawrence (aka the optional to beat super boss of the game). If you don't increase your speed with Clock Up EX, he will get 4 turns in a row. If you increase your speed than he won't. In fact on nightmare mode, the moment your Clock Up Ex wears off, you lose that fight because he will whoop your ass in mere seconds.
That way, you can save yourself from what you did here - explaining something the OP has in fact made it 100%, unmistakably, crystal-clear he understands already, also known as being a mind-bogglingly condescending jerk.
Until such time as you are willing to make a habit of doing this, I'd take it as a kindness if you didn't reply to my posts.
You know what you are right. I apologize. I actually didn't really read your post (I had a very important exam coming so I was kinda weird? confused? I didn't pay attention to a lot of stuff basically) completely with an attempt to fully understand it.
So I do apologize, this was the only time I can think of where I did something like this. I usually read everything carefully and answer with great detail, giving as many examples as possible.
You can see this in my answer too. I made a point and gave an example. Its just due to me skimming over your post, I thought you meant Clock Up in general including the EX version.
Again I apologize. You can look at my other posts if you want, I usually pay attention to stuff that I answer. I also make sure to give as many examples as possible.
Don't worry, I was at fault too. Lets just get along from now on. I wish you a good day sir.